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Lighted Shadows's Achievements
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Version 1.0.3
4 downloads
Name: FoodMartCv001 Size: Small Loot placed: No Nobuild Placed: No Puzzle: No Note: some minor adjustments may be needed to suit your splat and terrain masks. FoodMartC is a small - med point of interest with no loot, puzzle, alpha, or volumes installed. I design my prefabs for use on my own server where I use my own style, ascetics, theme, and custom loot/npc spawner. For this reason you will find no volumes, npc spawn points, or loot spawn points. I also keep clutter, additional items like trash, bottle, miss. décor, and things like aging (vines, excessive grass, clutter) to a minimum or non at all. I leave it to the admin installing this on their map to add the loot and additional décor to suit the server they run rather than force my ideology upon them. If you find an issue post in the discussion, support, or contact me on CF or discord Lighted Shadows#6590$3.99 -
- 23 comments
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Can you make an option it add custom GPS in a config? example UseCustomPOS: true CustomePos: POS1, POS2, POS3 with the POS being absolute to the map not referenced to the outpost We have been using this and it has become a staple on our large map. We have come to the point that we want to ask for a small change before we make a review. We do not use Rust Outpost or bandit camp any more. We replaced Outpost with a new custom monument that we have combined bandit camp into. As a result to get this to still work we had to place an outpost under the new custom Outpost and edit the .cs vectors to make it spawn +500 to values. We hate to have to mess with the plugin core or use work arounds to get this to work.
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The Ai is not like Vanilla Rust. I find that you need to adjust settings per NPC based on what behavior you desire. Mixing Requires line of sight, Roam range, vision range, chase range, etc in different ways and environments will yield different behavior. My airfield setting result in no agro unless you get into airfield. At the same time the guys in the hangars will not even leave the hanger to chase you. One sniper in tower 12 will pick you off at 250M DeadEye.
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Failed to call hook 'OnNewSave' on plugin 'WelcomePanel v3.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel.OnNewSave () [0x00016] in <f9da1d05f5fb4d4fb093dd7f9ad2dfa3>:0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004e2] in <f9da1d05f5fb4d4fb093dd7f9ad2dfa3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
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Custom maps To use Custom Portals on your map you need to place any prefab and create a custom prefab from it. Name it CustomPortals.<portal name> 2 portals with the same name will link. 1) Attach perm from portal manager once in game? 2) Possible to make it auto set a perm for a prefab I placed on the map? 3) If 1) is the way will it persist over wipe. Don't want to have to setup perms on every portal every time I wipe map. 4) No matter how I turn the Prefab in RustEdit the door keep always facing N-S. Thanks in advance, Customer
- 103 comments
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Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: DeployableCore - True (Boolean), PropertyBuying (False (Boolean)) Could be a conflict with another Plugin however I have no plugin called DeployableCore. Is DeployableCore Rust Default. I have placed a Zone from Zone Manager around the area set to nodecay as the hotel rooms are to close to have a TC and still allow players to place items once the buy the room.
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So before I buy. Do you have to have a TC? I am looking for a way to make a Hotel on a safe zone. I have been using Zone Manager and using its permission flag handed out by a quest, but its not good if your want to have your Rust girlfriend over for dinner. This seams much cooler of a process. Picture a 4 floor Brownstone Building in outpost with 4 doors. 1 TC would lock out all the floors. I know there are other hotel plugins but none that work like this.