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Fusion 3.64

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Everything posted by Fusion 3.64

  1. @KpucTaJl I don't know if this has been suggested yet. I'm too lazy to go through the other 4 pages to look. But would you be willing to add the option of "Max active bosses" and "Max active bosses per monument"? This way we can set the number of bosses on the map at one time vs having them all up at once. When one goes down, after X time another will spawn. We'll also be able to set a rotation of multiple bosses at each monument and not have them stack on each other. Doing this will keep things interesting for the players as they won't be expecting the same boss every time at the same monument in the same location.
  2. Close button color is actually close button text color.
    It took me a while before getting around to setting this one up for my server. I don't know why I waited so long. It's great. Really simple to use thanks to the GUI. Setting the position and size is very precise. I was thinking I would have to go into the config after setting it up and have to change, upload, reload until I got it to where I wanted. But then I realized I could change the value (duh). You can get it to exactly where you want it without leaving the editor.
    A fun way to make your players day just a little bit harder. Convenient option to block suicide farmers once they see what happens after they die.
  3. Fusion 3.64

    Persistent starting point

    Would you be able to update this so you can set a point on a monument and it will carry over through each wipe? Maybe use https://umod.org/plugins/monument-finder as an optional dependency. Also add the option so it will just run and not have to activate it each wipe if using a persistent location. I put it in the exact same location every map. Well the same spot in the same monument. I'll set it up on the test server and import it. But then I have to get to the main server before anyone else does to activate it or the plugin doesn't do anything and then they just spawn wherever.
  4. Fusion 3.64

    Safe Kick

    So far this is the only fix I have found. https://umod.org/plugins/no-compound But it comes at a cost. When taking down the safe zone, players can then be targeted by the heli. To counter this I have used https://umod.org/plugins/zone-manager https://umod.org/plugins/zone-manager-auto-zones https://umod.org/plugins/zone-domes You can deactivate zonedomes in the auto zone config if you wish. When in the auto zone config set nohelitargeting pvegod pvpgod sleepgod (sleepgod is probably overkill but why not?) in bandit and outpost. You'll also want to null the chat notifications for entry and exit since they're utterly pointless. This plugin combination will activate zones and domes at all monuments. So I personally shut them all off aside from bandit and outpost to fix this issue.
    I use this on my test server (open to my supporters so I guess it's also a build server) and it makes things so much easier. I did use the older version on my actual build server (R.I.P.) and it was widely accepted unless the "TRUE RUST PLAYER" was trying to test something out. So you'll have to mind your settings if you don't want to upset them. But aside from that, any vehicle found, placed or spawned is ready to go. The config is straight to the point. Just make the adjustments you need. Upload. Reload. Carry on.
    This was a plugin I wanted for a while. I was going to put out a request for it but saw someone already did. Shortly after that it was done. It does exactly what it's supposed to to. A portable locker. Basically 3 loadouts in the field whenever you need them. With restrictions if you wish to put in place. Only thing it's lacking is a button, which most people don't care about. But if you do. Pick this up.
    I had been searching for a replacement for ZLevels for a while. Tried a decent number of options. Some better than others. But they seemed to fall short, were a little confusing or buggy. Not saying they were all bad. They just didn't meet the needs for my server. So I always wound up looping back to Zlevels. I've been running this plugin for several wipes now and the players are in love with it. I could go on and on about how great it looks and how easy it is to use (for both the player and owner/admin). But the video and description tab does all that for you. Only had to make a few tweaks from the default config which shows the dev put a lot of thought into the overall performance and general game play. These adjustments were just to make it match up with how my server handles things. I picked up the skill extractor plugin which honestly some of the players don’t understand and or are too greedy to use, so I just “converted” those to injectors and made them a reward item for various events. They’re okay with that My only real concern with this is do I wipe at some point, or do players just cap, respec every wipe and then hopefully catch onto the concept of the skill extractors and start selling/giving injectors to the other players. I would like to see a few more additions to this plugin. But aside from that, it’s very solid and worth the purchase.
  5. Fusion 3.64

    Vanishing items

    Tested again and found it must have been a conflict with something I'm not running anymore or it's been updated since then. No issues after loading everything back in.
  6. Fusion 3.64

    Vanishing items

    Any progress on this? And were you able to replicate it? I can't remember if I ran this barebones or not. I'll give it another go with just the required plugins and a stack modifier. I'm guessing it's just not playing well with non vanilla stacks.
  7. Fusion 3.64

    Suggestion

    This is a rather solid one as it will help prevent trolling. Add support for https://umod.org/plugins/playtime-tracker This will prevent things like day trippers from voting for the same map or placing votes to equal out the polls. Only players with X amount of time on the server will be allowed to vote for the next map. Obviously this would only be an option and not a requirement in the config. But I think it's one that a fair amount of server owners/admins would use.
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  8. Fusion 3.64

    Suggestion

    Would it be possible to add a "ruster.net" button to the screen to make it so the item isn't needed in the hotbar? They can just sit down, click the button and they're in. Maybe place it by the exit button. It would just simplify the process a bit more than having to inform players to use /getruster to have the item before sitting down.
  9. One at a time won't work either. Still can't stop multiple people from purchasing the same thing at once. I only need to own one copy of whatever. So the whole idea won't work in general.
  10. Oh. Yeah. That'll be a problem then. I'll have to rethink the process. I can't stop multiple people from buying the same thing at once. I'll just have to post one at a time. The list won't really work.
  11. Question on the gifting. Is it possible for a user to buy another a copy of the same file? I've just set up a wishlist channel on my discord and realized I may have handled things poorly. Made it private for now.
  12. Fusion 3.64

    Loss of resources

    A couple player have just reported loss of resources and fuel today. I have both the requirement of needing TC auth as well as running PreventLooting. I noticed that if I drop a TC down I'm able to then toggle the engine. Both players have a fully upgraded (lvl20) quarry. I'm running BackPumpJack to handle the crude and ore return.
  13. Thank you. I also just remembered this setting. "Empty All Containers Before Spawning Loot": true, So I put that in place. I wasn't expecting there to be loot in the containers so I didn't think to have it on beforehand.
  14. Fusion 3.64

    Shop

    I had allowed sales for a while in server rewards way back. But it was so unbalanced and OP. Now I have "special" lootable items that are just for the sole purpose of selling in the store. Or you can sell the custom items like a 3x pickaxe, jetpack etc. if you have too many or hate using them. I eventually gave in on the sale of excess resources. But you have to sell the max stack. But then this popped up. No idea how long it's been a thing. I just happen to have some honest players and they all came to me at once to report it. So it couldn't have been that long.
  15. Last minute thought. The cash bundles appear to be notes, which don't stack on my server. I guess that's why they "explode" lol. He said it was the medium base with the medium base with the vault doors.
  16. I haven't gotten around to spawning the bases to check yet. But I think your bases already have loot in them. I was having issues with my server last night where a player was looting a medium base. When he tried to loot an item that looked like a stack of cash it would unstack into a massive pile and the server would crash. The same base spawned again after restart and it happened again. He said he also found drones and custom hemp seeds (guessing place anywhere). None of these are in my loot table. I have raid bases removed for now while I look through the tables to make sure I didn't do this and try to replicate this on my test. But I figured I should give a heads up so you can check your containers.
  17. Fusion 3.64

    Shop

    @Mevent I had posted this in the support section a couple weeks ago but never got a response. But there's a bug with the max button I have 100k stacks of stone. They sell for 100 economic points each. If you have more than one stack (for example 2 100k stacks) and click max it will sell for 20 million points and do not remove them from your inventory. And the number removed shown in chat is incorrect. I'm running StackModifier at the moment if that matters any. Video of exploit At the very least how do I shut off the max button so I can put the sell option back in the store? Edit: While capturing the exploit I was only running StackModifier, Economics, Shop, ImageLibrary and AdminMenu
  18. Fusion 3.64

    Shop

    How do I set "Buy Limits (0 - no limit)": {}, I'm not really sure what to put in there. Numbers don't work. Numbers in quotations don't work. And I'm not even sure if it's what I want to use. I want to limit players to only be able to buy this item that number of times that wipe.
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