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Everything posted by Delltus
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Failed to call hook 'DeleteBar' on plugin 'AdvancedStatus v0.1.22' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedStatus.TryGetWatcher (System.UInt64 userID, Oxide.Plugins.AdvancedStatus+PlayerWatcher& result) [0x00000] in <29bb8138d67a466fbf6373731237f3da>:0 at Oxide.Plugins.AdvancedStatus.DeleteBar (System.UInt64 userID, System.String barId, System.String pluginName) [0x00000] in <29bb8138d67a466fbf6373731237f3da>:0 at Oxide.Plugins.AdvancedStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03be6] in <29bb8138d67a466fbf6373731237f3da>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Failed to call hook 'DeleteBar' on plugin 'AdvancedStatus v0.1.22' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedStatus.TryGetWatcher (System.UInt64 userID, Oxide.Plugins.AdvancedStatus+PlayerWatcher& result) [0x00000] in <29bb8138d67a466fbf6373731237f3da>:0 at Oxide.Plugins.AdvancedStatus.DeleteBar (System.UInt64 userID, System.String barId, System.String pluginName) [0x00000] in <29bb8138d67a466fbf6373731237f3da>:0 at Oxide.Plugins.AdvancedStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03be6] in <29bb8138d67a466fbf6373731237f3da>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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- 767 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Hello Your plugin interests me very much, however I would need an addition to make the purchase if possible, On the extractable resources, it would be possible to configure for example the paper and have the possibility of assigning a skin to this object to collect that would make the possibilities greater « Ressources extractibles » : [ { « Nom court de la ressource » : « crude.oil », "Nom de la ressource (vide - par défaut)": "", « Chance d'une ressource dans le cratère [0-100] » : 100, « Quantité minimale [pM] » : 5,0, « Quantité maximale [pM] » : 10,0 } ] },
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Perhaps you add a function so that when a base has no protection that a pvp bubble is created within the limits of the player's tc, having no protection, or add an API allowing you to do this to distinguish a base which has no protection, because I have a pve / pvp server it is impossible to kill it in pve zone despite the fact that the base has no protection I thank you in advance
- 276 comments
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- #protection
- #base
- (and 5 more)
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- 29 comments
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- 19 comments
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- 1
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- #announcement plugin
- #announce
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(and 3 more)
Tagged with:
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- 19 comments
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- 1
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- #announcement plugin
- #announce
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(and 3 more)
Tagged with:
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- 37 comments
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- #roamtasks
- #roam
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- 37 comments
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- #roamtasks
- #roam
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- 37 comments
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- #roamtasks
- #roam
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Okay, however, a lot of servers use it just like me because there is no alternative, it works well it displays the delay, pve, pvp without problems, I saw the option that you said on the delay I have check it is activated, however it does not activate when I leave the base area, the interface simply disappears no delay
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Certainly, I'll correct your sentence in English: "How does it work, via Tebex for example? I have difficulty understanding how to set it up. Is it also necessary to add another command from this plugin to verify it? Or does this command get added automatically if the player doesn't have it, and what happens if there's a refund?"