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Everything posted by Wile E.
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I don't recall the hotel being like this once pasted but my Admin brought this to my attention. The top floor has 4 or 5 like the pic as well as floors below. Trying to fix these did not work. They just went back to a few planks as shown in the pic. Have I missed something with these bases ? Is there something I can fix ?
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With the plugin loaded and opening or closing a door by pressing "E" player's inventory is also opened. Standing at a door displays multiple icons as seen in the attached pic. Unloading the plugin displays the correct icon and no longer opens player's Inventory. For me it is repeatable: I deleted everything and went back to default and now do not see the overlapping icons or have the inventory window open when opening or closing a door. I have no idea what could cause the original issue but I would sure like to avoid going through every container from scratch instead of restoring my edited config. If any one has any thoughts on this it would sure be appreciated
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Outstanding plugin. I had a lot of struggles using a custom map but once I loaded a vanilla map it was like magic. This is an amazing plugin that is super easy to set up and customize pretty much every aspect of the monuments. The custom monuments are fantastically creative and the custom changes to the default prefabs are very cool. Excellent support as well. Very nice work to Adem and Gruber. Highly recommend this !!
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This section is at the bottom of the config: "Monument zone": { "Use the dome? [true/false]": true, "Darkening the dome": 5, "Use a colored border? [true/false]": true, "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 2, "Brightness of the color border": 5 }, "Map Marker": { "Use a vending marker? [true/false]": true, "Use a circular marker? [true/false]": true,
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Sorry but I am a bit confused. My experience when placing about 10 trees was 7 or 8 of them had hives which is pretty intense. I would not want you to completely remove bees unless you have gotten a lot of feedback asking for that. It sounds as if it is not an option to have a toggle for bees or no bees.
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6 stars for this Event. Such a fantastic addition. Adem generously made this an almost new plugin with the Reforged update which almost doubled the available presets. You can buy it, install it and run it. Or, there are lots of settings available to customize this in endless ways. Highly recommended !
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- 261 comments
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- #event
- #cargoplane
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Outstanding addition to any type of server. It can take a little time to set the containers the way is best for your server but it is super easy to do. It is pretty cool to note the reactions when players randomly come across a cardboard box, random locker or ther container that has custom loot inside. Pretty lightweight on the server and has been completely trouble free.
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This has resolved itself.
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I did try a default config but that did not help much. I can get land monuments to spawn when I enter: "A list of locations that will spawn in addition to random ones [presetName - amount]": { "lostOutpost": 1, "observationTower": 2, "oilPlatform": 1, "submarine": 1, "rustedGates": 1, "strandedBarge": 1, "hqmQuarryRuins": 1, "stoneQuarryRuins": 1, "highHouse": 2, "pirs": 1 But quite a few of the monuments just don't spawn for me which could be because of using the Dreamland map. However, as of vers. 1.0.2 still no body bags appear when killing any npc on any monument
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Obviously there are issues between the Dreamland map and Dynamic Monuments that I am sure you are investigating. I will not post anything further unless you tell me you want me to post anything more that is noticed. Crates provide endless loot at a number of monuments including: Observation Tower The High House Stone QuarryHQM Quarry Halted Oil Tower The Rusted Gates Crates that do not open Lost Outpost [crate on trailer]
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to me at least: [DynamicMonuments] Cached 37 monuments/prefabs [DynamicMonuments] The spawn of monuments has begun! [DynamicMonuments] oilPlatform is spawned at grid O3 [DynamicMonuments] lostOutpost is spawned at grid T22 [DynamicMonuments] highHouse is spawned at grid I9 [DynamicMonuments] rustedGates is spawned at grid T6 ->-> [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! () ->-> [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! () [DynamicMonuments] lostOutpost is spawned at grid X14 [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (lostOutpost) [DynamicMonuments] observationTower is spawned at grid G16 [DynamicMonuments] observationTower is spawned at grid H18 [Inbound] Hackable Crate has spawned at O3 [DynamicMonuments] oilPlatform is spawned at grid Y8 [DynamicMonuments] oilPlatform is spawned at grid Y26 [DynamicMonuments] hqmQuarryRuins is spawned at grid H21 [DynamicMonuments] stoneQuarryRuins is spawned at grid G17 ->-> [I can't spawn this monument] [DynamicMonuments] Configuration not found! (depotGates) ->-> [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! () ->-> [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! () [DynamicMonuments] highHouse is spawned at grid L6 [DynamicMonuments] highHouse is spawned at grid U12 [Inbound] Hackable Crate has spawned at Y8 [DynamicMonuments] pirs is spawned at grid Q5 [Inbound] Hackable Crate has spawned at Y26 [DynamicMonuments] The spawn has ended!
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Dreamland map -> At the HQM Quarry at H21 one crate will provide endless loot while the other cannot be opened. Endless Loot.mp4
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@Adem Again, on the Dreamland map, when I tried to climb the staircase I was blocked. Trying to jump down the staircase got me about half way and then I was stuck and had to noclip to get out. Broken Stairs.mp4
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I have also discovered, at least on the Dreamland map, that the stairs cannot be climbed
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Why would you mark this as closed ? You asked for video which I posted
