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Grumpy Old Man

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Everything posted by Grumpy Old Man

  1. that's complicated wen 15 sites are on, i wont go to all of them daily, or per wipe, the point of having them modify at the source fix the situation
  2. Hello! First, thank you for the great work — the plugin is amazing and we really enjoy using it. I’ve noticed something with a few of the site templates (for example bunker_2 and ruins_4): there are objects/spawns inside the structures. I can remove them manually using ENT kill, but players can’t remove them when building. Is there a way to get an updated version of those sites without anything inside, so players have a completely empty space to build? Alternatively, would it be safe to export bunker_2.json / ruins_4.json using CopyPaste, remove the objects, and then place the modified version back into oxide/data/BuildingSites? Thanks again — your plugin has been a huge hit on our servers!
  3. hello, love your plugin, but lately, the DATA get corrupted and all player lose everything. i need to delete the data file. theres many errors. Can you look in to it please ? thanks plugin 'PortableLocker v1.5.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.SaveContainer () [0x0009d] in <45b77173a4424d66a8e3b73b00796db7>:0 at Oxide.Plugins.PortableLocker.Unload () [0x0007e] in <45b77173a4424d66a8e3b73b00796db7>:0 at Oxide.Plugins.PortableLocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00342] in <45b77173a4424d66a8e3b73b00796db7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 o.reload PortableLocker [CSharp] Started Oxide.Compiler v successfully PortableLocker was compiled successfully in 1295ms Failed to call hook 'OnServerInitialized' on plugin 'PortableLocker v1.5.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.LoadContainer () [0x0006f] in <7e847d3deedd4947836b99fd6d4fe465>:0 at Oxide.Plugins.PortableLocker.OnServerInitialized () [0x0001e] in <7e847d3deedd4947836b99fd6d4fe465>:0 at Oxide.Plugins.PortableLocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00142] in <7e847d3deedd4947836b99fd6d4fe465>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin PortableLocker v1.5.0 by Raul-Sorin Sorban ---------------------------------------
  4. oxide/config/RaidableBases.json "Despawn These Dropped Loot Bags When Base Despawns": true,
  5. Question, every time i wipe, theres always one floating site that always come back, its there something i miss ? i need to wipe them all, as its a VIP perk i give. thanks
  6. sad because this in one of the most favorite plugin !!
  7. thank you
  8. oh i will investigate rb.difficulty and use damage scale options in it, i will research that thanks for the ammo, its just we have special LootEnhancer that make players avoid been hit by ammo on a % and I realized incendiary still hurt them haha thats why i wanted to change . to make sure they get hurt lol but thanks for the rb.difficulty i will check that!!
  9. Something I would love: if we could create a new level after Nightmare. Example: Raid From Hell. Now, hear me out. The plugin would use the same base as Nightmares, but, there’s a but. Everything would be twice as strong (it would be even better if, in the config, we could choose how many % or how many times more). Example: 0.5 times more (50%) 1.0 (100%) → meaning walls would be 3000 health or 4000 Or even 1.5 (150%) → 5000 health It would also be cool if we could decide what ammo is loaded. Example in config: "Ammo": { "AutoTurret": 256, "FlameTurret": 256, "FogMachine": 5, "GunTrap": 128, "SamSite": 24 If we could have the option of ammo.rifle.incendiary (insert evil laugh here). Even turrets, doors—everything—would have twice the health. When players type /buyraid, there would be an extra option: Base From Hell, where the server owner can manipulate the settings like strength, health, ammo, and everything else to make it even more difficult. That would be cool.
  10. your copy and paste is set to not paste DLC and or paid skin to avoid raidable base to spwan them and you get punish, what i do, i deactivate this option in copy past config just before wipe, it paste the building cool, and after i re set copy paste to ignore DLC and paid skin and reload copypaste.
  11. its players, and me to, but not in vanish and it's random not all players, i will wait restart if its still doing it tomorrow, then i will investigate more, i was just wondering if it was know issue or just me, thanks for your time
  12. is it only me?, but the turrets has stop shooting players now, out of nowhere for no reason ! ?
  13. thank you
  14. Question, the raidablebase plugin started to spawn full of DLC in raid base. i did in august remove everything in RaidableBases/Difficulty_Loot is it possible it go take some look in RaidableBases/Editable_Lists/ some times? it's never done this before. and other question, If the base builder put some stuff in crates, if the plugin remove them to place with in Difficulty_Loot ? or it will stay there? and its spawning things like Trees and weird things say 2 of them, i have no clue what is it, we dont have any plugin to spwan things like this thanks
  15. We use /locker to open the PortableLocker. in UltimateLocker you added two months ago an option Line 15 of the config " "Add Lock manually - Chat Command": "locker", " So i check it for locker222 so player can still use /locker. now every work that have locker it show "code lock deployed and lock Code: 1234 in chat . i try to change /locker for /plocker, did not work, /portlocker did not work, always place in chat "code lock deployed and lock Code: 1234 in chat . i think it create confusion. .
  16. i am looking for the command to remove RP from a player, i try /curr rp take "STEAM id" "quantity" and its not working, anyone know ?
  17. NPC Config lost "Loot Drop" and "Boss NPC Config" lost "Loot Drop" can we go back to the old VS ? why theres no more config on the loot we want the NPC and BOSS to drop ?
  18. Did you just change the entire plugin ? my config file now do not have "Loot Drop": for anything its all vanish !! and i see a folder in DATA. do we have to redo all the loot again from scratch and in DATA folder ? its not in Config no more? you should had a big warning that explain it , you will loos all your work in config it's now in DATA, save it before updating it ! something like this !! thats not fun at all
  19. theres no way, so you would have to ask AI to code it for you, thats what i did
  20. i think it was a oxide update, everything got fix with the restart of the server . my NPC was still naked last night in some place and some turrets empty, now all good.
  21. did you restarted the raidable base after removing the PlayerDLCAPI ? and also, is the PlayerDLCAPI supposed to check the skins to make sure we dont provide paid skins to players? i am afraid of removing it
  22. we use LootEnhancer, and we give custom loot that we built, and special skin we are making, and we accidently put the code in the wrong place, i realize it as i was typing here, not his fault, that one was on me
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