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Malkizid

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Everything posted by Malkizid

  1. Malkizid

    Manual Restarts Dont work

    All is working fine now it seems. There's one small issue, maybe the command is incorrect on the front page? When typing the console command "restart" as listed in the description page, or trying "restart status" if I type either into server console or rcon it tries to immediately restart the server. So I had to very quickly type "restart cancel"
  2. Malkizid

    Events Manager

    I manage this plugin for another owner. Its always problematic, for years. Even upon a fresh install, load and serverstart with an empty data file and fresh config. The data files often get corrupted, since May the latest problem has been this: There is still one major bug, each time the plugin loads, or reloads or when the server starts, a new category of Creator "Mevent" is added, slowly making infinite Mevent categories. Please fix this as soon as you can, it makes it impossible to use the plugin. If all events are added and configured, they usually work but after say 10 restarts or reloads the admin can no longer see their creator lists of the plugisn they use. Just infinite categoriesof Mevent with no information in every column. This is not critscism, its frustrated feedback, on a problem that has not been looked at for months. and is based around an issue that has re-surfaced within the last couple of years on many updates / releases I hope it can be resolved. Because then the plugin would be very nice and I believe would work as intended. Regards, Manky
  3. Malkizid

    Manual Restarts Dont work

    Thanks Crash, I'll update and try out the fixes.
  4. Malkizid

    Quarry Computer

    Yes, I just checked and confirmed in our server shop plugin, the SkinID should be the same "3358745267"
  5. Malkizid

    Jungle Trees

    Greetings, Could you do a check over the various types of Jungle Trees. For example I have set the Jungle Trees gather to 12x, however only a handful of the Jungle trees register this. Many stay at vanilla gather rates, most notable teh Giant Jungle Vine swinging tree. "vineswingingtree02.prefab" and "hura_crepitans_sapling_A.prefab" and "hura_crepitans_e.prefab" and several others. I dont remember the prefab names of the others. Thanks in advance
  6. Malkizid

    Quarry Computer

    Thank you for letting me know, cheers Marte6 I think you should add it to notes, as some people like me need to know the base item used in the plugin when issuing it manually. Thansk again for your work
  7. Malkizid

    Manual Restarts Dont work

    Hi Crash, I hope you are well. Been using this for some tie now and all worked well. However since the latest big changes you made to the plugin, scheduled restarts must be canceleed in order to add a manual restart. Is there something I'm missing in the commands list? I assume that through console and rcon by add a custom restart say for 15 minutes (while I already have a schedueld daily restart) would work and not require the scheduled one to be cancelled first? Thsi is inconvenient and causes a lot of uneccessary notificaitons for players, showing restarts cancelled, then restart rescheduled then the custom restart mesages after. Should the manual restart simply not just function and not have to cancel the daily? I have the same resutls from using the ingame ui and using console commands. I'm sure I'm missed something but I can't figure it out so I'd appreciate any help, many thanks in advance. Otherwise the plugin is functioning fine. (also I've attached my config and removed my webhooks or any custom urls I had) **EDIT** after initiating a manual restart an cancelling theDaily, nothing happens, it sits on permanently displaying the restarting in 1 second and doesn't function. Otherwise my schedueld restarts (daily restarts) work as intended. AutoRestart.json
  8. Malkizid

    Quarry Computer

    Hi Marte6, What does the latest update change about "Compliance with FacePunch ToS changes" ? And how does it affect the plugin ? I'm not aware that this plugin uses any DLC or paid content.
  9. Hi Mercury I'm recieveing this error and the plugin can no longer load. [IQDronePatrol] The weapon could not be mounted on the turret. An incorrect shorthand has been entered or the turret does not support this weapon There are no errors in my config. I used to have the minicrossbow weapon as one drone weapon and it worked fine before. I removed it and used some more regular weapons this time but the error still persists. Probably some prefabs or assets paths changed in the Rust Update, could you take a look as the plugin cant function. I have attached my config for reference IQDronePatrol.json
  10. No problem, that was my guess - as I also made the same mistake the first time I used it. Happy to help.
    Wrecks plugins are easy to set up, accessible and very much ready to use "out of the box" for inexperienced users or people that don't like too much flavor. In my opinion the real magic is in the configurability and customization. Even with such a simple idea as Mercenary Ranks, Wrecks has built it in a way that allows users to take the idea and functionality to many levels of customization, to suit almost any type of server, from PvE to Roleplay to PvP - Creativity is your only limit! I must add, that Wrecks is always willing to go above and beyond to help out the community and customers alike. Thank you for your hard work and support
  11. Malkizid

    Crashed UFO

    Excellent work as always Wizla, great to see that you added this awesome piece to the market-place! It will really enhance any Rust map to make a mysterious area, especially ones that feature the UFO vehicles
  12. Hi, sorry to ask again but are you certain your default group or any of your player groups dont have this permission: custommixing.give The permission name makes it an easy one to mistake as a regular non-admin permission.
  13. Malkizid

    Quarry Computer

    Hey Marte6, in the next update, would it be possible to add in a SkinID field for Fuel input items? I would really like to be able to add Custom fuel sources for some of the Quarry levels and think it would be beneficial for many custom servers. A Displayname field would also be brilliant but is not necessary. for example: { "Fuel Configuration": { "Resource Extraction Interval In Seconds": 900, "Fuel Items": [ { "Shortname": "diesel_barrel", "CustomName or DisplayName": "High Grade Diesel" "SkinId": 123456789, "Fuel Required Per Extraction": 5 } ] }, "Storage Slots": { "Fuel": 4, "Resources": 36 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "SkinId": 0, "Amount": 1800 },
    Such a fun and lightweigth quarry plugin, its really simple to set up and highly configurable. The devloper Marte6 does a great job with frequent support and updates. The integration of the Industrial System to the Quarry Computer is engaging, beneficial and performant. The fact the computer fits in a small base, neatly and efficiently is real bonus! one of my favourite aspects of this is the user itnerface designed for the computer upgrades, it is simple yet beautiful and well thought out.
  14. Malkizid

    Shipwreck

    That's a Skin for a Garage Door in the event. I'm 99% sure this will not be an issue. Wait for FacePunch to release official notes on their devblog next wipe, rr update their new ToS regarding this topic. But from what I have read so far, Npc's or event items using a skinID like in this case (where a player can not take or loot it) is acceptable. This is the responsibility of us the server owners anyway, So to be 100% safe you can quickly change the skinID of the door to any non accepted workshop skin, or of course set it to 0 I hope that helps.
  15. Malkizid

    Compilation Error

    I'll try that now, thank you Duff! Working perfectly again - cheers!
  16. Malkizid

    Compilation Error

    Hi Duff, Thank you for the update to PlaceryExtended, However there is currently a compilation error with the plugin running in Oxide I've attached a paste from the server log: | Error while compiling PlaceryExtended: 'PlaceryExtended.CustomDeployable.AttributeSetup(GameObject, string, bool, bool, bool)': cannot change access modifiers when overriding 'public' inherited member 'PrefabAttribute.AttributeSetup(GameObject, string, bool, bool, bool)' | Line: 290, Pos: 37
  17. Malkizid

    HuntsMan

    Strange indeed, It sounds like another plugin or convar you have on your server is interfering with the corpse prefabs of certain animals and somehow conflicting with Huntsman. Do you have any active plugins that manages gibs, corpses, loot or entitiies despawns, like a cleanup or nogibs plugin running? I'm not sure what, I ran into an issue like this earlier in the year after the Jungle update (not with Huntsman as I was not using it) but something else caused the same problem you described. I'm looking into it, will see if I can recall what the source was at the time
  18. Malkizid

    Caravan

    We are now experiencing this version of the unusual splashy wet horses but also with no animations and sliding around. Its mostly working when engaged, sometiems we have them get lost. I hope the animations can be fixed in the next patch. as far as I can see and basically understand FP inadvertantly made anything that uses horses problematic with the introduction of the stupid horse physics earlier this year.
  19. Malkizid

    Dynamic Monuments

    It's a reference to a Unity image element used in some gui plugins that has been renamed or removed from the core Rust data not long ago, I'm not surew hich plugin that referenced it but it's likely Notify, or HUD (Panel System) by Mevent, my guess is those as I use them and have seen the reference before. It could be anumber of GUI plugins, see which you use, It can be safely ignored, unless you notice some missing visual elements. EDIT Sorry for the extra answer, the latest replies did not show up on my feed.
  20. Malkizid

    Events Manager

    It must be a difference in the "EventName" then, are these represented by a key in the config? If they are then make sure the event names match in the lang files + data files to the config names, also if you are running a Linux server then these are also CaseSensitive. I recommend unloading a plugin before editing the data or langfiles. Instead of editing then reloading.
  21. Malkizid

    IQPermissions

    @Mercury Hi, is there no command to issue timed permissions to a group ? There are not any written on the description page. I tried for example: "grant.group default permission.use 2d" this does not work. Is it possible to give a group timed permissions? Thanks in advance, - Manky
    I really love this plugin, it opens up so many oportunities for adding an authentic yet new and exciting element to your server. Custom Mixing has a brilliant interface, feels just like a vanilla rust element and allows for a lot of customisation. Make your own recipies in the Mixing Table and Cooking workbench, easily define which entity the recipie can be made in. There is also a sample configuration of recipies and permissions making it easy for a user of any experience level to set up quickly. The Pitereq is definitely close to being a Master at making authentic, responsive and functional rust user interface designs in their plugins. Also very helpful developer and a pleasure to communicate with!
  22. The feature to show text and item name in the ingredients list on mixing table is really great! It would be really nice if there is a way to show a custom item name in the Mixing Table interface. The part where ingredients are listed; for example if one of the ingredients is a custom item with a custom Skin, no name shows when the player clicks on it. This makes it very difficult for a player to know what the ingredient is. Hope that can be added, to use a defined item name field in the ingredients list from the configuraiton file For example { "Item Shortname": "fertilizer", "Item Name": "Stinky Fertilizer", "Item Amount": 1, "Skin ID": 123456789, "Content Item": null },
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