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Everything posted by Mankus
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I know thats's not so helpful but I cant find any issues.
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I had placed skinned boxes before server updaet and oxide update, I came on now after update and restart to test after update and is working fine.
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Yes I think wrong plugin there. I actually only tested industrial recyclers for first time and it was working perfect on my local machine. I have not re tested after todays Oxide + Server patch.
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- 213 comments
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- #customizablequests
- #dezlife
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Greetings fellow Codefling members 👋 I'm Manky, I'm an Artist and active Rust admin, I love to create content for the game, to enhance player immersion or create server themes. I would like to offer my talents as an Artist and illustrator I offer Artwork, illustrations, Designs and Icons. These can be a great for server owners and admins to enhance the look, style and viisual appeal of their server. I generally offer: - Server Banners and backgrounds (for welcome Panels) - In game art for signs at monuments (for example plugins such as SignArtist / MonumentalSigns) - Server host images - Custom Item Icons Packs (using traditional Rust styled icons or compeltely Custom Designs) useful for perks, skills or personlisation of configs (Great for Shops, SkillTree skill icons, Custom item icons etc.) - Plugin Product Art, as well as logos, themes and various writing styles or fonts as required For anybody who is interested in Collaborating or Hiring me to work with them on their projects: Simply reach out to me here on Codefling with your contact information & requirements I'll send you my email address as needed. Please see the Contact Us Tab for more info -
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- 57 comments
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I'll definitely be getting this in the near future Especially because of the voice system you have in place. I used to create several town or shopkeeper NPC's using HumanNPC and give them all unique voice overs that I record. But performance was not great. It was very fun I really like the quest system in this plugin and vocal system and responses available in your plugin, that's is a really nice addition! I would also like to "second" @paxx's suggestion as it would be very nice to be able to add more NPC's of your plugin
- 213 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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It can't say it enough, really light, simple and most of all pleasing to look at. Very easy to configure and the developer is really responsive, open to suggestions and ideas. Nice simple options for the players to have some friendly competition by seeing each others stats on PvE servers and great for regular PvP too.
- 16 comments
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Possibly, if you have Max Buy limits, or Daily Buy Limits or any permission based limits then the interface wont allow selling. I'm sure it's obvious but I _had_ to say this anyway: Also make sure the item(s) the player(s) can't buy also dont have any other permission requirements that may be preventing the transaction.
- 861 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 14 comments
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- #bikes
- #modularcar
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So for reasons beyond my understanding the prefab shortname of the projectile must be used here and not the item shortname as is the usual and what I am used to doing in most of these plugins. Wanted to update this here too in case it helps anybody else on Codefling. Best regards, Manky
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Hi there, Thanks again for the update. Absolutely no problem. I can imagine, only being an admin for 100 plugins, I tend to forget such things xD Unfortunately the Ticket was flagged to be closed. Maybe I coud open another one and annoy Adem about it.
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@_senyaa Hi there, really like the idea behind your plugin. I was suggesting to FP since 2015 to make fuel a liquid and to use the Fueltruck storage module or make a fuel truck. So good to see somebody implement this idea on various levels, looks like great work. Very happy to see this. I have a question about the Fire prefabs used in the plugin, have they been updated to the new ones Facepunch has added recently. Maybe I'm incorrect in assuming the prefab reference and the new fire visuals, for example the new fire when a player burns the ground with a flamethrower. Or maybe they are only client-side visuals? I have one suggestion / question: The modular car module - vehicle.2mod.fuel.tank can this also be made to explode like the Traincar Fuel wagon? After the train wagons explode, is there a large area of fuel to burn? Is there a check to cause teh fire to spread? It would be really great if there is a % chance for a flame to produce another flame, to create a dangerous fire hazard.
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Hi Jbird, in my ticket in the MadMappers Discord Adem said "ammo.grenadelauncher.buckshot" isnt supported at the moment. So it was a bit of a dead end. I suppose you can close this ticket too. Kind regards, Manky
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- 16 comments
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Hi Myst1c, I only saw your messge lastnight. Sorry for the delay and thank you for asking. A few suggestions for stats to track on PvE Server: Animal Kills, (bear, wolf, Shark, Chicken etc,) maybe you have this already? Scientist Kills / Npc Kills / Bot Kills Economics (player RP $ amount) how much money / points in economics player has (I see you already track Economics as an option instead of points. Maybe this can be a separate thing to track?) Events Completed / Events won (example : Convoy, Harbor Event, ArmoredTrain, PatrolHeli Kills, APC Kills) Crates Looted (specifically high value crates, like Hackable Crate / Timed Crate) Player deaths (not PvP deaths) maybe this is already there Raidable Bases completed (RaidableBases already has built in leaderboard but maybe your plugin can listen or track that) RustRewards is often used could listen to api and track that? Bosses Killed would be very nice (specific BossMonster Npcs, could also count as event completed) SkillTree . player experience level, highest level players (also has built in leaderboard, your plugin could track this?) Maybe can track CustomItems ? example EpicLoot , amount of EpicLoot gained or EpicScrap gained One last idea could be amount of Rockets fired (all rocket types) or amount of C4 used and things like this. Amount of shots missed or amount of headshots (maybe use built in tracking data from combatlog, for player hits to an entity or npc or other player) and something funny, to show what killed a player using the built in mechanics so it would show if players were killed by a chicken and how many times or if players were killed by Cargoship or run over by a vehicle etc. I'm not 100% sure what's already in your plugin and what is possible So there's some more ideas - I hope you like them or can do some of them! Best regards, Manky
- 16 comments
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- 15 comments
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Hi Jbird, thanks for the update and reply. Yes I'm in the MadMappers Discord, I'll create a ticket and tag Adem there and tag you when I can.
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That's precisely what I did. It must be an issue with the Convoy plugin then. The screenshot is from a Convoy NPC config. I reported here as the console error was from NpcSpawn. Perhaps I should open a ticket with Adem?
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This actually happened to us in August and September, also only in the underground. we use random map seeds. Its nothing to do with the Customisation Preset. It is a bug with map spawn and like Aimacak said it can only be fixed with RustEdit. I discovered it happened when the train went into one of the Depots (the dead ends where trains can spawn in the underground) the train would hit the dead end then reverse and continue its route backwards. This was definitely because of some map bug. The plugin seems to account for this by sending the train into reverse, when it encounters a block for too long, in this case the dead end. Which it can only get to by a bad rail network. Unfotunately the only options I know of aside from fixing the map, are to disable underground spawns in the ArmoredTrain config or to have backwards driving trains
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it may be "just an API" but it does an excellent job and provides great functionality for many plugins that depend on it. Now even comes with an easy to use config containing some simpe rules that govern the overall behaviour of the NPC's. Did I mention it's always been free, now that's community care at its best EDIT February 24th 2026 - This is no longer what is says it is, or aimed to be. That's fine, things change. My rating has dropped because this api is no longer doing what one would expect. My respect for the devloper has not changed and I believe they will still strive to deliver quality work. However this rating also reflects my honest review of the poorly delivered updates, as much as it does for the quality of handling released changes and their effects. Theresult has become similar as the situation did with LootManager, apparent lack of testing and overly garbled updates, far too frequently, moving backwards and forwards and sideways I recommend to take a step back, announce, re design the api and deliver the changed product you want to make, Or roll it back to how it was before, a simple and essential api, with some optional additions. I must add I am somewhat jaded by the behaviour of the moderator who helps out on these plugins, as they have been extremely biased in all arguments only favouring one viewpoint, which seems to be their own. Here and with lootmanager, which is unfortunate as they are normally extremely helpful and knowledgable. I hope this can be a learning experience moving forward. I will update this review again in the future to reflect on changes for the better or worse, Regardless of my personal feelings.
