Jump to content

aimacak

Member
  • Posts

    370
  • Joined

  • Last visited

Everything posted by aimacak

  1. aimacak

    Convoy Reforged

    i havent same problem, using true pve, pve mode, "Convoy" (2.3.9) by Adem (0.06s) - Convoy.cs
  2. aimacak

    Npc Spawn

    @Jbird@FoXy I was once given this solution for this
  3. aimacak

    Convoy Reforged

    im sorry, but on screenshot error about NpcHordeRustEdit, why u write in convoy discussion?
  4. aimacak

    Raidable Bases

    yes, just pay attention to this, I don’t use it and I have it set to false "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false,
  5. aimacak

    Raidable Bases

    sorry, @nivex, but may be @Aussie4life mean this (main config)? "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 3, "Medium": 3, "Hard": 3, "Expert": -1, "Nightmare": -1 },
  6. its so sad, good luck, thanks for plugin btw
  7. aimacak

    Convoy Reforged

    This is a crooked generation of maps, so I advise you to inspect the entire road when wiping, at least on a map through rustmaps. It’s better, of course, to do this personally in the game, I doubt that the developer has the ability to adjust the plugin to the crooked generation of Rust.
  8. aimacak

    Convoy Reforged

    i think, that u make error in config, try delete config ang reload plugin
  9. aimacak

    Raidable Bases

    i think, that info about leaderboards save in data, but not logs, so, i think u can cleanup, if you want
  10. aimacak

    Raidable Bases

    dont sure, but i think that edit each base
  11. aimacak

    Raidable Bases

    it all in profiles. about movement inside the base i dont know..
  12. aimacak

    Raidable Bases

    @Raiven_007 i dont have any problems with disapearing, sametimes after restart i see old bases without dome, but i think that its make special for players. But i havent so big bases as you screenshot.
  13. aimacak

    Raidable Bases

    may be so small distanse between bases?
  14. aimacak

    Raidable Bases

    u need turn off require power source in profile and physically make power line in house, then u want use it
  15. aimacak

    MiningFarm

    hi, @CASHR, can you check it, please? thanks NullReferenceException: Object reference not set to an instance of an object. at Oxide.Plugins.MiningFarm+Computer.<Kill>m3 (Oxide.Plugins.MiningFarm+Data p) [0x00000] in <2e397dfedd974893bf3f149e695f2eb4>:0 at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func2[T,TResult] predicate) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.MiningFarm+Computer.Kill () [0x00012] in <2e397dfedd974893bf3f149e695f2eb4>:0 at Oxide.Plugins.MiningFarm+Computer.UpdateFarm (System.Boolean check) [0x0021f] in <2e397dfedd974893bf3f149e695f2eb4>:0 at Oxide.Plugins.MiningFarm+Computer.<StartFarm>m1 () [0x00000] in <2e397dfedd974893bf3f149e695f2eb4>:0 at InvokeHandlerBase1[T].DoTick () [0x00109] in <35f3779fd1d745c5b4dca9167571e5cc>:0 at InvokeHandlerBase1[T].LateUpdate () [0x0000c] in <35f3779fd1d745c5b4dca9167571e5cc>:0
  16. aimacak

    Raidable Bases

    yeah, its true, i tested mace.baseballbat
  17. aimacak

    Shipwreck

    Real time ship crash looks amazing, great plugin, lots of tweaks that will keep getting better and better, thanks Adem
  18. aimacak

    Raidable Bases

    in each profile for each copypaste file (raidbase) "Additional Bases For This Difficulty": { "raideasy1": [ { "Option": "stability", "Value": "true" }, { "Option": "autoheight", "Value": "true" }, { "Option": "height", "Value": "1.0" } ] }, "Paste Options": [
  19. used spawn crates or plugin Shipwreck?
  20. maybe you can track the boxes that appear under water already in the ground, when you enter the spawn heli_crate command in the water, it also floods in the console, mb track the water level during spawn and if the spawn was at a water level < -2, then do not apply on them buoyancy, you would solve both problems at once, thanks
  21. hello, @tacman1981, thanks for your job, but after release Shipwreck i have very very very more flood after start event, can u adaptive this plugin for Shipwreck? thanks a lot Shipwreck plugin
  22. @DAezhello, can u please add electro.furnace and make ability to smelt in 1 slot of furnace more that 1 of each item? thanks a lot
  23. I'm not strong enough to change the position of the box myself I don't understand the positioning system, thanks
  24. @CrazyRust hello, is it possible to spawn boxes in the depths of the RT? I think that due to the easy accessibility, no one will pass the RT itself, but this should be the main task of the plugin - to force the player to pass the RT, right? Thank you. and please fix the permission (missilesiloevent.admin), I fixed it myself, but it would be better if it was an official fix.
  25. aimacak

    Convoy Reforged

    what about this option? "The event will not end if there are players nearby [true/false]"
1.7m

Downloads

Total number of downloads.

7.8k

Customers

Total customers served.

118.4k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.