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Malkizid

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Everything posted by Malkizid

  1. Malkizid

    Compilation Error / Conflict

    RadtownEvent - Failed to compile: The type name 'LootTable' does not exist in the type 'LootManager' | Line: 1594, Pos: 32 Hi, Since I've added this necessary plugin by Adem Which supports integration of LootTable & Stacksize Gui its causing RadTownEvent to fail. I have sent this to Adem too.
  2. Malkizid

    Console Warning Spam

    Hi Crash, Thank you for the reply, no problem and I appreciate the information, that's good to know, Take your time and I look forward to hear from you when you can. Regards, Manky
  3. Malkizid

    Console Warning Spam

    Hi Crash, I hope you are well. Did you have a chance to look into this, do you have *any* info at all on this? I'm getting far too many messages for AutoRestart in console still. Is there a way to reduce these checks ? I'm concerened about the affect on performance and its too much information in the cosnole. every few minutes these messages appear, its not a huge issue but it would be good to know about. Thanks in advance regards, Manky (12:49:30) | [AutoRestart] [INFO] Scheduling next restart: (12:49:30) | [AutoRestart] [INFO] Current time (UTC): 10/29/2025 11:49:30 (12:49:30) | [AutoRestart] [INFO] Next restart (UTC): 10/30/2025 03:30:00 (12:49:30) | [AutoRestart] [INFO] Time until restart: 15.67 hours (56429 seconds) (12:49:30) | [AutoRestart] [WARNING] Invalid restart time calculated, skipping schedule (12:54:30) | [AutoRestart] [INFO] Scheduling next restart: (12:54:30) | [AutoRestart] [INFO] Current time (UTC): 10/29/2025 11:54:30 (12:54:30) | [AutoRestart] [INFO] Next restart (UTC): 10/30/2025 03:30:00 (12:54:30) | [AutoRestart] [INFO] Time until restart: 15.59 hours (56129 seconds) (12:54:30) | [AutoRestart] [WARNING] Invalid restart time calculated, skipping schedule
  4. Definitely, would be a great addition to include other gatherable materials, such as nodes and trees - and perhaps even an increase / decrease in the amount of hits based on scale. For example a very large node might take twice as many hits to mine.
  5. Nice idea, looks like ya beat others to it - someone had to do it - hat off to you. Could you provide a config example on the description page, please Thanks.
  6. Yes, what @LoneWolf71 said, @Csaba they have not registered their permissions properly, either to an admin group or to their steamId, also I assume they are probably trying to import a loot table configuraiton.
  7. Malkizid

    Halloween

    Hi Kiiiing, Thank you for the information. I was not sure if those Npc lists could be removed or extended, that's good to know. No problem about the movement speed, otherwise its all working very nicely - I had a lot of fun adding many custom recordings to the ghosts too! Nice work
  8. Yes, if you go to the configuration settings in NpcSpawn and disable the option to attack other Npcs, set it to false and they will only attack players.
  9. Malkizid

    Halloween

    Heay Kiiiing, Is is possible for me to add more keys manually for more vanilla Npc types? for example some these exist in your default config: "Custom NPC Clothing": { "scientistnpc_junkpile_pistol": [ "scientistnpc_heavy": [ "bandit_conversationalist": [ but I'd like to add the other Scientistnpcprefabs like Cargo, or other MissionproviderNpcs and Safezone Scientists to give them more outfits too. Another nice option for config would be to be able to adjust the speed of the NPC's for example to set the zombies to move very slowly. I like to set zombies to have movement speed of 3 (in NpcSpawnApi terms) So far testing the plugin has been really nice, thanks!
  10. Hi Mr01sam, If you could add this in the next update that would be helpful, thanks in advance. Regards, Manky | 'WarMode v1.3.10' is using deprecated hook 'OnTeamInvite', which will stop working on Wednesday, 31 December 2025. Please ask the author to update to 'OnTeamMemberInvite(PlayerTeam playerTeam, BasePlayer basePlayer, ulong userId)'
  11. Malkizid

    Console Warning Spam

    Hi Crash, thanks for the reply. Sorry for the delay I have no notification here on CF. Attached is my config, as is, however I removed all Custom URL's and Webhooks. The AutoRestart Logs folder in my oxide/logs/AutoRestart folder is empty. I have no logs to send unfortunately and I don't see an option in the config to enable or disable logs, so I'm not sure why there are none. The data folder doesn't have any relevant files, only the AutoRestart Categories, Rewards and DiscordState files Let me know if I can provide any other info to help troubleshoot this, thanks in advance. AutoRestart.json
  12. Malkizid

    Console Warning Spam

    (20:03:49) | [AutoRestart] [INFO] Scheduling next restart: (20:03:49) | [AutoRestart] [INFO] Current time (UTC): 10/08/2025 18:03:49 (20:03:49) | [AutoRestart] [INFO] Next restart (UTC): 10/09/2025 03:30:00 (20:03:49) | [AutoRestart] [INFO] Time until restart: 9.44 hours (33970 seconds) (20:03:49) | [AutoRestart] [WARNING] Invalid restart time calculated, skipping schedule Heya Crash, Could you help me troubleshoot this? The server _is_ restarting at the shcheduled times as usual but the checks are happening every few minutes and I keep seeing this warning, invalid time calculaded skipping schedule. Any ideas why, or do you know how I can reduce those checks?
  13. Excellent! Only 50P per car - what a bargain
  14. Everyone is going to be asking to go to Dodgems this season!
  15. Malkizid

    Convoy

    Heya, sounds like your NPC's all have different attack, aggression and detection ranges. Which I would expect overall, but if they are very diffierent within each convoy preset then this can have the result you described. To have the whole convoy come to the attacking player(s) You will want to make sure the "chase range" is as far as the "sense range" and that thsoe numbers match your damage limit distance. If you want the NPC to always detect the player then also make sure the below option is set to False: "Detect the target only in the NPC's viewing vision cone?": true, Hope that helps
  16. Malkizid

    Convoy

    IT would be very cool, it would definitely be possible but I don't want to step on any toes and speak for Adem I know its not exactly what you were thinking but you can partially achieve this with Convoy aggression level and Bradley targeting and Damage settings in the config. Of course it depends if a player is fighting from their base or not If it there was a setting target a player TC, that would be very interesting (performance might be an issue depending on scan radius)
  17. Malkizid

    Convoy

    the Event zone colour and settings are configurable, if that's what you meant? you can see here at the end of the config: "Event zone": { "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false, "Use the dome? [true/false]": false, (Set this to True) "Darkening the dome": 1, "Use a colored border? [true/false]": true, (set this to True) "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 3, (choose the colour you prefer) "Brightness of the color border": 3 (a value of Three is quite bright but you can experiment)
  18. Heya Kiiiing, Thank you so much for your support, that's really helpful, thank you!
  19. Malkizid

    Quarry Computer

    Thanks Marte6, that would be really great. When you can - there's no hurry of course
  20. Malkizid

    Quarry Computer

    I agree! That would be an excellent additional QOL update for configuration
  21. Greetings @The_Kiiiing Is there a way to get the Prefab ID's so I can manually input the data into the .json file in oxide/data/EntityLimitUi.json ? I like the ui but I sometimes need to edit it outside of the game client. I dont know how to get the prefab ID's or are these genrated by the plugin ? The numbers in the config file, I though they were item ID's but they are not. It takes a very long time to edit in game, as every prefab path must be typed manually and saved. For example in my attached screenshot there is a farming group, I have 5 tiers for each permission group including default In this farming group example I must type every prefab path manually and save it. Then unload the plugin. and edit the json directly to get the prefab number ID's - add them to the other groups then reload the plugin. The problem is that it takes very long and defeats the UI a little bit, requiring a long long amount of work in the ui or combining both editing in the ui and the manual .json editing to save some time. I need to have many groups, so its very tedious and risky (if a misclick is made all the the edits in the ui group can be lost, or when looking at another group in the ui) So to edit without being able to copy or duplicate the prefab paths from the in game ui is difficult. So to add a new item to any group it must be done, very carefully and slowly in the ui - making it a bit redundant. If I can get the prefab number ID's then this would be simple and I can edit the .json directly. It would save lots of time. Do you know how I Can get the number ID's for the prefabs in the game ? Many thanks, Manky
  22. Malkizid

    Coaling Tower Missing

    That's excellent Gruber, thank you. I'll load it up this weekend on the test machine. You can close this ticket when you wish, thank you for your support
  23. Malkizid

    error

    It does not appear to happen at all on my OxideServer. Its running fine when an Offering is active There are also no errors when a player is using The Offering box to deposit, track or win rewards. (for reference we are using the latest update v 1.3.7) Maybe the NRE is because of an item reference in your offering config that is no longer in the server? Example a custom item or an invalid item shortname, in the config or something like that.
  24. Malkizid

    Coaling Tower Missing

    Like I said, its a very minor problem. But I could not help but wonder why it is happening. The only new thing I discovered is that the Black rectangle is on both sides of the tower. It looks the same at any time of day or night. When a player flashlight or weaponflashlight is shone on it (see picture 2) the material almost appears normal. This is the same at any time of day or night. Maybe that helps narrow down the problem. Either way, I don't mind so much. I really like the new train station location!
  25. Malkizid

    Coaling Tower Missing

    Hi Gruber, thank you for the udpates and your continued work on this excellent map! It's very appreciated. Having worked on map versions and assets a bit Rust Edit I can appreciate the time it takes to make some changes. No problem, I expect Monthly updates to Rust to break things sometimes. That's strange about the dark black area on the tower at the pier. What could cause this ? Perhaps badly downloaded map data from my hosted map file? I've never seen that in previosu versions of the map, Its likely that it does not show in Rustedit. Its not a Big problem but the missing black rectangles of the Pier tower looks bad. Thanks for checking, please keep up the good work
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