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Everything posted by CupsOhJoe
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- 37 comments
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- #restart
- #autorestart
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- 37 comments
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- #restart
- #autorestart
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Shut off tut when after player logs off and rejoins
CupsOhJoe replied to GooberGrape's Support Report in Support
You are adding an ability to add a command when a new player joins? Better would be to add a way to process a command like maybe permadder or timed permissions. -
Would love to see a way to add transparency to the background of the shop instead of it being solid black.
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[2024.01.02 18:24:20] [ERRO] Unhandled error occurred (NullReferenceException) at Oxide.Plugins.Shipwreck+PatrolNpc.UpdateDestination () (at /home/container/carbon/plugins/Shipwreck.cs:2287) at Oxide.Plugins.Shipwreck+PatrolNpc.UpdateMoving () (at /home/container/carbon/plugins/Shipwreck.cs:2272) at Oxide.Plugins.Shipwreck+PatrolNpc.FixedUpdate () (at /home/container/carbon/plugins/Shipwreck.cs:2261)
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NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException
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- 79 comments
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- #no escape
- #no escape rust
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- 79 comments
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- #no escape
- #no escape rust
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- 426 comments
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- #builder
- #automation
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I mean the comment to the Dev.
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How about you move the images url to Confiq file so easier to update with going into CS code
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- 110 comments
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- #notify
- #notifications
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- 426 comments
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- #builder
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- 110 comments
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- #notify
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I think a way to resolve all this is to have a COMMAND option in the plugin. Example: 1. Players logs in and gets a timed permission. 2. Tutorial is shown then closed (either by player X or timer) then a command is executed (Removing the permission and effectively stopping the display) 3. Could have a second command executed for example another Perm which would lead to another Tutorial display and so on. This would effectively resolve most issues with in one single plugin. @RoadTech this example would be amazing. "CharacterImageLevel": 1, "Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Permission": "tutorialdisplay.first", "TextPages": [ "You have just regained your senses, stay calm!", "First, leave the hospital and head to the town hall to register and obtain your ID card.", "ADJUST THE TEXT LIKE YOU WANT" ], "Title": "WELCOME TO 'YOUR SERVER NAME'", "Run Commands on close": [ "command1", <-- Remove the original permission "command2" <--- could be a timed permission ] },
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- 110 comments
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- #notify
- #notifications
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- 79 comments
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- #no escape
- #no escape rust
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- 110 comments
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- #notify
- #notifications
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- 48 comments
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- #panel
- #infopanel
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- 79 comments
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- #no escape
- #no escape rust
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Raul was on earlier. and thanks
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Not working in Carbon: Failed compiling '/home/container/carbon/plugins/CustomModules.cs': 1. 'CustomModules.MovableDroppedItem.TransformHasMoved()': cannot change access modifiers when overriding 'public' inherited member 'DroppedItem.TransformHasMoved()' [CS0507] (CustomModules 37 line 1486)
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- 299 comments
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- #protection
- #base
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