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badgyver

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Everything posted by badgyver

  1. badgyver

    needs update

    I can confirm that the RustEdit extension has been updated. You probably haven't updated the RustEdit extension to the latest version, and that could be the cause of the error.
  2. badgyver

    needs update

    Well, all I can tell you is that custom maps haven't changed with this update, and my map doesn't contain any plugins. Anyway, if you want, you can send me your server's log so I can check what's going on, but everything points to errors in your plugins. You also need to keep something else in mind: RustEdit hasn't been updated to the new Rust update yet, but I'll say it again—everything points to an error in your plugins.
  3. badgyver

    needs update

    Hi, have you tried the map without plugins? Because, in theory, this new Rust update doesn't affect the maps—it only affects the plugins.
  4. Hello, I’ve just checked it in RustEdit, and everything is as it should be.
  5. badgyver

    The Last Siege

    Version 1.0.4

    32 downloads

    The Last Siege, a massive city surrounded by great walls that protect it from outside threats. Dare to cross the wall and explore a world teeming with enemies; all of Rust official monuments are available in The Last Siege. FEATURES SIZE: 5000 OBJECTS: 44511 THE MAP CAN BE EDIT: Yes ONE PLUGIN, MULTIPLE FUNCTIONS... APARTMENT COMPLEX, 16 complexes · 992 rooms RENT KIOSK, 16 receptions with NPC clerks ROOM UPGRADES, 7 / 6 / 8 upgrades by room size GUEST SYSTEM, guests with full access NPC MUSIC BAND, 615 songs · 9 instruments ART MUSEUM, 63 exhibits · 150 scrap/day SATELLITE CRASH EVENT Tevery 1–3 h · 5 scientists CH47 CHINOOK CRASH EVENT, Tevery 2 h · 2 crates · 4 NPCs AIR RAID EVENT, Tevery 1–3 h · 2 F15 jets ZOMBIE HORDES, 25 horde spawn points SAFE ZONE PROTECTION, aircraft kept out of safe zones RAIDABLE BASES INTEGRATION, optional · first-hit ownership, automatic spawn points without configuration AUTOMATIC DOORS, lifts 10 s · hatches 60 s APARTMENT COMPLEX SMALL: 25 scrap, ROOMS: 256 MEDIUM: 150 scrap, ROOMS: 640 LARGE: 350 scrap, ROOMS: 96 NPC MUSIC BAND INSTRUMENTS, 9 (piano, drums, xylophone, tuba, trumpet, flute, bass, guitar, jerrycan guitar) DANCERS, Included, performing alongside the band TOTAL SONGS, 615 CROWD-PLEASERS, 250 flagged as well-known hits REPEATS, None until the full playlist has played UPTIME, Never goes silent — auto-recovers if playback ever stops SUPPORT: https://discord.badgyver.com
    $49.90
  6. badgyver

    Sam Site

    That's right, you have to wipe the map, just the map; wipe only the map, not the players' progress.
  7. badgyver

    Sam Site

    I'm sorry, but I don't like sending map files via private message; just follow my instructions carefully, and I'm sure you'll be able to remove the turrets.
  8. badgyver

    Sam Site

    Open a ticket on my Discord, and I'll send you the map without the turrets when I'm done with work. Discord: badgyver.com
  9. badgyver

    Sam Site

    If you've deleted them from RustEdit, there's no way they'll reappear; perhaps you're not wipe them correctly on your server, or maybe you're placing the wrong copy of the map, but if you delete the turrets correctly from RustEdit, there's no way they'll reappear.
  10. badgyver

    Sam Site

    In RustEdit, select the "Sam" turret and press the "Delete" key on your keyboard. Another quick way to do this is to type "samsite" in the prefab history list, select all the turrets, and press the "Delete" key on your keyboard.
  11. badgyver

    Sam Site

    Hi, I can't remember right now which custom monument I created has SAM turrets. Could you send me a screenshot of the custom monument with the SAM turret so I can help you?
  12. badgyver

    needs update

    A new update is available. Thank you for the report.
  13. badgyver

    blocked entrange

    Changed Status from Pending to Closed
  14. badgyver

    Too many c4 in c4 Tower

    Changed Status from Pending to Closed
  15. Changed Status from Pending to Closed
  16. badgyver

    Prefab use without rustedit.

    Changed Status from Pending to Closed
  17. Changed Status from Pending to Closed
  18. Version 1.0.0

    2 downloads

    Bahrain Template Map is a template of the actual terrain of Bahrain. This template was created so that anyone can edit it to suit their needs using their favorite map editor. INCLUDES Real-world terrain and elevation with actual topography. Realistic texture map (splats). Realistic biome map. Password protected template for RustEdit. DOES NOT INCLUDE: Any type of prefabs. Does not include a topology map (The topology map has not been added so that users can modify the terrain to their needs; the topology map must be added manually by the user to avoid errors; the topology will be placed exactly beneath the splats map when generating the topology). SUPPORT:https://discord.badgyver.com
    $14.90
  19. This is normal; it's the price you have to pay for performing the wipe that way so as not to lose the players' progress. To ensure that the power system works smoothly, you have to perform the wipe correctly. This error isn't the map's fault, it's just the basic rules of Rust. I'm really sorry. Also make sure you have this file, "Oxide.Ext.RustEdit.dll"; sometimes when you wipe the server, it deletes this file.
  20. Version 1.0.0

    2 downloads

    Azerbaijan Template Map is a template of the actual terrain of Azerbaijan. This template was created so that anyone can edit it to suit their needs using their favorite map editor. INCLUDES Real-world terrain and elevation with actual topography. Realistic texture map (splats). Realistic biome map. Password protected template for RustEdit. DOES NOT INCLUDE: Any type of prefabs. Does not include a topology map (The topology map has not been added so that users can modify the terrain to their needs; the topology map must be added manually by the user to avoid errors; the topology will be placed exactly beneath the splats map when generating the topology). SUPPORT: https://discord.badgyver.com
    $14.90
  21. Everything happens for a reason. As I told you before, I recreated Tasmania using a different template. Do you know why? Because, as I already explained, when you're creating something for a video game, there are technical limitations. If I had included that part of Tasmania, the terrain elevation there would have prevented RustEdit from generating underwater monuments in that area. On top of that, raising the terrain would have placed it too close to the edge of the map, causing the cargo ship to collide with the seabed and creating many other issues. Since this is a template, I tried to eliminate potential future problems so users wouldn't run into unnecessary errors. There's always a reason why things are done the way they are, and every design decision has a purpose.

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