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Everything posted by Fusion 3.64
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Haven't written a review on this. No idea what the holdup was. So here I go. I've been a BotSpawn user about as long as the plugin existed. And @Steenamaroohas been an epic dev since then through BotReSpawn. Both with development and support. Some people don't like the cost of the plugin. But you have to consider exactly what you are getting. And that's a core part of the server experience. Both PvE And PvP. You can take a low pop server and increase the activity from nothing to "Okay, what do i need to put on before I head out?" Take a dead monument and populate it with standard NPCs or "zombies". Set XX roaming NPCs per biome. Pair with the Kits plugin to give them a particular look, either to confuse players so they can't tell if they are another player, or so they only look like an NPC (based on your server settings, of course). You can even create bosses with the plugin if you want to put the time into it. It will tell players when they spawn, set the HP, damage, kit, loot. The config (data files) are a bit intimidating at first. Though, once you have an understanding of them, it's a really simple to edit from there. The actual config file is pretty straight forward. You can also use the in game GUI to make changes to the general server settings. But when you need to make the fine detail changes, you have to go manual. I personally believe that this plugin is a 100% must have for all modded servers. Even if you aren't going to go to the extent of adding kits and making bosses, fine-tuning hp/damage per tiered location etc. The biome roamers and adding bots to dead monuments is key to keeping servers active during downtime on PvP and honestly is a requirement on PvE. I don't have a high pop server by any stretch of the imagination. But I do have a loyal player base and this plugin plays a key part in that. tl;dr buy it
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I realize that you have a lot on your plate at the moment so this is a very low level request. I was wondering if you would be able to make this plugin an all in one at some point? As it stands (to my understanding) the oil node settings do nothing on their own and the ore settings are pretty minimal. At the moment I run this with BackPumpJack and it does exactly what I need. I'm not asking for a clone of the plugin, but having a similar level of control within this plugin would be beneficial to not have to depend on another. Though i do understand that this would add more maintenance to this plugin for changes in hooks and other facepunch fuckery. So I totally understand if this is a pass. But I figured it was worth the ask.
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While the plugin you need to use is buggy, it does work. It's just going to occasionally spam your console with errors. Depending on your setup you can mute the errors through the RCON app. There's also a umod plugin that lets you mute console messages but I can't remember the name right now. I'll post here again if I can find it. As far as fixing it to work with planted crops On line 37 of the ExtraGatherBonuses.cs file (not the config file, the plugin file) Change this line: private void OnCropGather(GrowableEntity plant, Item item, BasePlayer player) To This: private void OnGrowableGathered(GrowableEntity plant, Item item, BasePlayer player) I don't know if that's the most efficient code. But it works. Someone in the help section posted this. https://umod.org/community/extra-gather-bonuses/41551-to-work-with-planted-crops
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I agree. But having it wipe the entire config for one mistake is really overkill. Just one comma and you're done for. Not everyone edits locally then uploads. Some people edit the file at the source and reload. There's a couple online "plugin tutors" that teach you to do it this way. Generally a safe thing to do until you experience something like this. It would be best for @Meventto pull the reformatting aspect from the plugin IMHO.
- 655 comments
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- #shop
- #shop ui
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- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 195 comments
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- #rust plugin
- #custom rust plugin
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- 195 comments
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- 195 comments
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Use https://umod.org/plugins/extra-gather-bonuses Add them to drop from whatever you want and make sure the skins match the Recipes and Custom_Names(ingredients) Also, while I'm here @David Would you be willing to pick up and maintain this plugin or create something similar to it? It's currently abandoned. We have to edit the plugin ourselves in order for items to drop from planter boxes and it throws constant errors in console.
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@Steenamaroo I'm not sure if this is a new conflict (Always possible with my loadout) or a possible update bug. But the NPCs are no longer spawning with the supply drops. I haven't made any changes to the data/config. I'm also current (Loaded plugin BotReSpawn v1.1.5 by Steenamaroo). I checked this time
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I noticed today (just purchased it) on the latest english version that the message color section seems to be missing. There's an option for drop down or slider. But no section for permissions and colors.
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Every capital letter after the first doesn't register.
Fusion 3.64 replied to Zienem's Support Request in Support
"Enable message formatting [Will control caps, message format] (true - yes/false - no)": true, Edit: If you have this set to true you can only have one capital letter in the sentence. Or maybe the whole message. I'm not sure which at the moment. It's probably best to just disable this as it tends to piss off players. At least in my experience. -
No worries. Doesn't really matter to me when it goes through. I'm just glad you're up for it If you don't think it would be a logical addition to the plugin you don't have to add it. But if you do. Please do.
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Understood. I missed the previous posts. This is also a new person maintaining the plugin. I have no idea how long they have been working on it. I just noticed on todays update that it wasn't the original anymore. The dev maintaining this if it's who I think it is, is actually pretty good about responding. So I don't know when they picked this up. I'm guessing very recently. I've also been told by several devs that posting in the discussion forums doesn't always alert them and it's best to post in the support section if you're having an issue.
- 195 comments
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Awesome. I figured it would be good to add in at some point. Aside from my own needs I thought others could use it as well.
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- 195 comments
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- #rust plugin
- #custom rust plugin
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So I was thinking of how to distribute loot across the chests a bit more and realized all the stacks are set to -1 by default. Makes perfect sense in general. But I realized (if I'm understanding things right) that if they're set to vanilla stacks it would fluff things up a bit and fill up the boxes better. Would you be willing/able to create a command along the lines of rb stacksize expert vanilla rb stacksize easy -1 This would save a lot of time if we would run a quick edit on the entire file then make any additional changes to the file afterwards. Edit: I realize that the default is already -1 But being able to set it back to -1 if you screw something up would be an important ability.
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Understood. I did see that you were moving and i actually wasn't expecting an answer this soon. But I'll contact you on discord with any further questions.
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I'm new to the use of harmony plugins. They seem pretty straight forward. Drop them into the folder they're made for. Start the server. But when I load Core.Deployables the server gets stuck in a crash loop. This happens on it's own and with all the included plugins. I have pulled all oxide plugins to make sure it's not a conflict. I did remove the rustedit.dll as well. So I don't really know what's going on.
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- #bases
- #raidablebase
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Thank you for your response. That would be a great addition. While the standard does exactly what a 3 person table does, some players just like to have the variety. And yes, I do mean from the train cart. Currently I'm just having them spawn at the outpost using MonumentAddons. Placement has been a little janky with PlaceAnything. At least for me. I probably need to adjust something. I'll be picking this up shortly and starting the server adjustment over on my test.
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@NooBletDoes this plugin offer all size poker tables or just the large? Also are you planning on adding the blackjackmachine? I'm currently using place anything and it does what i need. But I like the concept of the collection box as well as altering the permitted items for betting. The answers won't make or break my decision on the purchase. It'll just set the changes to my server.
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Thank you.
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There's a perk in the plugin that prevents/slows condition loss. When in a raid zone it seems to be disabled. Now that I think about it, is there a zone flag that's doing this or a possible setting I may have overlooked?
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Understood. Will do.