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Everything posted by Malkizid
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- 214 comments
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- 1
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- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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- 27 comments
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@Mevent @MeventSupport Greeetings, it would be really really great if more /chat commands could be added to this plugin to edit kits I use over 150 kits for NPCs / Bots like many other users. using the kits interface to find and edit kits takes far too long Please consider adding this chat command for admins: /editkit <KitName> This would drastically increase the user experience, thank you for your consideration and I really hope that this much needed functionality can be added. Best regards, Manky
- 214 comments
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- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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- 214 comments
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- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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Greetings Billy Joe, I've been testing your program, so far no real issues and it works very nicely as intended. Im experiencing an issue, (its more of an oversight thatn a bug) there does not seem to be a configuration option to disable the automatic opening of the steam workshop page. Is there a way I can disable this? I is problematic for a number of reasons, 1) Force opening my web-browser with out need or want, 2) the item is not visible on the workshop by public url (at least until it can be approved) 3) this function assumes I am signed into my steam account by webrowser, I am not. it ruins the experiencing by forcing a web page to open every single time I upload a skin. This does not suit every users experience and makes using the program to uplaod multiple skins very invasive and spammy. I would be really happy if you could advise me on manually disabling this function somehow, or to provide an update. Thank you in advance Kind regards, Manky
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Hi @Billy Joe I picked up your nice program yeserday, Iw as recommended it by several people. Thank you for your work. I appreciate it. Could you please do the product page justice and add some more essential information. The product description page should show a short breakdown of the limitations of the program, also the file types and file sizes requirements. I dont think it is aceptable to sell this program and to leave out this very basic but essential information, despite the fact that these are the limitations of the steam workshop. at the very least add a discalimer instructing customers to research how to use the steam workshop first Otherwise nice work and thank you.
- 31 comments
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From a customers perspective: its more important that a plugin is flagged with Ai coded content. Or rejected on the basis of being purely ai coded. Perhaps an ai generated image content tag can also be applied to the product where relevant? for example a product consisting of imagery or graphics As a traditional artist and digital illustrator who has tested and worked with and witnessed many forms Ai tools from the early years up until now, I have to chime in and say this absolutely should apply to imagery too. Its just as unreasonable that "art" or "graphic designs" are sold when completely unmade by a human. I personally generally dislike all ai tools, due to how autmation affects people and causes disassociation, laziness, detachment etc. Spoiling the standards of quality and appreciation of effort, skill, practiec, patience. As fascinating and useful as these tools are, they can be really helpful and enhance many peoples work flows but I'm against how we as people, humans, tend to lean on the tool too heavily or as evidenced all over the internet in recent years, completely rely on the tool to do all the work. Images completely created by Ai should also be prohibited here if part of a paid product. I've seen hundreds of horrible images used here on Codefling on paid products and free ones by Excellent developers and the opposite side of the spectrum. My point is not to point a finger and make accusations, of being unprofessional or lazy but merely to point out how I think this problem has affected poor product appearance on the entire site. Yes, its easy to do, yes it saves time but is the result really worth the cost? Am I biased because its my profession, I will honestly say no. I come to Codefling to buy great plugins from trusted developers. Not to buy Art. I also have to say that quite a few content packages that sell image based content for Rust Servers are merely using the original Art from the Rust game and slapping in some stencils. These products should also be reviewed for originality. I suppose that's another can of worms to open... I hope I made my points clearly enough without sounding one sided.
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A nice idea, looks fun! I agree that with the default ocean scale of 1, it the movement is a bit too extreme I think the movement would look great if the server owner is to set the weather.ocean_scale to 5 or higher I would recommend in the server to put "sv weather.ocean_scale 7" for a good effect with the current settings. Mercury, would it possible to get an example configuration file in the description page please?
- 8 comments
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- #cargophysics
- #iqplusing
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(and 2 more)
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- 27 comments
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- #convoy
- #helicopter
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(and 9 more)
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Fun concept to replace the usual CH47 Routine or Patrol Heli routine. I like it. A basic video demonstrating the plugin would be really great. Or at the very least please provide an example configuration file (it really helps server owners understand the possible options and functionality of the plugin)
- 27 comments
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- #convoy
- #helicopter
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- 38 comments
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- 38 comments
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- 692 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 9 comments
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This is one of the best custom maps I have every, tried, tested and played on. Such excellent details all over, this map is really well balanced and I have to say it again, like another reviewr mentioned - it feels very much a like a classic "proc gen" map yet with flavour, thought and planning. ITs efficiently done, not over the top, has plenty of unique areas and tailored monuments to explore. I also can't help but say I haven't found a single error on this map. The creator really is simply passionate about their project, Its kept up to date and it doesn't even cost one penny. This is a rare gem. I would gladly pay $15 to $20 for this. Many custom maps for rust cost above $40 - are overly complicated, perform very badly and often have errors all over them.
- 38 comments
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Custom Crops is a really customisable plugin, while the initial set up can be a bit daunting due to all of the configuration options, its made simple with the help of Wrecks and the Documentation he provides. Want to build a Bullet Farm, a Drug Farm, a Gun Farm, a Medical Herb Farm!? you can do it all - and more, the creative freedom is yours. Also provided are ready to use assets and icons for the seed packs or you can easil create your own for a truly tailored experience. Wrecks has done it again, providing a creative concept with a solid framework, ready to use and with all the options for server owners to tailor it to their needs.
- 4 comments
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- #customizable crops
- #farming
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Don't be afraid of the configuration options or the description. This plugin is easy to use, very performant and works nicely standalone but also compliments the suite of plugins in the bundle Wrecks offers. This is especially a great plugin for PvE / PvP and Roleplay servers. Offering your players a unique economic avenue to earn rewards by selling custom items to a dealer. Personally I'm most impressed by how much customization is possible Wrecks is always ready to help, providing plenty of documentation and top support
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C4 Tiers runs smoothly, packs a punch and can be configured in minutes. It also works really well out of the box. Wrecks has many fun and easy to use plugins - the best part is there is room for plenty of customisation if you want it This plugin is a fun way to reward your players and add more levels of diversity to loot, shops, Raids and other events.
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- 134 comments
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- #chatsystem
- #chat
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The permission IQChatBigBoy increases the font display size in chat. Say for example you wanted your admin group to have a bigger Nametag and text size in chat, to stand out. I forgot the exatct size increasese but it'sroughly 1.5 times, you can quickly test by giving yourself the perm, typing in chat, then disable it again to preview the difference in game.
- 134 comments
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- #chatsystem
- #chat
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First you need to host the map on a file sharing service, in which a url can be provided and downloaded from. Dropbox for example is useful for this. Then remove the default procedural map parameters from your server.cfg or .batch file and add the line +server.levelurl followed by the url to your map file Pretty much all that is covered here https://wiki.facepunch.com/rust/Hosting_a_custom_map Also check out some videos on RustAdmin Academy if you are still stuck. Good luck
- 38 comments
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Greetings @Ionut Shiro I believe what @Ragtime was referring to is all the "inland" water topologies are no longer rendering properly. I tested out your map today and the greenish water areas that are normally used in BanditCamp and Swamps, that are als used for for most of the inland lakes, the water does not show to the player. The main water "cube" mapping is there however, if a player submersise themselves, the player is "in water" There are few missing water topology surfaces in Bandit camp, only a minor visual mistake. But all the freshwater lakes, craters and especially the inland lake with the oil rig have problems. Which I dont believe are mistakes, but they do need to be changed or updated. This seems to be an issue with most custom maps in the last 6 months, no thanks to FP of course. Forgive me if I used the wrong terminology, I'm not familiar enough with RustEdit and dont work with maps. The cargo ship paths also do not appear, like @RoxyGal reported, I can confirm this is causing the ship to go under the map and can spam null reference errors. I've tested this without any plugins that would mess with such. Otherwise, this is an excellently crafted map, like most of your maps it has very nice thoughout areas and details. I'm not here to critiscise, I want to report that these unfortunate issues do perist.
- 14 comments
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- #rust custom maps
- #rustmaps
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