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Everything posted by BetterDeadThanZed
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- 16 comments
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- #performace
- #health
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(and 8 more)
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Entities removed successfully
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
It's working now. I got my Server rewards. Thank you! -
Entities removed successfully
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
Ok seems there was an issue with the conflg when the plugin loaded, but I now have another issue. I have Server Rewards enabled in the config but I'm not getting server rewards. Attached is the config. PookEvent.json -
I just bought this plugin, loaded it on my server and immediately the console was spammed: 05/23 8:45:58 PM | Warning! 'PookEvent' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion! 05/23 8:45:59 PM | [PookEvent] The first event will start in 0 minutes! 05/23 8:45:59 PM | Loaded plugin PookEvent v1.4.1 by SinKohh [794ms] 05/23 8:45:59 PM | [PookEvent] Entities removed successfully. 05/23 8:46:00 PM | [PookEvent] Entities removed successfully. 05/23 8:46:00 PM | [PookEvent] Entities removed successfully. 05/23 8:46:01 PM | [PookEvent] Entities removed successfully. 05/23 8:46:02 PM | [PookEvent] Entities removed successfully. 05/23 8:46:02 PM | [PookEvent] Entities removed successfully. 05/23 8:46:03 PM | [PookEvent] Entities removed successfully. 05/23 8:46:03 PM | [PookEvent] Entities removed successfully. 05/23 8:46:04 PM | [PookEvent] Entities removed successfully. 05/23 8:46:04 PM | [PookEvent] Entities removed successfully. 05/23 8:46:05 PM | [PookEvent] Entities removed successfully. 05/23 8:46:05 PM | [Better Chat] [Global] [VIP+] [Corax] Vulturedoors: wtf 05/23 8:46:05 PM | [PookEvent] Entities removed successfully. 05/23 8:46:06 PM | [PookEvent] Entities removed successfully. 05/23 8:46:06 PM | [Better Chat] [Global] [VIP+] [AZHLS] TimmaySays: wtf 05/23 8:46:06 PM | [PookEvent] Entities removed successfully. 05/23 8:46:07 PM | [PookEvent] Entities removed successfully. 05/23 8:46:07 PM | [PookEvent] Entities removed successfully. 05/23 8:46:08 PM | [PookEvent] Entities removed successfully. 05/23 8:46:08 PM | [PookEvent] Entities removed successfully. 05/23 8:46:09 PM | [PookEvent] Entities removed successfully. 05/23 8:46:09 PM | [PookEvent] Entities removed successfully. 05/23 8:46:10 PM | [PookEvent] Entities removed successfully. 05/23 8:46:10 PM | [Better Chat] [Global] [VIP] AmericanMeat: wtf 05/23 8:46:10 PM | [PookEvent] Entities removed successfully. 05/23 8:46:11 PM | [PookEvent] Entities removed successfully. 05/23 8:46:11 PM | >>> c.unload PookEvent I'm under the impression it caused a shit ton of lag judging by the in-game chat.
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Didn't work for me. I open the workbench and there's just the regular crafting tree. **EDIT** Nevermind, you have to open the Upgrades menu to get the craft menu with this method. Hopefully @David will update this soon.
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- 7 comments
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- #discordbot
- #python
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- 30 comments
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- 1
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- #map
- #synecdoche
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Failed to execute OnFrame callback
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
I know that ChatGPT can be wrong, but I uploaded the error, my data file and your response and this is what it concluded: I don't really understand a lot of that, but maybe that will help? -
As far as I know, the plugin is working but I'm seeing this in the console: Failed to execute OnFrame callback (Object reference not set to an instance of an object.) at void Oxide.Plugins.SignManager.AddSign(BaseEntity e)+() => { } in /home/container/carbon/plugins/SignManager.cs:line 104 at void Carbon.Managers.CarbonProcessor.Update() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Processors/CarbonProcessor.cs:line 63
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Obviously I can't post the results here because this is a paid plugin but what I can tell you can type in ChatGPT to get this result. You'll need to upload the plugin to ChatGPT so it can reference it. This is the wording I used to get the updated plugin: "This is the HUD plugin for Rust. Currently it only displays one type of currency. I would like the ability to display two currencies at the same time, or to alternate the currency totals at specific intervals."
- 605 comments
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- #hud
- #interface
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Pipes going to the wrong place
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
@IIIaKa Can you help out here? -
Oops..... that's a boat building plan. Please disregard!
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This was previously working but now when I'm holding a wallpaper paper planner, and press the middle mouse button, it says "You need to be holding a wallpaper planner but I obviously am.
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- 605 comments
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- #hud
- #interface
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Pipes going to the wrong place
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
Anyone have any idea? -
Pipes going to the wrong place
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
When trying to repeat this on my test server, I can't even get the conveyor on the box to connect to the conveyor. If I click on the input of the conveyor, the pipe disappears and this is on the test server with limited plugins. -
This issue was reported by one of my players: "when you run the pipes from the trough to the conveyor, they disappear and go to other parts of the base. It's very strange. But from the conveyor to the composter is okay." I've attached the screenshot he sent me to demonstrate where the pipe goes somewhere else.
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- 605 comments
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- #hud
- #interface
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