Jump to content

badgyver

Creator
  • Posts

    622
  • Joined

  • Days Won

    11

Everything posted by badgyver

  1. Yes! RustEdit uses native game IDs for primitives and cubes, so Facepunch's modern engine updates automatically apply the updated textures and lighting to them. You don't need to do anything—they render fully updated in-game.
  2. Changed Status from Pending to Closed
  3. badgyver

    needs update

    Changed Status from Pending to Closed
  4. badgyver

    Sam Site

    Changed Status from Pending to Closed
  5. badgyver

    needs update

    Changed Status from Pending to Closed
  6. Changed Status from Pending to Closed
  7. badgyver

    HQM Ore

    Changed Status from Pending to Closed
  8. badgyver

    Cooldown on bot respawn

    Changed Status from Pending to Closed
  9. badgyver

    AA18

    Changed Status from Pending to Closed
  10. badgyver

    AA18

    Thank you for the report; there will be a new update tomorrow that will fix the error.
  11. badgyver

    Cooldown on bot respawn

    The new update is available. Have a great day.
  12. badgyver

    Cooldown on bot respawn

    Hi, thanks for the report. All the errors you describe are issues with the map editor; the NPCs are designed to appear by default, but the map editor sometimes doesn’t save the data properly; the ceiling height is designed so a player can walk underneath it, but the problem lies with the navmesh, and even the map editor itself has a bug with the NPCs: sometimes it doesn’t save the NPC type and replaces it with a random one. These are just some of the bugs in the map editor. Give me a few hours, and I’ll include a patch to fix these issues, because no matter how many times I fix them in the map editor, the errors might still occur.
  13. badgyver

    Loot

    I just verified that the map is correct; the error is in the RustEdit DLL extension. Additionally, several people have already reported this and a few other errors, so we'll have to wait for the developer to release a new update for the RustEdit DLL extension.
  14. badgyver

    Loot

    As soon as I receive the Rust update and it's available in RustEdit to fix the issue, I'll take care of it—don't worry.
  15. badgyver

    Loot

    That's understandable; let's wait a couple of days for RustEdit to update and fix the error. Also, I should mention that I'm from Spain and I haven't even received the Rust update yet, but as soon as RustEdit updates, I'll fix it. Thanks for letting me know.
  16. badgyver

    HQM Ore

    I just checked and rustedit has the HQM resources—as I told you, it should have them. Plus, the extraction map was updated a few days ago, so it should detect the new resources.
  17. badgyver

    HQM Ore

    Hi, it should be automatic, although, in any case, it's not up to me. The question is whether RustEdit already has that feature built in; I'll check, but I have a feeling that the new mineral resources should appear when the map loads. In any case, I'm working on releasing my own DLL extension for all my maps, which will fix many serious bugs in RustEdit.
  18. A new update is available. I'm sorry for the inconvenience. The error was a classic RustEdit bug that duplicates objects when the map is edited. Thank you for reporting it, and have a great day.
  19. I'm sorry you were disappointed, but this happens with all custom maps: every time Rust is updated, something breaks in the custom maps. I'll look into it.
  20. Thank you for your purchase and for letting me know; I'll look into the error right away.
  21. badgyver

    needs update

    I'll take a look at it in a few hours; in the meantime, I recommend that you use this plugin:
  22. badgyver

    needs update

    I'm running the final tests; I need to make sure everything works properly. The editor will be available to everyone.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3.2m
Total downloads
Customers
12.3k
Customers served
Files Sold
175.3k
Total sales
Payments
3.8m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.