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aimacak

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Everything posted by aimacak

  1. aimacak

    it seems to just stop

    Hello again, version 1.0.6 has added a fix for TruePVE, so if you wish, you can enable: "Prevent Players From Being Marked Hostile": true, If you have any problems, please let me know.
  2. aimacak

    error

    can you specify why? to send it as a file?
  3. aimacak

    error

    Thank you, then find this method in BossMonster.cs and paste these 2 lines, 1 commented with the standard code, the second is an assumed fix (in my example, the final version that you should get), then restart the plugin. And we just have to watch, regardless of whether there are errors, please write to keep me informed. private object OnEntityTakeDamage(ScientistNPC entity, HitInfo info) { //if (entity == null || info == null) return null; if (entity == null || info == null || entity.net == null) return null; if (_controllers.ContainsKey(entity.net.ID.Value)) {
  4. aimacak

    error

    I talked to the developer, according to this data it is impossible to determine exactly why this error occurred, it can be assumed that some other plugin tried to rename or renamed the Boss, because this is the first time you see this error (and did not find it in the logs for the previous days, if i understand correctly), aggravating the situation.. if you could track at least some pattern, for example, over the past day you will consistently have 1-2 such errors, I could send you a fix in *.cs, then after a day we could check whether these 1-2 errors per day will disappear or not.. Watch the server logs for a while, look for this line in the logs for the previous day - Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster, maybe some kind of system will appear.
  5. aimacak

    No air drop guards.

    The problem is that BetterNpc uses the OnSupplyDropDropped hook, and FancyDrop creates it with code, bypassing this hook, I think the best solution would be to contact the FancyDrop developer to add an API so that AirDrop processing from FancyDrop can be added to BetterNpc, but in theory, this can lead to various situations created by players, which is why BetterNpc are not created when calling AirDrop by a Supply Signal grenade. I will try to discuss this topic with the developer in more detail tomorrow, but in my opinion, there are high chances that he will not want to add compatibility for the above reasons..
  6. aimacak

    error

    Is this the first time you've seen this error? so is this an isolated incident, or maybe she spams sometimes? can you check the logs for today or for previous days?
  7. aimacak

    error

    hmm, thanks, but I think it has something to do with it, because otherwise this problem would be more common, I'll try experimenting with the standard Bradley a little later, because I don't have Bradley Drops..
  8. aimacak

    error

    Could objects from the Bradley Drops plugin have somehow caused damage to the Boss? Maybe the Bradley fell on the Boss, or drove through him, or tried to attack him, maybe something else? Spawn the boss and try to somehow create an interaction between these two plugins and observe from Vanish what is happening, also pay attention to the console, thank you.
  9. aimacak

    error

    Can you send a small portion of other logs before and after this error?
  10. aimacak

    No air drop guards.

    Hello, are you talking specifically about Air Drop from an airplane? can you send your FancyDrop configuration so that I can try to reproduce it for myself?
  11. everything is fine with the procedural map and your data files on my carbon server...
  12. @Mortis Hi, you tried it?
  13. aimacak

    Add Jungle Animals

    Hello, I think support for new animals in BossMonster will be added soon after adding their support to AnimalSpawn, I think it will be 100%, but I can't say anything about the timing, thank you.
  14. Hi again, sorry for long answer, i think its already exist in SkillTree config, yeah? i think that 1.0 - 100%, and 0.5 - 50% "Boss Monster (by KpucTaji) settings": { "Dictionary of boss names and the damage modifier for the MLRS ultimate [Name:Damage multiplier]": { "Clown": 1.0, "Evil": 0.5 } },
  15. aimacak

    error

    Hello, is there any additional information? Who tried to damage the Boss with what and under what circumstances? Can you send the Bosses data files and specify which Boss it was?
  16. aimacak

    ownership option

    Hello again, I apologize for the long wait, your wish is in the plans for the update, I can't say anything about the time of addition, thank you.
  17. @Bear Grills Hello again, and check the directory, there should be an Example.json file there that is attached to the archive with the plugin: carbon/data/BossMonster/CustomMap/ or oxide/data/BossMonster/CustomMap/
  18. aimacak

    Feature Request

    Hello again, a separate block will be added for SkillTree, because it is not an economy and there are additional configuration options for it, if you have something to add to this preliminary configuration option, tell me what it is, thank you. "The amount of economics that is given for killing the boss": { "Economics": 0.0, "Server Rewards (minimum 1)": 0, "IQEconomic (minimum 1)": 0 }, "SkillTree settings":{ "XP": 0.0, "No using modificators in SkillTree [true/false]": false }, "List of monument locations": [],
  19. aimacak

    Bosses leaving their area

    I'm sorry that your proposal wasn't evaluated properly and so much time has passed, we added it to the update plan, I can't promise anything about the implementation time, thank you.
  20. aimacak

    Error

    I realized that we were dealing with the same problem yesterday, and we need to wait for an answer from @Adem, because he got acquainted with yesterday's ticket to one degree or another.
  21. aimacak

    Error

    Hello, please specify exactly which parameter you are talking about, and in more detail, what behavior you expect and what you actually have, I checked just yesterday, and the owner is reset after the specified time of not being in the event area, and if I'm not mistaken, if the convoy starts moving, then the owner is reset only after that time. from the configuration, though, for example, me and another user expected that the owner would reset when the movement starts after ..
  22. aimacak

    it seems to just stop

    It's been added to the plan, but I can't promise anything in terms of timing, thank you.
  23. with default files on carbon i havnt any errors... Check it with default files, make backup, remove BossMonster.json from config folder and remove data/BossMonster folder, upload default files from plugin's archive with save the structure and case of folder names in the archive and on the server, and restart server
  24. oh, I'm sorry, I can't download it, it's fine, can you check it on a regular-sized procedural map, say 3000? because I can't check it in your conditions without a map, and in theory it could also be the cause or maybe you can give me server IP in PM and ill join?
  25. Do you mean when starting the server? And if you reload BossMonster after startup, does it work? Please send the BossMonster configuration file and data folder: carbon/data/BossMonster, I will check it on the local Carbon server.
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