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Grumpy Old Man

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Everything posted by Grumpy Old Man

  1. have you upload all image ? and also sometimes Custom zones is not there, just create the directory , leave it empty, then reload the plugin
  2. thank you
  3. go in each one and change the false to true
    Just got it today, and test it, very nice, i was looking for a cool recycler like this for long. thanks, and great work
  4. Just got it today, and test it, very nice, i was looking for a cool recycler like this for long. just one question, how you get the two bags on the right side of it ? wen i place one to test it and configure it, no bag. its not that importent, the input and output still there. but the small bag make it more, visible. thanks, and great work
  5. wondering if the mannequin will be included one day ? thanks
  6. that's complicated wen 15 sites are on, i wont go to all of them daily, or per wipe, the point of having them modify at the source fix the situation
  7. Hello! First, thank you for the great work — the plugin is amazing and we really enjoy using it. I’ve noticed something with a few of the site templates (for example bunker_2 and ruins_4): there are objects/spawns inside the structures. I can remove them manually using ENT kill, but players can’t remove them when building. Is there a way to get an updated version of those sites without anything inside, so players have a completely empty space to build? Alternatively, would it be safe to export bunker_2.json / ruins_4.json using CopyPaste, remove the objects, and then place the modified version back into oxide/data/BuildingSites? Thanks again — your plugin has been a huge hit on our servers!
  8. hello, love your plugin, but lately, the DATA get corrupted and all player lose everything. i need to delete the data file. theres many errors. Can you look in to it please ? thanks plugin 'PortableLocker v1.5.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.SaveContainer () [0x0009d] in <45b77173a4424d66a8e3b73b00796db7>:0 at Oxide.Plugins.PortableLocker.Unload () [0x0007e] in <45b77173a4424d66a8e3b73b00796db7>:0 at Oxide.Plugins.PortableLocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00342] in <45b77173a4424d66a8e3b73b00796db7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 o.reload PortableLocker [CSharp] Started Oxide.Compiler v successfully PortableLocker was compiled successfully in 1295ms Failed to call hook 'OnServerInitialized' on plugin 'PortableLocker v1.5.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.LoadContainer () [0x0006f] in <7e847d3deedd4947836b99fd6d4fe465>:0 at Oxide.Plugins.PortableLocker.OnServerInitialized () [0x0001e] in <7e847d3deedd4947836b99fd6d4fe465>:0 at Oxide.Plugins.PortableLocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00142] in <7e847d3deedd4947836b99fd6d4fe465>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin PortableLocker v1.5.0 by Raul-Sorin Sorban ---------------------------------------
  9. oxide/config/RaidableBases.json "Despawn These Dropped Loot Bags When Base Despawns": true,
  10. Question, every time i wipe, theres always one floating site that always come back, its there something i miss ? i need to wipe them all, as its a VIP perk i give. thanks
  11. sad because this in one of the most favorite plugin !!
  12. thank you
  13. oh i will investigate rb.difficulty and use damage scale options in it, i will research that thanks for the ammo, its just we have special LootEnhancer that make players avoid been hit by ammo on a % and I realized incendiary still hurt them haha thats why i wanted to change . to make sure they get hurt lol but thanks for the rb.difficulty i will check that!!
  14. Something I would love: if we could create a new level after Nightmare. Example: Raid From Hell. Now, hear me out. The plugin would use the same base as Nightmares, but, there’s a but. Everything would be twice as strong (it would be even better if, in the config, we could choose how many % or how many times more). Example: 0.5 times more (50%) 1.0 (100%) → meaning walls would be 3000 health or 4000 Or even 1.5 (150%) → 5000 health It would also be cool if we could decide what ammo is loaded. Example in config: "Ammo": { "AutoTurret": 256, "FlameTurret": 256, "FogMachine": 5, "GunTrap": 128, "SamSite": 24 If we could have the option of ammo.rifle.incendiary (insert evil laugh here). Even turrets, doors—everything—would have twice the health. When players type /buyraid, there would be an extra option: Base From Hell, where the server owner can manipulate the settings like strength, health, ammo, and everything else to make it even more difficult. That would be cool.
  15. your copy and paste is set to not paste DLC and or paid skin to avoid raidable base to spwan them and you get punish, what i do, i deactivate this option in copy past config just before wipe, it paste the building cool, and after i re set copy paste to ignore DLC and paid skin and reload copypaste.
  16. its players, and me to, but not in vanish and it's random not all players, i will wait restart if its still doing it tomorrow, then i will investigate more, i was just wondering if it was know issue or just me, thanks for your time
  17. is it only me?, but the turrets has stop shooting players now, out of nowhere for no reason ! ?
  18. thank you
  19. Question, the raidablebase plugin started to spawn full of DLC in raid base. i did in august remove everything in RaidableBases/Difficulty_Loot is it possible it go take some look in RaidableBases/Editable_Lists/ some times? it's never done this before. and other question, If the base builder put some stuff in crates, if the plugin remove them to place with in Difficulty_Loot ? or it will stay there? and its spawning things like Trees and weird things say 2 of them, i have no clue what is it, we dont have any plugin to spwan things like this thanks
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