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badgyver

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Everything posted by badgyver

  1. badgyver

    AA18

    Thank you for the report; there will be a new update tomorrow that will fix the error.
  2. badgyver

    Cooldown on bot respawn

    The new update is available. Have a great day.
  3. badgyver

    Cooldown on bot respawn

    Hi, thanks for the report. All the errors you describe are issues with the map editor; the NPCs are designed to appear by default, but the map editor sometimes doesn’t save the data properly; the ceiling height is designed so a player can walk underneath it, but the problem lies with the navmesh, and even the map editor itself has a bug with the NPCs: sometimes it doesn’t save the NPC type and replaces it with a random one. These are just some of the bugs in the map editor. Give me a few hours, and I’ll include a patch to fix these issues, because no matter how many times I fix them in the map editor, the errors might still occur.
  4. badgyver

    Loot

    I just verified that the map is correct; the error is in the RustEdit DLL extension. Additionally, several people have already reported this and a few other errors, so we'll have to wait for the developer to release a new update for the RustEdit DLL extension.
  5. badgyver

    Loot

    As soon as I receive the Rust update and it's available in RustEdit to fix the issue, I'll take care of it—don't worry.
  6. badgyver

    Loot

    That's understandable; let's wait a couple of days for RustEdit to update and fix the error. Also, I should mention that I'm from Spain and I haven't even received the Rust update yet, but as soon as RustEdit updates, I'll fix it. Thanks for letting me know.
  7. badgyver

    HQM Ore

    I just checked and rustedit has the HQM resources—as I told you, it should have them. Plus, the extraction map was updated a few days ago, so it should detect the new resources.
  8. badgyver

    HQM Ore

    Hi, it should be automatic, although, in any case, it's not up to me. The question is whether RustEdit already has that feature built in; I'll check, but I have a feeling that the new mineral resources should appear when the map loads. In any case, I'm working on releasing my own DLL extension for all my maps, which will fix many serious bugs in RustEdit.
  9. A new update is available. I'm sorry for the inconvenience. The error was a classic RustEdit bug that duplicates objects when the map is edited. Thank you for reporting it, and have a great day.
  10. I'm sorry you were disappointed, but this happens with all custom maps: every time Rust is updated, something breaks in the custom maps. I'll look into it.
  11. Thank you for your purchase and for letting me know; I'll look into the error right away.
  12. badgyver

    needs update

    I'll take a look at it in a few hours; in the meantime, I recommend that you use this plugin:
  13. badgyver

    needs update

    I'm running the final tests; I need to make sure everything works properly. The editor will be available to everyone.
  14. badgyver

    needs update

    No, don't worry: sometimes things get misinterpreted in text messages, but I'm used to it by now. If you have any problems with the map, let me know and I'll fix it, but, as I already told you, this new Rust update only affects the add-ons.
  15. badgyver

    needs update

    I can confirm that the RustEdit extension has been updated. You probably haven't updated the RustEdit extension to the latest version, and that could be the cause of the error.
  16. badgyver

    needs update

    Well, all I can tell you is that custom maps haven't changed with this update, and my map doesn't contain any plugins. Anyway, if you want, you can send me your server's log so I can check what's going on, but everything points to errors in your plugins. You also need to keep something else in mind: RustEdit hasn't been updated to the new Rust update yet, but I'll say it again—everything points to an error in your plugins.
  17. badgyver

    needs update

    Hi, have you tried the map without plugins? Because, in theory, this new Rust update doesn't affect the maps—it only affects the plugins.
  18. Hello, I’ve just checked it in RustEdit, and everything is as it should be.
  19. badgyver

    The Last Siege

    Version 1.0.4

    32 downloads

    The Last Siege, a massive city surrounded by great walls that protect it from outside threats. Dare to cross the wall and explore a world teeming with enemies; all of Rust official monuments are available in The Last Siege. FEATURES SIZE: 5000 OBJECTS: 44511 THE MAP CAN BE EDIT: Yes ONE PLUGIN, MULTIPLE FUNCTIONS... APARTMENT COMPLEX, 16 complexes · 992 rooms RENT KIOSK, 16 receptions with NPC clerks ROOM UPGRADES, 7 / 6 / 8 upgrades by room size GUEST SYSTEM, guests with full access NPC MUSIC BAND, 615 songs · 9 instruments ART MUSEUM, 63 exhibits · 150 scrap/day SATELLITE CRASH EVENT Tevery 1–3 h · 5 scientists CH47 CHINOOK CRASH EVENT, Tevery 2 h · 2 crates · 4 NPCs AIR RAID EVENT, Tevery 1–3 h · 2 F15 jets ZOMBIE HORDES, 25 horde spawn points SAFE ZONE PROTECTION, aircraft kept out of safe zones RAIDABLE BASES INTEGRATION, optional · first-hit ownership, automatic spawn points without configuration AUTOMATIC DOORS, lifts 10 s · hatches 60 s APARTMENT COMPLEX SMALL: 25 scrap, ROOMS: 256 MEDIUM: 150 scrap, ROOMS: 640 LARGE: 350 scrap, ROOMS: 96 NPC MUSIC BAND INSTRUMENTS, 9 (piano, drums, xylophone, tuba, trumpet, flute, bass, guitar, jerrycan guitar) DANCERS, Included, performing alongside the band TOTAL SONGS, 615 CROWD-PLEASERS, 250 flagged as well-known hits REPEATS, None until the full playlist has played UPTIME, Never goes silent — auto-recovers if playback ever stops SUPPORT: https://discord.badgyver.com
    $49.90
  20. badgyver

    Sam Site

    That's right, you have to wipe the map, just the map; wipe only the map, not the players' progress.

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