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Everything posted by Watcher
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Did you use these settings? "Route Settings": { "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 1, "Minimum road length": 200, "List of excluded roads (/convoyroadblock)": [], "Setting up the standard route type": { "If there is a ring road on the map, then the convoy will always spawn here": true
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I bought the map Primewa Island from Shemov, the map gives log files of 10 to 30 mb with the fault: Failed to create agent because it is not close enough to the NavMesh. So this map need to be fixt ! The log is a startup log without plugins. The map is great, but with these faults it a wasted of money! Theres also a fault in the harbor on M2 you just fall through the water on to the bottom log.txt
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- 5 comments
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- #rust custom
- #custom map
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(and 6 more)
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- 1,362 comments
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- #leveling
- #progression
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- 210 comments
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- 210 comments
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Same console message on my server. Failed to call hook 'OnHelicopterDropCrate' on plugin 'BetterNpc v1.3.1' (KeyNotFoundException: The given key 'CH47' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.BetterNpc.OnHelicopterDropCrate (CH47HelicopterAIController ai) [0x00000] in <fcdde344e7de45a8ae116425712e561f>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007f6] in <fcdde344e7de45a8ae116425712e561f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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I hope that you are ok! Is it possible to give a reaction please!
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Can you please fix this: StackModifier.cs Regel 2050: _harmony.UnpatchAll(_harmony.Id); It conflict ( unpatch) with some of my other plugins.
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- 1,362 comments
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- 1
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- #leveling
- #progression
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Error while compiling SkillTree: 'OreResourceEntity' does not contain a definition for '_hotSpot' and no accessible extension method '_hotSpot' accepting a first argument of type 'OreResourceEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 4465, Pos: 21
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the server was updated to the latest rust version
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When the dropped Sientists from the CH47 reach the ground they are instantly dead.
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- 1,362 comments
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- 1
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- #leveling
- #progression
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Data file: "Fireworks Presets": [ { "Preset Name": "2024", "Enable [true/false]": true, "Color (r, g, b)": "(1, 0, 0)", "Coordinates for the drawing":
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Yes i understand, you are doing a great job, i don't blame your plugin in any way, but when i put your plugin in and its on top on my server with hook time, i doesn't fit my server. Its not the fault of your plugin its a combination of them all. "Plugins Report": [ "MonumentLock (1.8.9) Total Hook Time = 305.429739", "TugMe (1.2.2) Total Hook Time = 170.57893", "RaidableBases (2.9.8) Total Hook Time = 108.727269", "TruePVE (2.2.4) Total Hook Time = 101.080151", "SkillTree (1.5.7) (Total Hook Time = 54.21837",
- 177 comments
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- 1
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- #monuments lock
- #lock monument
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The load of your plugin isn't effected by other plugins, you just create a kind of PVEmode what other plugins also use but i used your plugin only for the regular oils and cargo. And i noticed that your plugin doesn't work for the Heavy Oil and Heavy Cargo plugin. But thank you for your work, it sadly doesn't fit my server yet.
- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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