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Rise

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Everything posted by Rise

  1. Rise

    Chat to Notifications

    Could this filter DeathNotes for example? and can players disable it if they wish?
  2. Rise

    Editor for Skins Plugins

    Amazing tool, saves loads of time when searching for skins we might need to remove or are no longer available. Thank you!!! A couple of features I'd love to see in the future. - Ability to increase the thumbnail size - View All, shows everything or you can select multiple categories - An icon to distinguish official skins vs workshop skins, along with a button to remove any official skins from the list
  3. It's not something to be overly concerned about if you're getting plugins from reputable sites. You can learn more on the two links below. https://umod.org/guides/oxide/disabling-plugin-sandboxing
  4. Rise

    Welcome Panel

    There is a version of this one that can be edited via a website interface if that helps.
  5. Rise

    Welcome Panel

    What? I'm not sure who told you that but I think they are having you on. I'm in David's Discord right now and he's been actively helping players constantly.
  6. Rise

    Lights On

    I was thinking about the outside. But I guess as it's controlled by a switch it might not be possible. Thank you for looking though
  7. Rise

    Lights On

    Would it be possible to add the Caboose to the config file?
  8. Rise

    Armored Train

    Hey hey, just been playing around and creating my own wagon. I wanted to use `assets/bundled/prefabs/radtown/minecart.prefab` in place of a standard box. If the train spawns near me they are visible. But if the train spawns further away. They aren't' visible but still lootable. Any ideas, or just a container that won't work while moving. "Preset Name": "minecart_default", "Prefab": "assets/bundled/prefabs/radtown/minecart.prefab", "Time to unlock the crates (LockedCrate) [sec.]": 0.0, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - Add Items)": 1, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } "Preset name": "wagon_crate_1", "Prefab name": "assets/content/vehicles/trains/wagons/trainwagonc.entity.prefab", "Bradley preset - locations": {}, "Turret preset - locations": { "turret_ak": [ { "Position": "(-0.940, 1.559, -6.811)", "Rotation": "(0, 0, 0)" }, { "Position": "(0.940, 1.559, -6.811)", "Rotation": "(0, 0, 0)" }, { "Position": "(-0.940, 1.559, 6.811)", "Rotation": "(0, 180, 0)" }, { "Position": "(0.940, 1.559, 6.811)", "Rotation": "(0, 180, 0)" } ] }, "SamSite preset - locations": {}, "NPC preset - locations": {}, "Crate preset - locations": { "chinooklockedcrate_default": [ { "Position": "(0, 1.550, 0)", "Rotation": "(0, 0, 0)" } ], "minecart_default": [ { "Position": "(0.7, 1.801, -2.359)", "Rotation": "(0, 0, 0)" } ] }, "Decorative prefab - locations": {} }, Just for a laugh i also tried to make a wagon with Pookies sat all over it. They also didn't appear. Are we limited to a certain type of prefab?
  9. If you don't enable anything it won't be on. So for example you can edit the loot tables but if you don't enable the stack sizes. They won't be active.
  10. Rise

    Welcome Panel

    Hey man, It's best to open a support ticket or check Discord https://discord.gg/Pa2xnsehGD
  11. Thanks The_Killing i understand how that works now. Just one related question. Why are some loot containers % based per item and others not. For example Helicopter crate vs APC crate? Just trying to get my head around it so i fully understand why some default loot tables are different to others? Plugin is fantastic though, replaced a bunch of others for me and so intuitive to navigate and edit. Thank you again.
  12. Seem's like it just the Basic, Normal, Military and Elite crate that differ to the other crates in how the loot is shown. Edit: And from Special. Hackable, Oilrig, APC and Supply Drop. But not Helicopter Crate, that seems to have the normal loot table
  13. The loot chance when loading default values. Where is that pulled from. It doesn't seem to match whats on Rust Labs. For example the L96 in an elite crate has a 0.2% chance https://rustlabs.com/entity/elite-tier-crate But in LootTables default loot table it's in the 50% category? Am i missing something. One other quick question. If i'm using another plugin to control recycler speed. Will keeping it 1 in Loot Table do nothing and let the other plugin handle speed? Thank you
  14. Rise

    Prison

    Hey, Love the ease of use of the plugin. I'd like to make a few suggestions if i may. Many Thanks!
  15. Rise

    Car Vendor

    Would you consider adding in a config option for a restock timer and also a sale limit based on vehicles that already exist in the world?
  16. Rise

    Welcome Panel

    So currently i have a very similar setup to this image...with the server logo top left and the server mascot bottom right that also slightly sits behind the main UI box, purely an aesthetics thing. I'd never so no to additional images from a design perspective, if we had the options for each corner.
  17. Rise

    Welcome Panel

    Presale question, is it possible to add multiple images? If not are custom layouts available for purchase? Many Thanks
    Beautiful version of the merged outpost and bandit camp. Some great attention to detail and easy to the point install instructions, 5 minutes and you're done. Looking forward to seeing future updates and open buildings.
  18. Will this work with Thread_IDs at the end of the webhook? For example we use the Discord Forum feature for screenshots. A Discord Forum Post uses a Thread_ID instead of a Channel_ID. https://discord.com/api/webhooks/###/###?thread_id=### Many Thanks
  19. Rise

    Raid Time Manager

    Ok, currently it's not possible to have it as I described. That's fine, just making sure i fully understand. Appreciate your quick replies.
  20. Rise

    Raid Time Manager

    Would i be correct in thinking you couldn't then set Tuesday to repeat that so it was across the week? Currently with CRaidController (believe it's unsupported now) we have it 23:00-08:00 each day Monday to Sunday.
  21. Rise

    Raid Time Manager

    Can this cross between days. For example 23:00 to 08:00 the next day?
  22. Rise

    XDStatistics

    Really love what you've been able to achieve with the UI on this! It looks stunning! Some suggestions i think could be interesting.... Permission to use `/stat` would be really nice. Option for public profile to be opt in Option to show and hide Top 10 categories (for example we hide PVP/Raid stats on ours) I know you mentioned Discord features are coming. It would be nice to see the Top X players be given roles. Maybe updated daily. All the best,
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