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Ham Hinkleman

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Everything posted by Ham Hinkleman

  1. Is there a way to give a warning when npc's are going to respawn? Players have been in the middle of looting/killing npc's and when the respawn time hits, they get surrounded by the reset npc's. Not great
  2. When "Player Sam Sites Ignore Players" is set to True, they still will shoot at a hit air balloon. Im guessing its to do with the player not being "mounted" in the balloon? Any thoughts/fixes?
  3. ok. thanks. I just tested one of the events and it ended before I the crate was ready to be hacked. Is there a way when there becomes an event owner that the time resets or freezes or something? or is there something in the config I'm missing that makes it so the event stays active until the crate is hacked? I have my config set to the same as your example and when the timer for the even ran out, the crate just poofed with 10 seconds left. that would really suck to be a regular player on the server.
  4. What is the "Event Timer Interval (in seconds)" for?
  5. Ham Hinkleman

    Armored Train

    Does Depot Gates from Dynamic Monuments affect this plugin in any way? Such as blocking its path? Also, procedural maps can be buggy with train tracks, for example having a pole or other non-removable prefabs in the path or just misaligned tracks. Do those scenarios make the train stop & ruin the chase?
  6. I've noticed that if a player looks the military crates on top of dome first, it doesn't trigger the notification. Im assuming its something to do with how the bounding box is calculated?
  7. Line 172 of the new config file has all the options for changing that UI. I just disabled it on my server.
  8. The drones that players can fly from a computer station. They get shot at by launch sam sites but didnt take any damage when hit
  9. Can other team members loot a different monument at the same time? Or once the team locks 1, they have to wait for it to unlock before they can loot another?
  10. The console spam from Launch Site Sam Sites hitting player drones is gone now, but what setting do I need to change so the drone takes damage?
  11. Hmmmm, strange. Mine never counted down. I just deleted that part from the file so it just says the event name.
  12. The timer on the map never seems to change once the event starts. Always says "Time Remaining: 30 Min". I've just been testing and running /mestartrandom. Maybe it updates when it runs one on its own?
  13. Failed to call hook 'OnSamSiteTarget' on plugin 'SimplePVE v1.2.14' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVE.GetMountedPlayer (BaseMountable m) [0x00000] in <2237b26284ba414d87d9f485c0212b46>:0 at Oxide.Plugins.SimplePVE.OnSamSiteTarget (BaseEntity attacker, BaseEntity entity) [0x00063] in <2237b26284ba414d87d9f485c0212b46>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02c2e] in <2237b26284ba414d87d9f485c0212b46>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 This error occurs every time a player flies a drone with c4 at launch and the SAM Sites attack it. Anything you can change to remove this error?
  14. Is it possible to reward more for a bought raid than a maintained event?
  15. If I want to have a game be first to 13 and want sides to switch at 8, how do I make it switch after 8 rounds? Also, is it possible to have it pay out in Economics for kills, planting, defusing, winning/losing. Different things like that so player have to use economy to buy weapons each round
    Fantastic support. Needed a plugin to spawn players with permissions for a pvp arena & after working with the dev, got it working perfectly. Thank you for your work & commitment!
  16. Ham Hinkleman

    Skills

    Anyone else have issues with Hackable Crates from the CH47 event never decaying? I'm not sure, but could it be caused by this plugin? I found this in the file but not sure if it's related or not or what I could change it to so they start decaying as they should......hackableCrate.RefreshDecay()
  17. I just saw in the cs file that it is set to false by default. Maybe I have to change it in there as well as the config? I'll give that a shot in a bit.
  18. Is it possible to have this plugin only track stats within a zone?
  19. I've installed the newest version, set perms for the 2 areas in the arena that i'd like players to respawn in, and I still can't get it to work. PlayerSpawnPoints.json
  20. So the returning players would only spawn in the arena if they had the correct permissions? I read the config as you can set it for new, returning, or for just permission based players. Because I don't want all players on the server to be spawning in the arena, just those that are participating. PlayerSpawnPoints.json
  21. What I'm looking for is a way to use this in an arena I've built. So not necessarily with new or returning players. Just when they come to the arena "zone" they are given the correct permission to spawn after death on one side or the other side. I thought just adding the pos to the config and making those permissions would do it, but I could never get myself to spawn at those locations, just vanilla points.
  22. Can permission based spawn points not be used in a structure? does it have to be on terrain? I can't get it to work.

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