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Everything posted by ZAC
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This function existed in the old plugin, would be great to see it return. Would be great if things like heavy plate kept players from getting rabies, and z13virus. could look something like this when you are done. Would be cool if they needed to wear all the items for it to work, or even have another cvar for that intent.. "z13virus": { "Enabled": true, "Icon": "https://i.ibb.co/bPhYqN2/hIEhCUR.png", "Damage Scale": 4.0, "Show Duration": false, "Show Indicator": true, "Cure Items": {}, "Interval Min Seconds": 30, "Interval Max Seconds": 45, "Duration Min Seconds": null, "Duration Max Seconds": null, "Move Items to Zombie": false, "Reanimation Seconds": 999999, "Infliction Entities": { "scarecrow": 1.0, "zombie": 1.0 }, "Infliction Damage Action": "melee", "Infliction Items": {} "Immunity Items": {heavy.plate.jacket, etc,.}
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- 1,260 comments
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- #leveling
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- 1,260 comments
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- #leveling
- #progression
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I wouldn't hold my breath if I were you... I've noticed the same issue since the time of the original "Diseases" plugin. It's perplexing that even after generating around $3000+ USD from the plugin, this day 0 bug hasn't been fixed. My previous feedback also touched on similar concerns, and it's disappointing to see them persist - with no response to my original review which i am sure will "mysteriously disappear" someday. Given the price we've paid, we surely deserve a more polished experience The creator has addressed the issues, and has gone above and beyond to ensure functionality of the plugin. I retract my statements and look forward to the future of this plugin!
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@Steenamaroo thanks for being quick to respond and transparent about the issue. I see now that the "item on sale" notification was a bug, and I retract my earlier statement about it being shady. My apologies. @Luuxen, I appreciate the insight into the amount of work that goes into developing and maintaining a plugin like this. I wasn't aware of the countless hours spent debugging this particular plugin. I do respect the hard work that's been put in. I do want to bring up the point about pricing. I understand that a lot of effort has gone into this plugin, but $40 still feels like a steep upfront cost, especially considering that plugins require ongoing support.. Have you considered a subscription model? This could lower the initial cost for players and perhaps offer access to a suite of plugins. It's just a thought, but it might make the plugin more accessible to a broader audience while still compensating the developers for their ongoing work. Not sure how codefling could/would implement it, but at this price I will most likely never purchase this plugin - no matter how good the plugin is and I am sure I am not alone in that regard. I mean no disrespect - im just broke. Anyways, thanks again for keeping the community informed and for the hard work you put into these plugins. ✌
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Honestly, there aren't many Oxide plugins out there that offer the same kind of detailed, per-plugin performance metrics that this one does. It's kind of in a league of its own in that regard. That said, here is one other plugin you could run alongside it for a broader view: ServerMetrics: Gives you a look at general server performance like CPU and memory, doesn't break it down quite like this one does and requires a bit more setup. https://github.com/Pinkstink-Rust/Rust-Server-Metrics
- 1,260 comments
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- #leveling
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Some things to think about with this plugin; Pros: Real-Time Monitoring: This is a great tool for keeping tabs on plugin performance as it happens. It's super useful for spotting any bottlenecks or plugins that are slowing things down. Data Collection: What I like is that it gathers detailed stats—minimum, average, and maximum execution times—for each method in every plugin. This helps in pinpointing any outliers or trends that need attention. Ease of Use: The console commands for saving and clearing performance data are straightforward, making the plugin user-friendly. Cons: Limited Scope: One downside is that it only tracks the time it takes for each method to run. It doesn't give you the full picture, like memory usage or I/O operations, which are also crucial for performance. Intrusiveness: The plugin uses Harmony to patch into methods, which can be a bit invasive. Plus, it might not play nice with all plugins or future updates to the Rust server or Oxide. Overhead: Another thing to consider is that the plugin itself adds a bit of overhead. Since it's intercepting method calls to gather data, this could slightly skew the results. Lack of Context: The timing data is useful, but it's not everything. You don't get info on how often these methods are called or under what conditions, like server load or player count, which would give a more complete picture. No Aggregation: It's a bit of a letdown that the plugin doesn't aggregate data over multiple calls to the same method. This means the average time could be off due to outliers. Error Handling: Lastly, the error handling is pretty basic. If something goes south during data collection, there's not much in place to deal with it. The plugin does offer some valuable insights, but it's not a one-stop solution. To really get a handle on each plugin's impact on server performance, you'd want to use this in tandem with other performance analysis tools that could cover the gaps.
- 1,260 comments
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- #leveling
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Excellent Turnaround with Exceptional Support and Enhancements I initially purchased the "InjuriesandDiseases" plugin with high expectations, following its predecessor, "Diseases." My initial experience was underwhelming due to several issues. However, I'm pleased to report a significant and impressive turnaround in both the plugin's functionality and the developer's support. Enhanced Functionality and Performance: The latest update (1.3.0) has brought considerable enhancements. The shift from CustomStatusFramework to SimpleStatus, and the substantial code optimizations have improved performance notably. Additionally, the plugin's new features, such as the 'unlimited' duration for Rabies, Z13Virus, and Tapeworm, and the introduction of the 'Infliction Damage Action' option, greatly enhance its utility and flexibility. Proactive Bug Fixes and Improved Status Management: Persistent bugs have been effectively addressed. Statuses are now correctly removed upon death, even if the player is disconnected. This reliability, coupled with the use of player user ids in several API methods, demonstrates a commitment to quality and user experience. Responsive and Personalized Support: The developer's responsiveness and willingness to provide one-on-one assistance have been outstanding. Their efforts to facilitate user understanding through walkthroughs and guides are commendable and beneficial for both developers and non-developers. Fair Pricing and Improved Hosting: The price adjustment makes this plugin more accessible and represents excellent value for money. The move from Imgur to ibb.co for image hosting is another positive change, promising better reliability and user experience. Final Thoughts: This update has not only resolved previous issues but has added significant value to the plugin. The developer's commitment to continuous improvement and customer satisfaction is evident. I highly recommend the "InjuriesandDiseases" plugin for its enhanced functionality, reliable performance, and exceptional developer support. Date: 20231219
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I left a similar review as well, but would like to see the discussion here to foster improvement and transparency. Disappointed by Lack of Functionality and Support I purchased the "InjuriesandDiseases" plugin with expectations based on its predecessor, "Diseases." However, I found myself disappointed by what feels like a step backward in functionality and support. 1. Reduced Functionality: The previous plugin offered detailed control over various diseases affecting players, including the ability to add new ones. This version seems to have stripped away many of those features, limiting customization and creativity. 2. Persistent Bugs: Several bugs remain unaddressed, including one that requires 1/6 of the conditions to be turned off. It's concerning to see similar issues from the previous plugin still unresolved in this paid version. 3. Lack of Updates & Communication: Despite promises of future updates and having made a substantial amount of revenue, the creator has not provided any updates or substantive communication in the last three months. Although they did offer to walk me through the configuration, this does not resolve the underlying issues and feels inadequate for a product at this price point. 4. Price Concerns: The cost of this plugin equals the base game's price, and therefore, I expected a polished, fully functional product. Sadly, this was not the case. I believe in providing constructive feedback, and my hope is that these issues will be addressed - here if possible!!
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10/10! Fantastic plugin and author, you wont be disappointed. -easy config -customizable -gorgeous -fits with any game style (our server is hardcore) -author is friendly -author is quick -plugin is always updated on time -plugin never causes issue -by far my players' favorite plugin "pls bring back skilltree its literally why i play on this server" -one of my players
- 1,260 comments
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- #leveling
- #progression
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