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Everything posted by Fusion 3.64
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Not getting email notifications for file updates
Fusion 3.64 replied to Fusion 3.64's topic in Site Support
Thank you. I'll double check and make sure it's not caused by antitrackers/adblocklers. -
Not getting email notifications for file updates
Fusion 3.64 replied to Fusion 3.64's topic in Site Support
@Death So apparently this is just with certain products. I just can't stay active on keeping updated. I'll click the button. And it basically tells me to piss off and I have to watch the discord feed. I've since moved from live to proton. So I'm getting any email that is being sent. But now I'm stuck with this issue. I mean the discord is great. But sometimes things get lost in the flood. -
Not getting email notifications for file updates
Fusion 3.64 replied to Fusion 3.64's topic in Site Support
So I don't know if this is just me. But I'm still having issues with the version updates. But now it's the button for "Send me version update" constantly unchecking itself. It's totally random if it will stay active or not. For example aMAZEingPro updated last night. I had it set to send me updates. But I only knew because if the discord. So I clicked the button again. I saw the new update today so I went to the website. It was deactivated yet again. So I activated it again. Just checked it again. It's inactive. Is the button really needed if you have a follow button? Just have the version updates tied into following the plugin. That's how most websites handle it. Unless that's not how the template works on here. But maybe you can tweak it to do that? -
Suggestion: Update option. Have 2 tabs. Create and Edit. Create is what it is now. The edit tab will have everything the create tab has but there's a line at the top for the existing skinID. Then you just select the new icon. Enter the name again. Or change it if needed and click update. Or maybe you can get super fancy and create a UI that fetches the users workshop library and displays it in tiles. Click the tile. Loads it with the current info. Then change what you want and click update.
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If you mean the notification within the application, then yes. So I see in the gif that it doesn't allow you to change visibility, or item type file size etc. Last I knew, if your icon/skin was hidden. No other player can see it in game unless they have access to it on your profile. So that probably needs a fix. As to why the option to change visibility is blocked. That one is beyond me.
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
Fusion 3.64 commented on nivex's file in Bases
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
Fusion 3.64 commented on nivex's file in Bases
This is probably a stupid question. But I have to ask. Is it intentional for some bases to not have a TC? One of my admins is telling me he'll start a raid and it'll end on him after 20 min or so. I have it set for 30 after TC is destroyed. So I'm guessing it's not resetting the timer once the raid starts because there's no TC. I've only found one base so far that has no TC. But I'll check them as they spawn. -
Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
Fusion 3.64 commented on nivex's file in Bases
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Thank you for making this. I've asked numerous devs if they could make something like this. And most I've gotten as a response is "That's a good idea." and nothing more. This is something that FP should have just added themselves in the first place. These are they types of plugins I love. The ones that actually fix and improve the game.
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- #durability
- #rust
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Caught this in console on server load Failed to run a 10.00 timer in 'SafeSleep v1.0.0' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.SafeSleep.MoveToSafezone (BasePlayer player) [0x00025] in <747dbf5dacd8495db91ee0a4d4d70aae>:0 at Oxide.Plugins.SafeSleep.CheckDisconnectTime (BasePlayer player) [0x00053] in <747dbf5dacd8495db91ee0a4d4d70aae>:0 at Oxide.Plugins.SafeSleep.<OnServerInitialized>m__0 () [0x00050] in <747dbf5dacd8495db91ee0a4d4d70aae>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <ec05e0208c9149bba43236ca58fea105>:0
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I have several loot managers that have the name as an entry. They're a pretty sloppy layout though. I like how clean yours is. There's also plugins with loot tables that allow for custom loot with these option as well. I'm going on a wild assumption since I know nothing at all about coding. But maybe this plugin has something that will be helpful. https://umod.org/plugins/general-item-modifier It lets you change the names and skins of vanilla items. Maybe the name changing aspect will be useful.
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Would it be possible to add in a couple more lines? Name and SkinID. This will allow for adding "custom loot" to CustomLoot. Standard config "grenade.beancan": { "probability": 0, "name": null, "SkinID": 0, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0 }, Custom item "grenade.beancan": { "probability": 0, "name": "Molotov Coctail", "SkinID": 1972822423, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0 }, I totally understand there's more to it than just "adding a couple lines". But I think it would be a huge bonus to the plugin.
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