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Wile E.

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Everything posted by Wile E.

  1. That worked a treat on all the "regular" doors. It does not have an impact on the garage door where the Elite & Military crates are but this is pretty minor. I truly appreciate you passoing that link along. I never would have given something like that a thought. Cheers
  2. This is awesome of you to send that along. I will give that a try in a few mins. I probably sounded salty in one of my earlier messages and I sure did not mean to sound that way towards you. I am seriously short on sleep this past week and at my age that adds up really fast and makes Papa a cranky boy. Cheers and appreciation
  3. I did try that and as you said, it does not work. Disappointing but such is life. I will figure some things to work around the puzzle rooms. Or at least remove the doors and drop a bunch of NPC's to fight first lol. Cheers
  4. well this is pretty disappointing to hear and makes this map a lot less useful. If you have some way for me to wipe the map but preserve everyone's builds so far I am all ears because I can't wipe out everyone's progress so far. Sigh
    I very much appreciate the simplified method of checking for plugin updates by author. I have been running this for a while now with zero errors. Excellent work.
  5. I just got a messsage from my Admin saying the blue room at the shipwreck does not seem to work. Same for the Crash Site. On the shipwreck when the switch inside the ship is flipped it goes green immediately and the lock on the shipping container lights up blue. Swiping a card does nothing and there does not seem to be anywhere to place a fuse. The Crash Site is opposite. There is a location to place a fuse but no one can find a switch there to activate the red room lock. This one may be intentional but are you aware there are no road signs anywhere on the map ? I came across some above ground train tracks where a few sections are floating in the air. I will get proper location details for that as soon as I have a chance. There is confusion over Hawk's Nest Tunnel as well. No (at least obvious) location to place a fuse
  6. Sorry but the way these images change makes it impossible for me to view the pages. Personally, I would much prefer static images
  7. Appreciation. Cheers
  8. Any Nightmare raidable bases that use prison cell walls and gates in front of auto turrets can be walked through. The turrets will shoot but do zero damage. I have tested this a couple of times. I have been told by a base builder that chain link fencing still works but I have not tested it. I have reported this to Facepunch and they are investigating. Quite possible Facepunch has been given multiple reports of this.
  9. I have heard from another base author who told me Facepunch has seriously changed things but that chain link apparently still works.
  10. I probebly should have mentioned that I had changed nothing on my server since this issue appeared. I have a few players that go after Nightmare raidables every day and they told me as soon as they noticed. If I can offer any information that might help please do ask
  11. Turrets behind prison cell walls & gates no longer do any damage. Players can walk right by them without taking any damage which, unfortunately, makes any bases that use them useless to run on a server. I was unable to find anything saying Facepunch has made a change to something that would cause this but I have had players say they recollect reading something about it. If I had any clue how to change the use of them I would take a shot at it. Is this something that can be fixed/corrected ?
  12. Turrets behind prison cell walls & gates no longer do any damage. Players can walk right by them without taking any damage which, unfortunately, makes any bases that use them useless to run on a server. I was unable to find anything saying Facepunch has made a change to something that would cause this but I have had players say they recollect reading something about it. If I had any clue how to change the use of them I would take a shot at it. Is this something that can be fixed/corrected ?
  13. Wile E.

    Launch Island 4K

    Never mind, finally sorted that the fuse goes at the bottom of the rocket and the switch is on the top floor.
  14. I am curious if the box can be looted if the mini crashes in a safe zone such as Outpost or Bandit. I have been using a similar (free) plugin that aadds storage but when a player crashes the heli they are unable to loot the box to recover their goods. Happy to pay for this if this can be confirmed.
  15. Wile E.

    Identify Bases

    How do I tell which base is which when looking at your pics in relation to the base number. For instance, which base number is the base that has two circular ones joined in the middle ? Sorry - Cancel this - I will just spawn them one at a time and identidfy them that way.
  16. Out of 6 rivers it seems that only one is a real river. Pretty disappointing to learn this after the map has been running for a couple days. Not something I expected but perhaps this is one way to lower the entities ? I am a little surprised that no mention of this seems to be anywhere on the map page(s) either in Discussion or Reviews. Looking forward to your comments on this.
  17. Wile E.

    Bases Not Spawning

    I had a bunch of bases installed that were all spawning just fine. I bought your set to change things up a bit. I deleted all of my previous bases, installed yours and ran the Console commands. ATM none of the bases I got from you have spawned. Any thoughts on what I might be missing ? I have re-loaded Raidable Bases twice Never mind. Complete operator error on this so my apologies.
    An excellent addition to the door closers. Works perfectly in the most recent Rust in March 2024. Simple to adjust the config to meet the needs of your base design.
    This is one of a few plugins/mods that once they are up and running they are easy to forget. They feel like an automatic addition from Facepunch. One thing I would love to see, if possible, is for players being able to control the rotation degrees of a turret. For example, commands that a player could use to change the rotation from 360 to 180 or to any range of the 360 degree circle.
    Excellent work. So easy to use *except* I had a bit of trouble placing the top large crate while standing on the floor. Used a small crate to stand on to get a nice angle to place the top large crate. I love this plugin as do my players. It makes organizing your loot rooms so much cleaner and it maximizes your space more efficiently.
  18. Wile E.

    Air Drop Marker

    First, thanks for this plugin. It has been a bit erratic but overall solid. Lately getting errors: Failed to call hook 'OnEntityKill' on plugin 'AirDropMarker v1.1.1' (KeyNotFoundException: The given key '112893290' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <47fc8c70fa834cbf8141d7c1a7589125>:0 at Oxide.Plugins.AirDropMarker.OnEntityKill (SupplyDrop entity) [0x00009] in :0 at Oxide.Plugins.AirDropMarker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00151] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0
  19. Wile E.

    Raid Protection

    Since it is suggested for server owners to host the images I think, as a reminder, it would be worthwhile to mention in the "Upgrading Versions" section on the Description page that, for people that do host the images themselves, the "Image Settings" section of the config should be copied back into the fresh config to make sure that section of the config points to your hosted images.
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