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badgyver

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    11

Everything posted by badgyver

  1. Changed Status from Pending to Closed
  2. A new update is now available. The fuse box needed to activate the cake card is located at the top of the cake, next to some NPCs.
  3. Hi, regarding the error: “The agent could not be created because it is not close enough to the NavMesh,” this is a common issue with all custom maps; I’m currently trying to find a solution; this error does not affect gameplay. The Chinook helicopters crash into the walls because the map is designed as a room; to prevent them from piling up, I would have to remove the room’s walls. As for the rest, I’ll review the map in a few hours to try to fix the errors you mentioned; I’ll also let you know where the door is activated because, honestly, I don’t remember anymore; I need to check it.
  4. badgyver

    Help Please!!!!!

    Changed Status from Pending to Closed
  5. badgyver

    Help Please!!!!!

  6. badgyver

    Help Please!!!!!

    You can stay up to date on my Discord DISCORD.BADGYVER.COM
  7. badgyver

    Help Please!!!!!

    Don't worry, I haven't felt pressured; sometimes, in chat rooms or text message comments, words can be misinterpreted. I'm trying to create a plugin on my own to fix the bug; I'm also looking for a programmer and paying them out of my own pocket. If I manage to create a plugin or if a programmer creates one, I'll make it available to the Rust community for free.
  8. badgyver

    Help Please!!!!!

    Hi, this issue has existed almost since custom maps first came into existence. I’m currently still investigating this error; I suspect it’s due to Rust’s official monuments. I’m trying to pinpoint exactly which one it is—I’ve already ruled out many possibilities. Additionally, I’m currently looking for a programmer to hire at my own expense so I can release the plugin with the fix for this error for free. But believe me, I’m still investigating this error. Even though it doesn’t affect gameplay, this error worries me a lot too.
  9. Changed Status from Pending to Closed
  10. Thank you for the report
  11. badgyver

    Loot

    Well, relax—you’ll live longer. My advice: before testing a map, try it on a local server first. That way, you won’t run into problems with your players. On the other hand, I don’t know what kind of experience you’ve had with other creators, but I’ll always try to fix my product if possible. The problem with custom maps is that they break with Rust updates, but that’s why bugs are reported and fixed. You also need to check what you’re buying—read the description and look at the product images. Plus, keep one thing in mind: the number of plugins on a server affects server performance, and the number of players also affects server performance. Also, make sure your server provider is delivering on their promises.
  12. badgyver

    Loot

    Sorry, but all these tickets are driving me crazy lol. I'm getting old, so just ignore my question.
  13. badgyver

    Loot

    If you're looking for those files, I recommend you find a guide to make it easier for you.
  14. badgyver

    Loot

    ?
  15. badgyver

    Loot

    Changed Status from Pending to Closed
  16. badgyver

    Low Map FPS

    Changed Status from Pending to Closed
  17. I don't understand what you mean by saying there's no water supply in the underground bases. Please try to contact me via a support ticket—you've already opened several tickets. Thank you.
  18. badgyver

    Loot

    I'll keep that in mind, but just so you know, even if you change the alarm radius in RustEdit, it doesn't really change the sound range much. I've tried it before, but I'll give it another shot.
  19. badgyver

    Loot

    Thanks for the reply. Anyway, I'll make a small change to the elevators to fix any potential errors.
  20. badgyver

    Loot

    Thank you for purchasing the map
  21. badgyver

    Low Map FPS

    A lot of people have this map. So far, I’ve only received feedback about the loot from the green chest. I’m making a small change to the elevators, and there will be a new update soon. Let me know what bugs you’re referring to, and I’ll fix them if possible. As for your players losing their data, there is a way to update the maps without losing player data. You can’t hold me responsible for your actions or your knowledge of Rust servers. It took me over a month of work to create this map. Now, decide for yourself if the price of the map is too high.
  22. badgyver

    Loot

    Quick question: have you tested the elevator on your own or with other people inside? I think I've found a possible solution that keeps the elevator running; there will be a new update soon to see if it works properly. Thanks.
  23. badgyver

    Loot

    The loot from the chest you mentioned was added with the latest update; the type of elevator is the same as the one a player can place in the game; in this case, it was placed using RustEdit. By this I mean that the error is caused by RustEdit. I’ll look into this “error,” and if it persists, I’ll have to replace the elevator with a staircase.
  24. badgyver

    Low Map FPS

    Yes, I can confirm that the map is working properly; if you have any issues, please let me know so I can help you.
  25. badgyver

    Loot

    Hi, I'll be posting an update in a few minutes; I'll be adding the ability to find weapons in those boxes.

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