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Covfefe

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Everything posted by Covfefe

  1. Covfefe

    Request: Disable /remove

    I understand now. The issue for my server is we have bases in kits, and with entity owners true, they cannot edit the spawned bases from kits with /remove, since it doesn't register them as the entity owner, it just gives them TC which is why I need entity owners false and TC true, but then that allows players to /remove event structures like raidable bases (which they patched with a list of configurable commands we can block) This is the feature I'm requesting for future versions of WaterEvent so I can enable the plugin again. Thank you.
  2. Covfefe

    Request: Disable /remove

    So not possible?
  3. Covfefe

    Request: Disable /remove

    Many servers need that option on so team mates with TC can edit the same base. Mine included.
  4. I only want npcs, animals, raidable bases plugin to get damaged.
    THIS should be one of those $50 plugins. SO MUCH WORK went into this for it to work flawlessly. My players absolutely love these skill trees. Looks much better than any other skill tree type plugins plus it has constant updates to support many other plugins
  5. What button drops bombs? Does this support PVE? I don't want players to damage other players and their buildings.
  6. Covfefe

    Custom Portals

    Anyones portals breaking after server restart or plugin reload?
  7. Covfefe

    Config Confusion

    I'm so confused because they seem redundant. I came from SkipNight UI and I just want the voting to last 5 minutes, start at 20:00 and that's it. Can you show me how my config should look like?
  8. Covfefe

    Custom Portals

    Does anyone know if this works with CopyPaste and kits?
  9. Covfefe

    Config Confusion

    That won't interfere with Voting Time?
  10. Covfefe

    Config Confusion

    How should my settings look like if I want voting window to last 5 minutes, night time to last 10 minutes and voting to start at 20:00? This part is very confusing: "Time until which hour the voting will take place (time to check)": Does that mean it stops at that hour? This is my current config and I feel like the voting UI disappears too fast: { "Time Settings": { "Day Start": "08:00", "Night Start": "20:00", "Voting time": 300, "Voting start time (time to check)": "20:00", "Time until which hour the voting will take place (time to check)": "23:00", "Time after voting (to which the night passes)": "08:00", "Fast skip the night": false, "Length of the night (minutes)": 10.0, "Length of the FAST night (minutes)": 10.0, "Length of the day (minutes)": 60.0, "Night with a full moon": true, "Full Moon Dates": [ "2024-01-25T00:00:00", "2024-02-24T00:00:00", "2024-03-25T00:00:00", "2024-04-23T00:00:00", "2024-05-23T00:00:00", "2024-06-21T00:00:00", "2024-07-21T00:00:00", "2024-08-19T00:00:00", "2024-09-17T00:00:00", "2024-10-17T00:00:00", "2024-11-15T00:00:00", "2024-12-15T00:00:00" ] }, "UI Settings": { "Type of initial display (true - collapsed, false - expanded)": true, "Destroy Time": 5.0, "Show Image?": true, "Image": "https://i.imgur.com/uNSAY42.png", "Image Width": 42.0, "Image Height": 33.0, "Image Up Indent": 16.0, "Left Indent": 212.0, "Bottom Indent": 16.0, "Width": 178.0, "Height for default version": 82.0, "Height for unfolded version": 184.0, "Background Color": { "HEX": "#F8EBE3", "Opacity (0 - 100)": 4.0 },
  11. Ever since this has been changed to distance from center of the map, my players have to fly all over the perimeter of the land to get /buyraid to work. It's like it's still stuck on whatever short distance I had it before. I even set the distance from center of the map to 9999 and it still can't find spawns unless players fly around typing /buyraid
  12. Ever since this has been changed to distance from center of the map, my players have to fly all over the perimeter of the land to get /buyraid to work. It's like it's still stuck on whatever short distance I had it before. I even set the distance from center of the map to 9999 and it still can't find spawns unless players fly around typing /buyraid
  13. Covfefe

    Team Fix

    Is this still working for you guys? I've had many players lose their team after reboot.
  14. Covfefe

    Request: Disable /remove

    Just discovered players removing the doors to get in with RemoverTool. Was wondering if you could disable the use of RemoverTool like how raidable bases blocks it. I think they just give you a configurable list of commands you want to block
  15. How do I add the new caboose to the train? I tried traincaboose and traincaboose.entity but the armored train keeps despawning saying "[ArmoredTrain] Wagon configuration not found!"
  16. Covfefe

    Kong: Skull Island

    god damn it, i thought it came with betternpc.cs, that's 30 extra dollars! I already use botrespawn Why couldn't you make them spawn at custom monuments without plugins like all the other custom maps? Can you add support for botrespawn since most people are already using that?
  17. Covfefe

    Kong: Skull Island

    BetterNpc folder just goes straight into oxide/data ?
  18. Covfefe

    Fire Stones

    How much fps would I lose if I set every single node to have fire?
  19. Covfefe

    Monsters Land

    It was causing a huge fps drop on my server. Are they not dormant?
  20. Covfefe

    Monsters Land

    These custom monument scarecrows are killing each other non stop and also dying to fences and pointy stuff
  21. Yeah, it changes to player model
  22. If players don’t fill out the name details then they are stuck with the default name from the config. Even days after I removed this plugin. Can you add an option to just disable the character details panel?
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