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Everything posted by Grumpy_old_man
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blugin broke with the update Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at RidableHorse.ServerInit () [0x00062] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseNetworkable.Spawn () [0x0004f] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseEntity.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseVehicle.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x004ab] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste+<>cDisplayClass46_0.<PasteLoop>b0 () [0x00000] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d646191a355d43a6b3ab36b7ee14c740>:0 [2:40 PM] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at RidableHorse.ServerInit () [0x00062] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseNetworkable.Spawn () [0x0004f] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseEntity.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseVehicle.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x004ab] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste+<>cDisplayClass46_0.<PasteLoop>b0 () [0x00000] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d646191a355d43a6b3ab36b7ee14c740>:0 NullReferenceException: Object reference not set to an instance of an object
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Stupid question, I am sure it's easy but I wen true the config 2 times and I don't see it. wen someone attacks the convoy. Why all the cars and Bradley don't stop and go in all different direction driving trough the forest and all? Its not supposed to stop moving wen attack? I search stop in the config, found nothing. help ? lol
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On a 25x Server It seems like there's a problem problem with collectables, wild and grown. Loot Table is blocking skill tree buff. I unload Loottable, the skill tree buff work, but wen I reload Loot Table no more buff. Thats for wild collectables. For grown berries with genes GGGYYY Skill Tree and Loottable unload, give 5. with only Skilltree active gives 10, with both plugin active give 10 and with Loottable only give 5. Seems it need a variant for grown collectables. Its was there before, now its gone. And to make sure Loottable do not come in conflict with Skill Tree. Loottable not working on grown collectable and blocking skilltree on wild collectable only collect 25. the skilltree buff is block
- 1,015 comments
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- #loot
- #customloot
- (and 13 more)
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question, is there something that change in the time to raid ? i got some players that say the base despawn wile they where still inside raiding and did not even get to all the loot . the timer use to be at 45 minutes always. and goin down is you leave the dome. did something change and i did not see? Thank you
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Question, I have seen on many servers that their page is actually different images explaining how certain plugin works. Example, they have a section FAQ, and theres five pages in FAQ. Each page has different image according to the plugin. i have here . [ "My text lines at page 2", "My text lines at page 2" ], I try adding [ "Text Background Image": "https://myserver.my/img/plugin-1.png", ], but it's not working, anyone knows how to add image and not text to pages ? thank you .
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- 1,015 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,015 comments
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- #loot
- #customloot
- (and 13 more)
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
Grumpy_old_man commented on Scalbox's file in Plugins
- 139 comments
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- #carbon
- #oxide
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(and 48 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
Grumpy_old_man commented on Scalbox's file in Plugins
- 139 comments
-
- #carbon
- #oxide
-
(and 48 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
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Question, My welcome panel is like the ( blue image. ) I want to change it to look like the (dark image) and I am not talking about the color. like the size, the window smaller, and it look more clean. I check in the json file and I don't need anywhere how to change it. Anyone knows how and where? Thank you.
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i have that error on 2 of my servers , what can cause this ----------------------- Failed to call hook 'OnCollectiblePickup' on plugin 'SimplePVE v1.2.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVEExtensionMethods.ExtensionMethods.ForEach[T] (System.Collections.Generic.IEnumerable1[T] source, System.Action1[T] action) [0x00000] in <1580b1d053914fab993988a1c096d0f7>:0 at Oxide.Plugins.SimplePVE.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer basePlayer) [0x00036] in <1580b1d053914fab993988a1c096d0f7>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x032b0] in <1580b1d053914fab993988a1c096d0f7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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I have a stupid question. Couple of months ago, some players started to spawn base everywhere with /rbe so i search for it, found it and desactivate it. Now i need it to test things, i dont find it no more so i cant use it. anyone knows where is it ? so i can add it back ? lol Thanks, that would be great.
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Question, i want to modify the loot given in the raid base, in oxide/data/RaidableBases, if i want to remove item i found crap and or add more of one, where do i go ? i try to change ( exemple lr300 ) to give 5 its always 1 the "stacksize": -1 , should i change it to 5 ? how do i change it ? thank you