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Grumpy_old_man

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Everything posted by Grumpy_old_man

  1. My Good Friend nivex . whos so great and perfect and nice and all of it. Ok now that i have your attention, Question. we are trying to have raid base spawn on a floating Island. but for some reason they spawn in the water. I was wondering if its possible to make them spawn there? Or i see you have Sky Base now ? how to activate it ? i search for sky in the plugin i did not see anything. was wondering if we could make them spawn at a exact place in the sky? Thank you Great man! .
  2. well i found this in the .cs of copypaste, only place with horse in it. in the json file nothing. sorry i did not find any, and wen ever you have time, thank you,
  3. in the plugin copy paste directly ? yeah i realize the change the name added a 2 on it thank you
  4. yes, i did
  5. blugin broke with the update Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at RidableHorse.ServerInit () [0x00062] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseNetworkable.Spawn () [0x0004f] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseEntity.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseVehicle.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x004ab] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste+<>cDisplayClass46_0.<PasteLoop>b0 () [0x00000] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d646191a355d43a6b3ab36b7ee14c740>:0 [2:40 PM] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at RidableHorse.ServerInit () [0x00062] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseNetworkable.Spawn () [0x0004f] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseEntity.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseVehicle.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x004ab] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste+<>cDisplayClass46_0.<PasteLoop>b0 () [0x00000] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d646191a355d43a6b3ab36b7ee14c740>:0 NullReferenceException: Object reference not set to an instance of an object
  6. sorry late reply, yeah i will check . thank you for the info
  7. Stupid question, I am sure it's easy but I wen true the config 2 times and I don't see it. wen someone attacks the convoy. Why all the cars and Bradley don't stop and go in all different direction driving trough the forest and all? Its not supposed to stop moving wen attack? I search stop in the config, found nothing. help ? lol
  8. On a 25x Server It seems like there's a problem problem with collectables, wild and grown. Loot Table is blocking skill tree buff. I unload Loottable, the skill tree buff work, but wen I reload Loot Table no more buff. Thats for wild collectables. For grown berries with genes GGGYYY Skill Tree and Loottable unload, give 5. with only Skilltree active gives 10, with both plugin active give 10 and with Loottable only give 5. Seems it need a variant for grown collectables. Its was there before, now its gone. And to make sure Loottable do not come in conflict with Skill Tree. Loottable not working on grown collectable and blocking skilltree on wild collectable only collect 25. the skilltree buff is block
  9. i am not the one who ask, but thank you. my despawn was at 10. and yes everytime one despawn server was stressing. that would help alot, thank you. P.S. thank you also to always answer even if sometimes we ask question that seem normal for you. it help. Love your plugin, great job thanks
  10. Grumpy_old_man

    JetPack

    is there a way to make it go faster ? or the speed can't be change ?
  11. question, is there something that change in the time to raid ? i got some players that say the base despawn wile they where still inside raiding and did not even get to all the loot . the timer use to be at 45 minutes always. and goin down is you leave the dome. did something change and i did not see? Thank you
  12. Question, I have seen on many servers that their page is actually different images explaining how certain plugin works. Example, they have a section FAQ, and theres five pages in FAQ. Each page has different image according to the plugin. i have here . [ "My text lines at page 2", "My text lines at page 2" ], I try adding [ "Text Background Image": "https://myserver.my/img/plugin-1.png", ], but it's not working, anyone knows how to add image and not text to pages ? thank you .
  13. so we can buy it at lobe.design ? or you have a more updated vs, somewhere? thanks
  14. This file is not currently available for purchase. ?? is there a reason we cant buy it ?
  15. i see the image of the plugin zombie are in water. the plugin do not work if the base in water. never have. Is there a place in config to allow it ? i search di dnot find anything .
  16. ohhh thank you, been long time i download it, wen theres a update i just go direct to .cs lol i will look, thanks
  17. no one know how to change it ?
  18. Question, My welcome panel is like the ( blue image. ) I want to change it to look like the (dark image) and I am not talking about the color. like the size, the window smaller, and it look more clean. I check in the json file and I don't need anywhere how to change it. Anyone knows how and where? Thank you.
  19. i have that error on 2 of my servers , what can cause this ----------------------- Failed to call hook 'OnCollectiblePickup' on plugin 'SimplePVE v1.2.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVEExtensionMethods.ExtensionMethods.ForEach[T] (System.Collections.Generic.IEnumerable1[T] source, System.Action1[T] action) [0x00000] in <1580b1d053914fab993988a1c096d0f7>:0 at Oxide.Plugins.SimplePVE.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer basePlayer) [0x00036] in <1580b1d053914fab993988a1c096d0f7>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x032b0] in <1580b1d053914fab993988a1c096d0f7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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