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Everything posted by Rise
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I'm looking for a Rust Plugin and Discord Bot combination. The current set of plugins that allow similar functionally on another plugin site are either outdated, or inconsistent in there functionality. I'm open to discussion with regards to cost for development. How i see the Plugin/Bot functioning. - Player joins Discord and see's Discord Bot, showing server status ( player count ...etc) - Player types /auth in-game - Receives code in-game privately (4 characters long) will also expire after X mins - Player messages Discord bot the code - Bot applies a Role in Discord and in-game if correct, otherwise warn code is incorrect Option Config Function. - Option, Sync names in-game to Discord true/false - Option, If player is banned in-game apply user defined Discord Role (eg. Banned Role) true/false - Option, If player is muted (mutes applied by RustAdmin) in-game apply user defined Discord Role (eg. Muted Role) true/false - Option, Sync bans with Discord true/false - Option, Sync any number of roles/permission and vice versa between Discord and Umod. eg Discord "Twitch Sub Roles" Oxide "Supporter Roles" Oxide "Regular Role" Discord "Regular Role" Additional. - Discord command to retrieve players Steam ID and in-game name, Admins only. !getid discordname#0000 - if syncing is off but user has linked steam to there discord profile - Discord command to remove/reinstate name syncing for user, Admins only. !namesync discordname#0000 - if syncing is on either remove or reinstate name syncing for that user. Any question let me know or reach out to me on Discord Many Thanks
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Hey TF Crazy, I have a couple "would like to have's" if you think they fit. 24 hours block, would save some UI space making am/pm redundant Server Message in chat when a player attacks any objects protected by the plugin. eg. "You can not raid at this time. You can raid in ##h ##m Because i run my protection from 00:00 - 07:00 i've noticed that i don't get the "A no raid period has begin..." message due to it ticking over to a new day. Anything that can be done...or possibly a couple timed message options just before the no raid period comes in? Loving the plugin though and players love the clean UI! Many Thanks
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Thanks TF. Maybe its due to crossing the day threshold? Tested locally but only by setting times a few mins apart. Our No Raid times are from midnight to 07:00 so when it hit midnight last night i was surprised to see Finished. Appreciate thats a bit of a bastard to test unless it's possible to manipulate the Rust Server time. But if i can provide additional info please do ask. Happy to help with the troubleshooting.
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Hey TF, sorry mate. I might be being an idiot here :X With the following setuip. When it ticks over to the new day it shows finished. It's only when i reload the plugin it shows the timer again }, "• Thursday": { "» All day raid": false, "» No raid all day": false, "» Schedules": [ { "» Start": "08:00", "» End": "00:00" } ] }, "• Friday": { "» All day raid": false, "» No raid all day": false, "» Schedules": [ { "» Start": "08:00", "» End": "00:00" } ] }, And it didn't send a message when the the raiding period ended or when it started. "• Message when raids are allowed": { "» Enabled": true, "» Effect": true }, "• Message when raids are finished": { "» Enabled": true, "» Effect": true }, "• Refresh rate": 1.0 },
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Hey TF Crazy, Thanks for the update. Just been messing around testing the plugin and noticed the fire left behind from Expo Ammo does damage still. Can you take a look when you have a second. All the best,
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Makes sense thank you Sorry, i guess i assumed and should have made my self clear in the other thread. We use it almost in reverse so hide it when raiding is allowed and when it's not we show a count down till it is allow...though on your plugin it would be the time of the no raid and the bar is just a nice added touch and not the count down of the old plugin we used. Though if this is becoming to custom, i'm happy to talk a custom version separately. Example screenshot attached. I'd edited the lang file to show Quiet Hours which is what we call it on the server, so ignore that bit.
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Hey TF Crazy, Thanks for the awesome update. Got a couple of setup questions, to get it how i want. How does the message here work, is it the message sent before the Raid Time starts? Does every X mins means it will update in chat ever X mins or it will send the message X mins before the raid time. "• Message config": { "» Prefix": "<color=#aabf7d>• SERVER</color> <size=18>»</size> <color=#ebd077>Raid Controller</color> : ", "» Icon": 0 }, "• Message before the raid time": { "» Enabled": true, "» Effect": true, "» Every x min": 30 I was kind of hoping to use the plugin in reverse. So the No Raid time would show, along with the red bar reducing. So when raiding is allowed. I'd hide the UI and when raiding isnt allowed it would show the time and the bar reducing. Is that possible in the config?
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Yep, forget it. Way to complicated for what it's worth. Thanks for the reply! Looking forward to the release!
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Hey TF, just had a thought, but i'm assuming it's not possible but figured i'd ask anyway. The time displayed in the UI, is it possible to get that shown in the players timezone? Normally i give all times in UTC, but as you can imagine some find that hard to google
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I'd say only if it's empty. Otherwise you could get around it by placing twig on the base, and if the TC had no wood in it, you'd make it raidable. Unless it only tracked construction by the owner. But maybe it's over complicating things. Nice, can't wait to see the interfaces. This is going to be a very slick upgrade to what i'm running now. Thank you.
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All looks great thank you! One question "Decay base bypass" how is that defined? If a base has some resource and is decaying or if the base has no resource and is decaying? "Select interface (see readme)" intrigued about this one
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Would it be possible to get a plugin that can tell you the history of a signs editors, and the ability to ban players from updating signs. I'm aware Tori1157 has something similar on another site, but it seems it's not been maintained. Many Thanks
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- Allowing people to break things in a base that has tc but no resources? Awesome idea! - Return the munitions, explosives that are detonated outside the raid schedule. Could this be optional? I used something similar before and had a few groups that would just repeatedly c4/rocket either to attract attention or to annoy a base owner. Being able to disable this would be great. Could an option raid limit amount within the raidable hours be possible? Many Thanks
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That's great to hear. some of these have been said by others, but i'd love to see some of these features included in the redesign. TC Access bypass - Allows those with TC access to damage there own base and deployables [Suggested by CashDK] Timezone - Offset ability or an additional UI element to show the time is UTC etc [Suggested by Chinchy] "Raid Time" - Editable text, for instances we refer to it as Quiet Hours rather than No Raiding. Custom Messages - Multiple Messages X amount of time before No Raid starts. Eg "No Raid will begin in 15 mins", "No Raid will begin in 5 mins" etc UI Scale - Being able to adjust the UI scale by % Toggle UI - Command for players to toggle the UI who don't want it on the screen. Default show/hide - "Hide if is/isn't raid time" default on/off as implemented now, but allow a player have it default on/off if they so wish More of a presale question... Persistent through server restarts, if it isnt already? Does the green and reb bars drop as the timer goes down?
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Would love to see this as well, to stop teammates getting trapped in bunkers. Can i also ask is this persistent through server restarts.
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Thanks Krungh, i'm actually already in his Discord. Never thought to check out what it was. I'll assign the role and have a peak
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I've had a look around and i don't believe anything like this exists....if it does sorry for the wasted time. Attack Helicopter Difficulty Tiers - I think it would be useful for giving veteran players more of a challenge while still keeping the vanilla Heli available for regular players. - When the game calls the Attack Heli event it has a configurable chance rating of spawning one of several Tiers of heli. "Tier 1 Chance": 75 "Tier 2 Chance": 25 "Tier 3 Chance": 05 ....etc Or maybe a set number of random spawns during 24hrs "Tier 1 Chance to spawn in a day": Default "Tier 2 Chance to spawn in a day": 6 "Tier 3 Chance to spawn in a day": 2 - Each tier comes with a config* or modifier** for the loot table. - Each tier comes with a config* or modifier** for the heli's dmg, health etc. **modifier, simple x2 x3 etc. Just makes the Heli Dmg, health, rocket amout and loot X amount more. "Health Helicopter health": x3, "Rockets Damage to deal": x3, "Loot List or modifier": x3 "Exclude from modifier": "rifle.l96", etc *config, an actual config for exact figures eg. example "Health - Base health": 10000.0, "Health Main rotor health": 750.0, "Health Tail rotor health": 375.0, "Rockets damage to deal": 175.0, "Rockets Explosion damage to deal": 100.0, "Rockets Explosion radius": 6.0, "Rockets Max rockets": 12, "Loot list modifier": x3 "Exclude from moddifer": "rifle.l96", etc The one question remaining was how to distinguish each tier or heli so a player knew before pulling what heli was out. I'm assuming visual colour changes or additions to the heli are out of scope? If so, a simple chat message when a heli enters the map could be a simple solution gui icon. Yay/Nay on this idea?
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Is it possible to see another players stats? eg /pr playername
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Hi, I'm currently using a modified version of @Birthdates Cupboard Protection. Which works perfectly for the type of server i run. However, with unbreakable TCs we do run into some issues. Some of this has been mitigated with Entity Limiting, but it's not the most ideal solution. What i had in mind was having a configurable amount of TCs that have the protection (for main bases, mutli tc designs) and an amount that act like regular TCs (raid bases, perimeter TCs) For example a player could put down the TC and has the option to have the protection applied to it. Any other TCs can be broken. This this something that is possible? Many Thanks