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badgyver

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Everything posted by badgyver

  1. badgyver

    Andalusia

    The settings are made in the plugin 🙂
  2. I'm glad, don't forget to apply the height map, topology map, alpha map in the prefab of h1z1.
  3. You are welcome
  4. Hello, you have already updated H1Z1. A few days ago I gave him access to the RATS map download, I think he didn't see it. Have a nice day.
  5. Let me check, maybe something went wrong with a Rust update, thanks for the report.
  6. badgyver

    RATS

    I made the QR code to do something different from other puzzles. A new Rats update is now available with the change made.
  7. badgyver

    RATS

    I think you mean the puzzle with the qr code, right? The qr code links to a link to patreon to reveal the location of the fuse box, my patreon is free, in my patreon I don't ask for donations. In any case I will replace the qr code with the fuse box directly. I appreciate that you want to put links to the creators, but in my place I don't need it. I will soon upload a new update with the changes.
  8. Hola jorgediaz90, gracias por comprar Apocalypse Spain. Acabo de comprobar la electricidad del mapa y todo funciona correctamente. - Para que la electricidad funcione antes tienes que hacer un Wipe completo en tu servidor y asegurarte que el archivo "Oxide.Ext.RustEdit.dll" este entre los archivos de tu servidor. (Este archivo es borrado a veces al hacer wipe) Encontraras este archivo en: RustDedicated_Data\Managed - Sobre las especificaciones de tarjetas: He usado el modo estándar que usa rust para identificar las tarjetas correspondientes. Cuando introduces un fusible en la caja de fusibles la caja de fusibles indicara con una luz de color rojo, azul o verde según la tarjeta que tengas que usar. - Sobre las piedras, si fuera tan amable de indicarme el lugar exacto donde no puede acceder se lo agradecería, así podre corregir el error. - Sobre el loot, el mapa ha sido creado para que cuando accedas a un sitio con mas dificultad encuentres un loot de mejor calidad, en localizaciones mas "normales" o con menos dificultad obtengas un loot menor. Cuando creo un mapa siempre intento ser equilibrado para que todas las personas se sientan bien con el loot, pero esto es algo muy difícil ya que siempre a una persona le parecera menor o mayor el loot. De todas maneras puede especificarme las zonas donde crees que esta el loot mal equilibrado y le echare un vistazo. A la espera para poder resolver el problema, que tenga un buen día.
  9. badgyver

    RATS

    Thanks for your words, I have to clarify that codefling and all the websites I have published on have treated me well. I'd better leave the topic to avoid creating unnecessary controversy, I just took a decision of my own to rest mentally. Thanks for your support.
  10. badgyver

    RATS

    I appreciate your words, but I have received many ugly details from many people. I am aware that there are people who appreciate my work, but due to my health I can't dedicate more time to creating maps. I was creating a new map, something new in Rust, but I had to stop, I don't feel strong enough to continue creating maps. Maybe I will come to an agreement with some people and my maps that I have created will pass to another person to give them support and future updates. Best regards and thanks for your comment.
  11. badgyver

    RATS

    For mental health reasons I have unfortunately been forced to make the decision to disable the purchase of all my maps, but I understand you perfectly, I have also been in your situation, wanting something and not being able to have it. You have a new product in your possession, enjoy it 🙂
  12. badgyver

    Andalusia

    Smoothing on the rivers and some of the map terrain, nothing important 🙂
  13. badgyver

    Andalusia

    I have smoothed the terrain, it is not important, just visual errors.
  14. badgyver

    RATS

    The Raideable Bases plugin is compatible with this map, in some cases the plugin does not read well the walls of the room and some Raideable Bases are inside the walls (This happens in very few cases) The giant rocket that is on the map was created to place the Raideable Bases inside (If you wish), with the Raideable Bases plugin you can also place respawn points to make the bases appear. I have only seen one case where a Raideable base appeared inside a wall, but this is solved by configuring the Raideable Bases plugin.
  15. badgyver

    RATS

    To my point of view it is cheap, since I have invested many HOURS OF MY LIFE 🙂
  16. Version 1.0.2

    8 downloads

    BullRing Arena is a battlefield where your players can fight battles. With a Spanish style, this Arena represents a Bullring. I almost forgot, this time your players will be the victims, the Bull will be the spectator. Don't be horrified, it's just "Art and Culture”. - INCLUDES: Loots Locked Crates Elite Crates Tramps NPC Respawn Horse Respawns Image Posters - TIPS: Enjoy
    $12.90
  17. Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  18. Maybe you haven't seen it because 90% of the creators use rust prefabs, I usually use cubes to create structures, that is, I do everything manually. The same thing happens with my created maps, my maps are made by hand, while the maps of other creators are procedural maps. When creating structures with cubes there are more warnings than usual, but there are always warnings. I have had a server for four years and I have seen these warnings on maps, monuments and prefabs of other creators, it is normal, it does not impede gameplay and does not create any lag. Do you have any other questions about Luftwaffe Zeppelin?
  19. This is quite normal, especially in large structures.
  20. They are not errors, they are just warnings, it is a very normal warning, the warning means that an object has been scaled from 1/1 to another higher scale, this usually happens in custom prefabs. You have to do a complete wipe for the helicopter to appear on your server, if it does not appear you may have to configure your server through commands.
  21. That smoke is visible only in rustedit, it is the smoke from the helicopter respawn point.
  22. badgyver

    RATS

    The only problem is the ch-47 helicopter event, they collide at the ends of the map, but this can be solved with a free plugin (https://umod.org/plugins/heli-control), the oil rig ch-47s work perfectly.
  23. badgyver

    Cannot load map

    Changed Status from Pending to Closed Changed Fixed In to 1.0.8
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