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Everything posted by Rise
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- 979 comments
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- #loot
- #customloot
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I held off for a very long time as well. However, a few wipes back I updated. The process was rather painless. If you can setup a local copy of your servers it's always worth checking that everything is running fine. Otherwise, make backups of all the files on your live server and if you need to just swamp them back out again Hopefully sharing my experience gives you a bit of confidence with the upgrade.
- 979 comments
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- 1
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- #loot
- #customloot
- (and 13 more)
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- 979 comments
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- #loot
- #customloot
- (and 13 more)
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- 979 comments
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- #loot
- #customloot
- (and 13 more)
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As a temporary solution, I commented out line 1393. So the SKS is blocked correctly.
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Hey Mercury, It would be great to see support for the new weapons and siege weapons added in during the most recent update. Many Thanks
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- 979 comments
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- #loot
- #customloot
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I have been using Bocia's Pack 2 for some time now and recently picked up the Pack 3. It has great variety and the bases feel alive and real which players love. The easier raids are favoured by those looking to pickup some of the more asthetic/rp look, while the harder ones keep those looking to spend time and fight over loot busy. A great addition to anyone's Raidable base roster.
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Shit, yep. Classic user error, my bad.. Sorry to waste your time man. I should have double-checked. I was updating an old config file.
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Hey Mercury, It looks like the plugin won't block the SKS. The item name "rifle.sks" Many Thanks
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- 28 comments
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- #wipeblock
- #rust
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(and 7 more)
Tagged with:
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- 28 comments
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Ah this might get fixed with an oxide update. Just seen the Discord.
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Error while compiling CarVendor: 'IFuelSystem' does not contain a definition for 'AddStartingFuel' and no accessible extension method 'AddStartingFuel' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 1211, Pos: 36
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- 86 comments
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Just thought i'd mention i've been receiving the same issue. My conclusion was the same as your suggestion with daily restarts. Though it would be great if it could be solved within the plugin, if possible. Many Thanks Error: WebSocket is not open: readyState 3 (CLOSED) at WebSocket.send (/home/container/node_modules/rustrcon/node_modules/ws/lib/websocket.js:329:19) at WebSocket.sendMessage (/home/container/node_modules/rustrcon/src/client/websocket/ws.js:59:11) at Client.send (/home/container/node_modules/rustrcon/src/client/client.js:19:11) at Client.<anonymous> (/home/container/app.js:204:36) at process.processTicksAndRejections (node:internal/process/task_queues:95:5)
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For our use case, we have a 3-day wipe block on a handful of items. Of course, some others might have it staggered. But I could see this potentially being useful to either display the total time remaining before everything is unlocked or the next upcoming unlocked item. I think it's likely less useful in the individual item case. I believe it would be more beneficial as a total time to complete unlock. But it might be a little information overload. Just a thought and I always like the vanilla UI aesthetic. Appreciate your time.
- 28 comments
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- #wipeblock
- #rust
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(and 7 more)
Tagged with:
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Hey Mercury, the config option below doesn't seem to work 100% correctly. When all items unlock. I get no message in chat, but if i reload the plugin once all items are unlocked, it will show the chat message, "Notify players that all items have been fully unlocked (true - yes/false - no). The message is configured in lang": true, Also, would you consider Simple Status support? Thank you
- 28 comments
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- #wipeblock
- #rust
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(and 7 more)
Tagged with:
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- 39 comments
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- #wipe protect
- #new player protect
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Hey Senyaa, I currently use a custom outpost with a custom outpost name using a Monument Market. When using the in-game commands to place the vendor. It locks onto the Train Tunnel entrance. Meaning i get Vendors at all train tunnel entrances across the map. The easiest solution is to place them via Rust Edit. Though the in-game commands are easier to set and forget Not sure if this is something that can be tweaked. Though also not a major issue.
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I've been using Car Vendor since Nov22. I like the fact that Senyaa took the time to add both a RustEdit and server command solution to the placement of the car vendor. The config is clean and simple. The support and updates have been consistent over the year. It's great for those of us who like to create custom monuments or prefabs. It also adds another element of RP for all server types.
- 28 comments
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- 86 comments
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Hey SrMiller, hope you had a good Christmas break. Also appreciate you taking the time to answer some of my questions over the holiday period. I've gotten the chance to actively use the plugin and it works great! I'd love to throw a few ideas/feature requests below from myself and others in my community for your consideration. - URL Only Option Currently, players can submit a Workshop Skin via a URL or the SkinID. The benefit of the URL over the SkinID, is that Discord provides a preview of the skin and an admin can quickly visit the Workshop link to check the skins meet any requirements the server might have on skin submissions. (Though it would be great if any SkinID displayed in any response messages from the bot could also linked directly to the skin URL) - Approval/Reject Link Back or Amend When approving or rejecting a submitted skin could the response be given as a reply or include a link back to the original message? This would just help quickly identify which approval or rejection the message belongs to. - Reject Reason Option When a skin is rejected an option that allows the admin to provide a reason. - Auto Reject or Mark as Duplicate Could the bot store SkinIDs or check the skinbox data for existing IDs and auto-reject previous rejections or mark them are previously accepted? - Official Skins Highlight I think this is unlikely to be possible, but I'll ask the question anyway. Could the bot highlight or in some way mark any skins submitted that are official skins? Along with an option to auto-reject those with a predefined reason. Appreciate your time and any consideration on any of the above ideas. Have a great New Year!
- 86 comments
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It's a great little plugin for anyone's Rust Discord community—extremely easy to set up with self-hosting and easy to use by players. This plugin can help keep your Skinbox and the ability to request skins in mind and an easy submission format. SrMiller also took the time to answer a few questions I had. I look forward to seeing how this plugin could develop further.
- 86 comments
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