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badgyver

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Everything posted by badgyver

  1. Thank you very much, I will now put your configuration. Do I have to put some kind of schedule? or with your configuration it should wipe automatically when the forced wipe of rust arrives? And one more thing, the images of the maps do not load, the images appear with the rust logo and black background. Thank you
  2. badgyver

    Puzzle not working

    Changed Status from Pending to Closed Changed Fixed In to 1.0.0
  3. badgyver

    Puzzle not working

    you're welcome 🙂
  4. badgyver

    Puzzle not working

    Ok, I'm not going to ask you better xD I was just trying to help you, I myself test my assets several times before putting it for sale, if there is any error I always correct it and if I couldn't fix the error I wouldn't sell my asset, I'm glad it works correctly, if you need anything else I'll be here 🙂
  5. badgyver

    Puzzle not working

    That's why I was suspecting about the wipe. I don't speak english to help you, if you speak spanish I could help you. Have you manipulated the h1z1? Have you broken the prefab? separated the objects? the only thing I can think of is that you have broken the prefab and disconnected the connections?
  6. badgyver

    Puzzle not working

    I think what happens to you is that you have not done the wipe properly, or the file "Oxide.Ext.RustIO.dll" has been deleted, sometimes it happens, check it, but I still insist that I think you have not done the wipe correctly.
  7. badgyver

    Puzzle not working

    Well something must be happening on your server, or you didn't wipe correctly, I have two servers and on both servers it works correctly. Here you have one of my servers so you can check that it works correctly: client.connect 37.59.56.205:2009
  8. badgyver

    Puzzle not working

    I use the one on the left, the new version of rustedit has many errors (icon on the right), maybe if you use the version of the icon on the left the error will be solved. When I modify something it breaks with the version you use. I recommend you the stable version of rustedit: https://www.rustedit.io/resources/rustedit-launcher.16/ Here is a screenshot from right now so you can see how h1z1 lab works correctly:
  9. badgyver

    Puzzle not working

    Which version of rustedit are you using? left icon or right icon?
  10. badgyver

    Puzzle not working

    I just checked it on my server and it works correctly. - Rust is currently modifying the electrics, you may encounter problems at the moment, this is fixed with micro patches that rust is uploading every day. When you get a new update on your server you will have to restart it. - Have you checked if other monuments are working, e.g. official monuments or custom monuments. - Do the players have electricity in their bases, if the players don't have electricity in their bases it's a rust problem, this is solved with the first step I told you. - And very important, have you done a complete wipe on your server after putting h1z1 lab on your map, if you put a monument on your server and you don't do a wipe the monument will not work correctly. I hope to see you helped, greetings
  11. Hi, one question, I bought this plugin because I need it to do wipe only on rust forced wipe. Setting this: "Wipe BPs at forced wipe day": true, "Forced Wipe time (HH:mm) 24-hour clock": "20:30", "Wipe time (HH:mm) 24-hour clock": "20:30". Will the server wipe on forced wipes every month automatically?
  12. badgyver

    Problem with the plugin

    Hi, I am having trouble getting the plugin to work, this is my configuration: { "Status display time in seconds (0 - unlimited)": 300, "Icon Url": "default", "Time Format": "10\\d\\ 20\\h\\ 30\\m", "Colors": { "Color": "0.5 0.5 0.5 1", "Icon Color": "1 1 1 1", "Text Color": "1 1 1 1", "Subtext Color": "1 1 1 1" } } The console displays this error: Exception while calling NextTick callback (FormatException: Input string was not in a correct format.) at System.Globalization.TimeSpanFormat.FormatCustomized (System.TimeSpan value, System.ReadOnlySpan`1[T] format, System.Globalization.DateTimeFormatInfo dtfi, System.Text.StringBuilder result) [0x002be] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Globalization.TimeSpanFormat.FormatToBuilder (System.TimeSpan value, System.ReadOnlySpan`1[T] format, System.IFormatProvider formatProvider) [0x0009c] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Globalization.TimeSpanFormat.Format (System.TimeSpan value, System.String format, System.IFormatProvider formatProvider) [0x00007] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.TimeSpan.ToString (System.String format) [0x00000] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.WipeTimerStatus+<>c.<OnServerInitialized>b__7_4 (BasePlayer player) [0x00017] in <01a4fb4049e74095ace9fd746e5c2f55>:0 at Oxide.Plugins.CustomStatusFramework+StatusHud.Redraw () [0x00538] in <855eae1e378848c986952b49b42b3e4a>:0 at Oxide.Plugins.CustomStatusFramework+<>c__DisplayClass34_0.<OnPlayerMetabolize>b__0 () [0x00049] in <855eae1e378848c986952b49b42b3e4a>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <032ab7611607468ebf42c14e3cf9df20>:0 Exception while calling NextTick callback (FormatException: Input string was not in a correct format.) at System.Globalization.TimeSpanFormat.FormatCustomized (System.TimeSpan value, System.ReadOnlySpan`1[T] format, System.Globalization.DateTimeFormatInfo dtfi, System.Text.StringBuilder result) [0x002be] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Globalization.TimeSpanFormat.FormatToBuilder (System.TimeSpan value, System.ReadOnlySpan`1[T] format, System.IFormatProvider formatProvider) [0x0009c] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Globalization.TimeSpanFormat.Format (System.TimeSpan value, System.String format, System.IFormatProvider formatProvider) [0x00007] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.TimeSpan.ToString (System.String format) [0x00000] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.WipeTimerStatus+<>c.<OnServerInitialized>b__7_4 (BasePlayer player) [0x00017] in <01a4fb4049e74095ace9fd746e5c2f55>:0 at Oxide.Plugins.CustomStatusFramework+StatusHud.Redraw () [0x00538] in <855eae1e378848c986952b49b42b3e4a>:0 at Oxide.Plugins.CustomStatusFramework+<>c__DisplayClass34_0.<OnPlayerMetabolize>b__0 () [0x00049] in <855eae1e378848c986952b49b42b3e4a>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <032ab7611607468ebf42c14e3cf9df20>:0 Exception while calling NextTick callback (FormatException: Input string was not in a correct format.) at System.Globalization.TimeSpanFormat.FormatCustomized (System.TimeSpan value, System.ReadOnlySpan`1[T] format, System.Globalization.DateTimeFormatInfo dtfi, System.Text.StringBuilder result) [0x002be] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Globalization.TimeSpanFormat.FormatToBuilder (System.TimeSpan value, System.ReadOnlySpan`1[T] format, System.IFormatProvider formatProvider) [0x0009c] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Globalization.TimeSpanFormat.Format (System.TimeSpan value, System.String format, System.IFormatProvider formatProvider) [0x00007] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.TimeSpan.ToString (System.String format) [0x00000] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.WipeTimerStatus+<>c.<OnServerInitialized>b__7_4 (BasePlayer player) [0x00017] in <01a4fb4049e74095ace9fd746e5c2f55>:0 at Oxide.Plugins.CustomStatusFramework+StatusHud.Redraw () [0x00538] in <855eae1e378848c986952b49b42b3e4a>:0 at Oxide.Plugins.CustomStatusFramework+<>c__DisplayClass34_0.<OnPlayerMetabolize>b__0 () [0x00049] in <855eae1e378848c986952b49b42b3e4a>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <032ab7611607468ebf42c14e3cf9df20>:0
  13. badgyver

    does not work

    Perfect, thank you very much
  14. Hi, I have a question, when the server does the wipe, does it also receive the update automatically?
  15. badgyver

    does not work

    With the wipe it stopped working
  16. badgyver

    Cant upload the Map

    Changed Status from Pending to Closed
  17. badgyver

    Cant upload the Map

    I'm glad you fixed the problem, thanks for the report, I will fix it for the next map update 🙂
  18. Version 1.0.0

    12 downloads

    Give your professional players another reason to excel with this volcano. - To access the volcano you will have to overcome the oil ring to get to the main box, activate the elevator with a button that will give you access to the elevator door. - As you go down to the volcano via the elevator, you can equip yourself and take some anti-radiation pills, you will need them. - Inside the volcano you will have to choose wisely the way to activate the door using a fuse and a red card, be careful, the access to this mechanism is dangerous, remember you are in a volcano, the ground is lava!!!!
    $12.90
  19. Version 1.0.0

    17 downloads

    Players will be able to build inside this dome. Build Zone Dome is a safe dome for players to build inside. It contains a door that you can open and close, as well as its own lighting and vertical signs to draw on.
    $5.47
  20. badgyver

    Cant upload the Map

    Hi, have you done a full wipe (terrain and player data)?
  21. Version 1.0.0

    13 downloads

    - A classic train station to decorate and park the trains on your map. - It consists of two spaces for railway tracks, one for creating a respawn point for trains and one for running, it also contains NPCs, loot and a hackable box.
    $6.57
1.7m

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