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Billionaire

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Everything posted by Billionaire

  1. I have this error on my console. I'm using a custom map with a fixed spawn point. (12:29:04) | Failed to find dismount position for player :Player Model / 3724021 on obj : assets/bundled/prefabs/static/chair.static.prefab (12:29:04) | Killing player due to invalid dismount point :Player Model / 3724021 on obj : assets/bundled/prefabs/static/chair.static.prefab (12:29:04) | Player Model[3724021] was killed by Suicide at (398.0, 7.0, 661.2) And as a result, I can't see my player and I can't put clothes on him
  2. Yes, that's what it seemed to me. That's why they would be interesting to update the plugin in order to have several possible translations. Here is a small list for some interesting additions for the plugin: - Language translation. - No Decay for the house when not purchased or rented by a player. - No Decay when the player resells the house. I think these little additions would really be a plus for the plugin. I know very well that this requires a lot of work but I know that it is doable.
  3. good morning. does the plugin support language translations? because I made the translation for my country, but even by restarting the plugin, the translation is not done. So, if not, it would be a + to be able to do it
  4. Like this: { "PrefabFilter": "supermarket_cash_register", "InteractionIndex": 2, "Permission": null, "ContainerSize": 3, "AllowStack": false, "Liquid": false, "Lock": { "Health": 500.0 }, "Hack": null, "Rule": { "RefillRate": 40.0, "OnlyIfParentFilter": [], "OnlyIfNotParentFilter": [], "OnlyIfInZone": [], "OnlyIfNotInZone": [] }, "Contents": [] }
    Great plug-in. Gorgeous workmanship is really clean. Well optimized. A simple setup. I recommend it 100%
  5. Great plug-in. However, I have an idea to submit. The possibility of adding permissions for loot each container. Is it possible @Raul-Sorin Sorban? Like this (exemple): { "PrefabFilter": "supermarket_cash_register", "InteractionIndex": 2, "Permission": null, "ContainerSize": 3, "AllowStack": false, "Liquid": false, "Lock": { "Health": 500.0 }, "Hack": null, "Rule": { "RefillRate": 40.0, "OnlyIfParentFilter": [], "OnlyIfNotParentFilter": [], "OnlyIfInZone": [], "OnlyIfNotInZone": [] }, "Contents": [] }
  6. I think it would be better for the plugin. because otherwise the houses decay while waiting for a player to take it. And therefore must be repaired each time and therefore this is not really feasible. But if a player takes the house, then it decays. And if the player returns the house, then it no longer decays. Good luck and congratulations again for this magnificent plugin.
  7. Great plug-in. However, I would like to share with you a little something extra for the plugin. When creating the property, it would be nice for the property to not decay until the property has been taken by player. When the player takes the property, it decays and if the player returns the property, it no longer decays. Do you think this will be possible because it would be a +..
  8. In "StoreRobbery.json" in your server's config folder: Announce Robberies In Chat": true, "Require Permission for Announcement": true, "Announcement Permission": "storerobbery.receiveannouncement", You give the "storerobbery.receiveannouncement" permission to the police only. It's up to you to see how. But it's doable, nothing too complicated, just a little thought.
  9. great plug-in.
  10. Hello, there is a problem with the plugin. When the bradley is destroyed, the wreckage of it does not remain. It despawns. When I remove the plugin, no worries, the wreckage of the bradley remains.
  11. Billionaire

    Shop

    @Mevent can you explain this? I don't understand the change it brings and how to make it work? Thank you for your help and excellent work.
  12. error: Error while compiling: StoreRobbery.cs(1074,41): error CS0115: `Oxide.Plugins.StoreRobbery.TakeCoverState.StateThink(float)' is marked as an override but no suitable method found to override this since the last rust update of 09/22
  13. Billionaire

    Bank System

    @Mevent Hello, I wanted to know a little thing. It would be cool to be able to choose the color of the ATM markers. This is possible?
  14. Billionaire

    Medic

    @The_Kiiiing Hello, I love this plugin, but I could retain a negative point. If I'm in the UI of a mixingtable (for example), I can't tell if a player is hurt because the chat is hidden by the UI. So, it would be cool to be able to add a sound (in addition to the marker) that only the doctor hears when someone is injured. A beep, or a trumpet sound for example.
  15. Billionaire

    Entity Limit

    Good. thanks
  16. Billionaire

    Entity Limit

    Doesn't work with cupboardtools??
  17. Billionaire

    Notify

    not for me
  18. Billionaire

    Notify

    Yes. certainly. But it is also better to recheck everything the plugin because the overlay system does not work and the plugin changes to "UINotify" in the console and not to "Notify". So reviewing the update for this version would be good..
  19. Billionaire

    Notify

    error in my consol: Notify was compiled successfully in 2453ms (17:33:25) | Missing plugin name prefix 'notify.' for permission 'uinotify.see' (by plugin 'Notify') (17:33:25) | Missing plugin name prefix 'notify.' for permission 'uinotify.notify' (by plugin 'Notify') (17:33:25) | Missing plugin name prefix 'notify.' for permission 'uinotify.player' (by plugin 'Notify') (17:33:25) | Missing plugin name prefix 'notify.' for permission 'uinotify.allplayer' (by plugin 'Notify') (17:33:25) | Loaded plugin Notify v1.0.7 by Mevent
  20. Billionaire

    Ganja

    It would be nice for other players to hear and see the effects when a player smokes.
  21. Billionaire

    Slowmode Chat

    Hello, the plugin does not work. Even with an interval, the message from the players is still displayed.
  22. Thanks for the maj
    Good job, this plugin is very hot... thanks
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