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Showing results for tags 'effect'.
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Version 1.0.0
3 downloads
Preview Video NoFallDamagePlus is an innovative plugin designed for Rust that allows players to reduce fall damage based on permissions while also triggering unique effects and sounds when fall damage occurs. This plugin enhances gameplay by providing customizable fall damage management, enabling a more enjoyable experience for players. Perfect For PVE & PVP Servers Features: Dynamic Fall Damage Reduction: Players can reduce fall damage based on specific permissions, allowing for a tailored experience. Custom Effects: Trigger a variety of visual and sound effects upon taking fall damage, enhancing the immersive experience in the game. Configurable Effect Range: Admins can adjust the distance from which effects can be seen by other players, allowing for better management of visual clutter. Statistics Tracking: Keep track of fall damage taken, total damage negated, and average fall damage per player. Message Toggling: Players can enable or disable message notifications for fall damage interactions, providing greater control over in-game notifications. How to Use: Installation: Download the NoFallDamagePlus plugin file and place it in the oxide/plugins directory on your Rust server. Ensure the plugin is loaded correctly by checking the server logs for any errors. Configuration: Modify the NoFallDamagePlus.json file in the oxide/config directory to customize damage reduction percentages, effect ranges, and other settings to suit your server's needs. Permissions can be set up using the Oxide permissions system. Permissions: Players will need specific permissions to access fall damage reduction and effects. Use the following commands to assign permissions: Or you can add permissions to players or groups with the plugin PermissionManager Use Permissions: oxide.grant <player> nofalldamageplus.nodamage - Grants complete fall damage immunity. oxide.grant <player> nofalldamageplus.reduce10 - Grants 10% damage reduction. oxide.grant <player> nofalldamageplus.reduce20 - Grants 20% damage reduction. oxide.grant <player> nofalldamageplus.reduce30 - Grants 30% damage reduction. oxide.grant <player> nofalldamageplus.reduce40 - Grants 40% damage reduction. oxide.grant <player> nofalldamageplus.reduce50 - Grants 50% damage reduction. oxide.grant <player> nofalldamageplus.reduce60 - Grants 60% damage reduction. oxide.grant <player> nofalldamageplus.reduce70 - Grants 70% damage reduction. oxide.grant <player> nofalldamageplus.reduce80 - Grants 80% damage reduction. oxide.grant <player> nofalldamageplus.reduce90 - Grants 90% damage reduction. Effect Permissions: Players must also have the respective effect permission to trigger the associated effect when taking fall damage. oxide.grant <player> nofalldamageplus.z.EffectGoldenStars - Grants permission to trigger the Golden Stars effect. oxide.grant <player> nofalldamageplus.z.EffectFire - Grants permission to trigger the Fire effect. oxide.grant <player> nofalldamageplus.z.EffectExplosion - Grants permission to trigger the Explosion effect. oxide.grant <player> nofalldamageplus.z.EffectWater - Grants permission to trigger the Water effect. oxide.grant <player> nofalldamageplus.z.EffectRichochet - Grants permission to trigger the Ricochet effect. oxide.grant <player> nofalldamageplus.z.EffectSurvey - Grants permission to trigger the Survey effect. oxide.grant <player> nofalldamageplus.z.EffectWater - Grants permission to trigger the Water Splash effect. oxide.grant <player> nofalldamageplus.z.SoundEffectBearTrap - Grants permission to trigger the Bear Trap Fire effect. oxide.grant <player> nofalldamageplus.z.EffectDig - Grants permission to trigger the Digging effect. oxide.grant <player> nofalldamageplus.z.EffectSpawn - Grants permission to trigger the Barricade Spawn effect. oxide.grant <player> nofalldamageplus.z.EffectExplosion1 - Grants permission to trigger Explosion Effect 1. oxide.grant <player> nofalldamageplus.z.EffectExplosion2 - Grants permission to trigger Explosion Effect 2. oxide.grant <player> nofalldamageplus.z.EffectExplosion3 - Grants permission to trigger Explosion Effect 3. oxide.grant <player> nofalldamageplus.z.EffectWaterExplosion - Grants permission to trigger Water Bomb Explosion. oxide.grant <player> nofalldamageplus.z.EffectFire1 - Grants permission to trigger Fire Effect 1. oxide.grant <player> nofalldamageplus.z.EffectFire2 - Grants permission to trigger Fire Effect 2. oxide.grant <player> nofalldamageplus.z.EffectFire3 - Grants permission to trigger Fire Effect 3. oxide.grant <player> nofalldamageplus.z.EffectFire4 - Grants permission to trigger Fire Effect 4. oxide.grant <player> nofalldamageplus.z.EffectRockSpawn - Grants permission to trigger the Rock Spawn effect. oxide.grant <player> nofalldamageplus.z.EffectBlood - Grants permission to trigger the Blood effect. oxide.grant <player> nofalldamageplus.z.SoundEffectHowl - Grants permission to trigger the Howl sound effect. oxide.grant <player> nofalldamageplus.z.SoundEffectHurt - Grants permission to trigger the Hurt sound effect. oxide.grant <player> nofalldamageplus.z.EffectUpgradeMetal - Grants permission to trigger the Metal Upgrade effect. oxide.grant <player> nofalldamageplus.z.EffectUpgradeStone - Grants permission to trigger the Stone Upgrade effect. oxide.grant <player> nofalldamageplus.z.EffectUpgradeToptier - Grants permission to trigger the Top-tier Upgrade effect. oxide.grant <player> nofalldamageplus.z.EffectUpgradeWood - Grants permission to trigger the Wood Upgrade effect. oxide.grant <player> nofalldamageplus.z.EffectBulletExplosion - Grants permission to trigger the Bullet Explosion effect. oxide.grant <player> nofalldamageplus.z.EffectBulletFire - Grants permission to trigger the Bullet Fire effect. oxide.grant <player> nofalldamageplus.z.EffectDigSiteExplosion - Grants permission to trigger the Dig Site Explosion effect. oxide.grant <player> nofalldamageplus.z.EffectSand - Grants permission to trigger the Sand effect. oxide.grant <player> nofalldamageplus.z.EffectMissingCubes - Grants permission to trigger the MissingCube effect. Commands: /fallstats - Displays the total fall damage taken, average damage per fall, and fall count. /fallnegatedstats - Shows total negated fall damage, average damage negated per fall, and fall count. /fallnoti - Toggles message notifications related to fall damage on and off. /fallhelp - Displays help information about the plugin. Effect List: The following effects can be triggered based on player permissions when they hit the ground from falling: Golden Stars Effect Fire Effect Explosion Effect Water Effect Ricochet Effect Survey Effect Water Splash Effect Bear Trap Fire Effect Digging Effect Barricade Spawn Effect Explosion Effect 1 Explosion Effect 2 Explosion Effect 3 Water Bomb Explosion Effect Gas Explosion Effect Fire V2 Effect Fire V3 Effect Fire Explosion Effect Ore Break Effect Bloodspurt Effect Howl Sound Effect Hurt Sound Effect Metal Upgrade Effect Stone Upgrade Effect Top-tier Upgrade Effect Wood Upgrade Effect Bullet Explosion Effect Bullet Fire Effect Dig Site Explosion Effect Sand Effect Plugins By Duff https://discord.gg/2KBPH7hXb7$6.99 -
Version 1.0.1
22 downloads
Will you be willing to give your life to find fortune? IT CONTAINS: H1Z1 Lab is an experimental laboratory with various puzzles to solve. It contains Zombies, NPC, traps, puzzles and an original crystal box in which you will get two hackable oil rig crates, plus extra loot of elite crates. VIDEO DEMO:$12.90-
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Tagged with:
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- #tesla laboratory
- #sparks
- #particles
- #effect
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Version 0.1.8
82 downloads
GUI and sound announcements for online teammates. Announcements about teammates who have connected, disconnected, been wounded or killed while sleeping. Additionally, announcements from the team leader, in Team chat channel using "!" as a first char. { "Chat command": "teama", "Is it worth enabling GameTips for messages?": true, "Is it worth enabling leader's group announcements?": true, "Is it worth enabling sound announcements?": true, "Radius within which a wounded ally notification is received": 100.0, "Radius within which a sound effect is triggered when an ally is wounded": 50.0, "Sound effect triggered when an ally is wounded": "assets/bundled/prefabs/fx/player/beartrap_scream.prefab", "Notification settings for each type": [ { "Notification type. Do not touch this parameter": "Connected", "Language_Key": "MsgPlayerConnected", "Duration": 6.0, "Main_Color": "#4F6133", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5Q9rxNO.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#8CBA42", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#8CBA42", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/chatter.prefab" }, { "Notification type. Do not touch this parameter": "Disconnected", "Language_Key": "MsgPlayerDisconnected", "Duration": 6.0, "Main_Color": "#BF3B26", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/5Q9rxNO.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFD173", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFD173", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/death.prefab" }, { "Notification type. Do not touch this parameter": "LeaderAnnounce", "Language_Key": "", "Duration": 6.0, "Main_Color": "#216699", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/RSaRsp0.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#82C7F5", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#82C7F5", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/aggro.prefab" }, { "Notification type. Do not touch this parameter": "WoundedDistance", "Language_Key": "MsgPlayerWoundedDistance", "Duration": 6.0, "Main_Color": "#FFC21A", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/jMAs33v.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/takecover.prefab" }, { "Notification type. Do not touch this parameter": "WoundedGrid", "Language_Key": "MsgPlayerWoundedGrid", "Duration": 6.0, "Main_Color": "#FFC21A", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/jMAs33v.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/takecover.prefab" }, { "Notification type. Do not touch this parameter": "DeadWhileSleeping", "Language_Key": "MsgPlayerDeadWhileSleeping", "Duration": 6.0, "Main_Color": "#FFC21A", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/gwk73Tk.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/responddeath.prefab" }, { "Notification type. Do not touch this parameter": "Banned", "Language_Key": "MsgPlayerBanned", "Duration": 6.0, "Main_Color": "#BF3B26", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://i.imgur.com/8WsmOMo.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFD173", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFD173", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/missions/effects/mission_failed.prefab" } ], "Version": { "Major": 0, "Minor": 1, "Patch": 8 } } EN: { "MsgPlayerConnected": "Your teammate {0} has been connected!", "MsgPlayerDisconnected": "Your teammate {0} has been disconnected!", "MsgPlayerWoundedDistance": "Your teammate {0} was wounded by {1}!\nHe is {2} meters away from you.", "MsgPlayerWoundedGrid": "Your teammate {0} was wounded by {1} at {2}!", "MsgPlayerDeadWhileSleeping": "Your teammate {0} was killed by {1} while he was sleeping at {2}!", "MsgPlayerBanned": "Your teammate {0} has been banned!\nReason: {1}.", "MsgEmptyTeam": "There is only you in your team!", "MsgNotLeader": "Only the team leader can send announcements!", "MsgOfflineMates": "All your teammates are offline!", "MsgEnableSound": "Sound notifications are enabled!", "MsgDisableSound": "Sound notifications are disabled!", "MsgEnableConnected": "Team mates connection notifications are enabled!", "MsgDisableConnected": "Team mates connection notifications are disabled!", "MsgEnableDisconnected": "Team mates disconnection notifications are enabled!", "MsgDisableDisconnected": "Team mates disconnection notifications are disabled!", "MsgEnableWounded": "Team mates wounded notifications are enabled!", "MsgDisableWounded": "Team mates wounded notifications are disabled!", "MsgEnableDeath": "Team mates sleeping kill notifications are enabled!", "MsgDisableDeath": "Team mates sleeping kill notifications are disabled!", "MsgEnableAll": "All team mates notifications are enabled!", "MsgDisableAll": "All team mates notifications are disabled!", "MsgKillerUnknown": "Unknown", "bear": "Bear", "polarbear": "PolarBear", "wolf": "Wolf", "stag": "Stag", "boar": "Boar", "chicken": "Chicken", "horse": "Horse", "simpleshark": "Shark", "patrolhelicopter": "Patrol Heli", "bradleyapc": "Bradley APC", "scientistnpc_arena": "Scientist", "scientistnpc_cargo": "Cargo Scientist", "scientistnpc_cargo_turret_any": "Cargo Scientist", "scientistnpc_cargo_turret_lr300": "Cargo Scientist", "scientistnpc_ch47_gunner": "Chinook Scientist", "scientistnpc_excavator": "Excavator Scientist", "scientistnpc_full_any": "Scientist", "scientistnpc_full_lr300": "Scientist", "scientistnpc_full_mp5": "Scientist", "scientistnpc_full_pistol": "Scientist", "scientistnpc_full_shotgun": "Scientist", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_junkpile_pistol": "Road Scientist", "scientistnpc_oilrig": "Oilrig Scientist", "scientistnpc_patrol": "Patrol Scientist", "scientistnpc_peacekeeper": "Peacekeeper Scientist", "scientistnpc_roam": "Roam Scientist", "scientistnpc_roam_nvg_variant": "Roam NVG Scientist", "scientistnpc_roamtethered": "Roam Scientist" } RU: { "MsgPlayerConnected": "Ваш союзник {0} подключился!", "MsgPlayerDisconnected": "Ваш союзник {0} отключился!", "MsgPlayerWoundedDistance": "Вашего союзника {0} серьезно ранил {1}!\nОн в {2} метрах от вас.", "MsgPlayerWoundedGrid": "Вашего союзника {0} серьезно ранил {1} в {2}!", "MsgPlayerDeadWhileSleeping": "Вашего союзника {0} убил {1}, пока тот спал в {2}!", "MsgPlayerBanned": "Ваш союзник {0} был заблокирован!\nПричина: {1}.", "MsgEmptyTeam": "У тебя нет союзников!", "MsgNotLeader": "Только лидер группы может отправлять объявления!", "MsgOfflineMates": "Все ваши союзники не в сети!", "MsgEnableSound": "Звуковые уведомления включены!", "MsgDisableSound": "Звуковые уведомления выключены!", "MsgEnableConnected": "Оповещение о подключении союзников включено!", "MsgDisableConnected": "Оповещение о подключении союзников выключено!", "MsgEnableDisconnected": "Оповещение об отключении союзников включено!", "MsgDisableDisconnected": "Оповещение об отключении союзников выключено!", "MsgEnableWounded": "Оповещение о ранении союзников включено!", "MsgDisableWounded": "Оповещение о ранении союзников выключено!", "MsgEnableDeath": "Оповещение о смерти во сне союзников включено!", "MsgDisableDeath": "Оповещение о смерти во сне союзников выключено!", "MsgEnableAll": "Все оповещения о состоянии союзников включены!", "MsgDisableAll": "Все оповещения о состоянии союзников выключены!", "MsgKillerUnknown": "Неизвестный", "bear": "Медведь", "polarbear": "Полярный медведь", "wolf": "Волк", "stag": "Олень", "boar": "Кабан", "chicken": "Курица", "horse": "Лошадь", "simpleshark": "Акула", "patrolhelicopter": "Патрульный вертолет", "bradleyapc": "Танк", "scientistnpc_arena": "Ученый", "scientistnpc_cargo": "Защитник карго", "scientistnpc_cargo_turret_any": "Защитник карго", "scientistnpc_cargo_turret_lr300": "Защитник карго", "scientistnpc_ch47_gunner": "Защитник чинука", "scientistnpc_excavator": "Защитник экскаватора", "scientistnpc_full_any": "Ученый", "scientistnpc_full_lr300": "Ученый", "scientistnpc_full_mp5": "Ученый", "scientistnpc_full_pistol": "Ученый", "scientistnpc_full_shotgun": "Ученый", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_junkpile_pistol": "Road Scientist", "scientistnpc_oilrig": "Oilrig Scientist", "scientistnpc_patrol": "Patrol Scientist", "scientistnpc_peacekeeper": "Peacekeeper Scientist", "scientistnpc_roam": "Roam Scientist", "scientistnpc_roam_nvg_variant": "Roam NVG Scientist", "scientistnpc_roamtethered": "Roam Scientist" } con - Personal enabling/disabling connected announcement; dis - Personal enabling/disabling disconnected announcement; wound - Personal enabling/disabling wounded announcement; death - Personal enabling/disabling sleeper's death announcement; sound - Personal enabling/disabling sound effects; all - Personal enabling all announcements; clear - Personal disabling all announcements(except leader and ban announces). Example: /teama con$3.99 -
Version 2.0.0
662 downloads
Description: The NoEffects plugin allows players with the appropriate permissions to disable certain environmental effects. Players who have the appropriate rights are not affected by the effects.These include bleeding, frostbite, overheating, wetness, radiation Features: - Stop bleeding: Players with the authorization cannot suffer bleeding. - Protection from cold: Temperatures below 35°C are raised to 35°C to prevent frostbite. - Protection from heat: Temperatures above 39°C are reduced to 39°C to prevent overheating. - Keep dry: Wetness is completely removed, keeping the player dry. - Radiation protection: Players are protected from radiation, both radiation levels and radiation poisoning are set to zero. (Currently defective) Permission: Each effect can be controlled individually by authorizations that are assigned according to the noeffects.[effect] scheme. For example noeffects.bleeding noeffects.freezing noeffects.overheating noeffects.wet noeffects.radiation //Currently defective load, run, enjoyFree- 12 comments
- 5 reviews
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Version 1.0.8
188 downloads
Death effects is a plugin that adds different effects when a player, npc or animal dies. The effects are customizable and it is easy to add your own via the configuration. The plugin comes with 99 unique death effects! There is no permissions or commands required, simply add it to your server, configure the trigger entities and the effects that you would like enabled/disabled! Players with the deatheffects.select permission can now select the effects that they want to trigger when they kill something. A random effect from their chosen effects will be selected each time. Only effects that are enabled in the config can be selected. Command: /deatheffects Chat command deatheffects - brings up the ui. detoggle - toggles effects on/off detoggleclient - toggles the effects to be server-side/client-side Permission deatheffects.select - allows the player to use the UI. deatheffects.use - required to trigger a death effect Effects table 0: EffectSpawn, 1: EffectStack, 2: EffectCircle, 3: EffectSpiral, 4: PrefabSpawn, 5: PrefabStack, 6: PrefabCircle, 7: PrefabElectrical, 8: ItemStack Default effects spiral underwater explosion spiral dig spiral gold egg open spiral gold bag open spiral egg explode spiral splash spiral tree bonus spiral tree marking spiral codelock fail spiral bradley shell explosion spiral reskin effect spiral plug effect spiral blood effect spiral landmine circle underwater explosion circle dig circle gold egg open circle gold bag open circle egg explode circle splash circle tree bonus circle mlrs explosion circle kayak splash circle tree marking circle crossbreed blue circle crossbreed yellow circle 40mm explosion circle code lock fail circle bradley shell explosion circle sam launch circle reskin effect circle blood effect circle landmine stacked underwater explosion stacked dig stacked car collision stacked underwater fireball stacked tree impact stacked tree marking stacked train barricade stacked splash stacked mrls backfire stacked mrls explosion stacked 40mm explosion stacked codelock fail stacked gold egg open stacked gold bag open stacked egg explode stacked ore finished stacked bradley shell explosion stacked reskin effect stacked blood effect stacked landmine single underwater explosion single dig single car collision single crossbreed blue single crossbreed yellow single underwater fireball single tree impact single train barricade single splash single debris single airburst single mrls backfire single mrls explosion single 40mm explosion single gold egg open single gold bag open single egg explode single junk despawn single bradley explosion single bradley shell explosion single heli rocket explosion single heli rocket explosion 2 single sam launch single c4 launch single reskin effect single grenade explosion single scream single landmine single stone gravestone single wood gravestone single chicken single skull spike candle single skull spike pumpkin single skull spike skulls single fireball single beach parasol single firecrackers stacked chicken stacked firecrackers circle skull spike candle circle skull spike skulls discoball teslacoil siren light siren light orange item stack skulls Config example: https://pastebin.com/BPUV9PvA$9.99 -
Version 1.0.5
63 downloads
Features: Effect occurs when firing Chance Effect List: [EffectList] have any ideas to add, I'll keep them in mind! Effect does not occur when ricocheting Config: { "Effect Apply (skin = true, name = false)": true, "Activate NPC Gun Effect": false, "Effect Settings": { "Effect1": { "Hit Effect (null = notting)": [ "assets/prefabs/locks/keypad/effects/lock.code.shock.prefab" ], "Hit Effect Chance (1.0 = always-on)": 1, "Allow Skin List": [ "1234" ] }, "Effect2": { "Hit Effect (null = notting)": [ "assets/bundled/prefabs/fx/dig_effect.prefab" ], "Hit Effect Chance (1.0 = always-on)": 1, "Allow Skin List": [ "1234" ] }, "Effect3": { "Hit Effect (null = notting)": [ "assets/bundled/prefabs/fx/dig_effect.prefab" ], "Hit Effect Chance (1.0 = always-on)": 1, "Allow Skin List": [ "1234" ] } }, "Version": { "Major": 1, "Minor": 0, "Patch": 3 } } Exmple Config : [Config]$4.99 -
Version 1.0.0
1 download
Car Wreck prefab with nice details around the car. Smoke, blinking electronics inside the car and Light effects Best to use with your monuments or place at some cool places like Outpost. including masks: height, splat, biome, topology and alpha contains: 1 normal crate spawner total entities: 17$4.99 -
Version 1.0.2
32 downloads
English: Add a spectacular display to your Rust server with the RocketDeath plugin! This unique plugin brings an explosive touch to your server by triggering an impressive firework rockets show when a player dies. Features: Automatic Rocket Show: When a player with the "rocketdeath.use" permission dies, the plugin automatically triggers a firework rocket show starting at the location of the death. Customizable Number of Rockets: The number of rockets fired upon a death can be easily changed through the configuration file. By default, it's set to 3 rockets per death. Simple Permission Management: Use the "rocketdeath.use" permission to control which players can trigger the rocket show upon their death. Flares for Visual Effects: In addition to rockets, flares are also deployed at the location of the death, creating a more vibrant and captivating light show. Give your server a unique touch with the RocketDeath plugin and provide your players with an unforgettable gaming experience! Get the RocketDeath plugin today and light up the sky! -------------------------- Deutsch: Verleihen Sie Ihrem Rust-Server mit dem RocketDeath-Plugin eine spektakuläre Darstellung! Dieses einzigartige Plugin verleiht Ihrem Server eine explosive Note, indem es beim Tod eines Spielers eine beeindruckende Feuerwerk-Raketen-Show auslöst. Funktionen: Automatische Raketen-Show: Wenn ein Spieler mit der Berechtigung "rocketdeath.use" stirbt, löst das Plugin automatisch eine Feuerwerk-Raketen-Show an der Stelle des Todes aus. Anpassbare Anzahl von Raketen: Die Anzahl der beim Tod abgefeuerten Raketen kann leicht über die Konfigurationsdatei geändert werden. Standardmäßig sind es 3 Raketen pro Tod. Einfaches Berechtigungsmanagement: Verwenden Sie die Berechtigung "rocketdeath.use", um zu kontrollieren, welche Spieler die Raketen-Show bei ihrem Tod auslösen können. Leuchtkörper für visuelle Effekte: Zusätzlich zu Raketen werden auch Leuchtkörper an der Stelle des Todes eingesetzt, um eine lebendigere und fesselnde Lichtshow zu erzeugen. Verleihen Sie Ihrem Server mit dem RocketDeath-Plugin eine einzigartige Note und bieten Sie Ihren Spielern ein unvergessliches Spielerlebnis! Holen Sie sich noch heute das RocketDeath-Plugin und lassen Sie den Himmel erleuchten!$6.50 -
Version 1.0.0
476 downloads
Player Effects is simple plugin that adds effect trails to the player. Permissions playereffects.use Commands /pe 0 or disable - disable effect /pe 1 or particles - particles /pe 2 or smoke - smoke /pe 3 or fire - fire /pe help - available commands Localization { "NoPerm": "You don't have permissions", "Invalid": "Invalid syntax!\\nType /pe help", "Disable": "Effect has been disabled", "Effect1": "Effect <color=#a8a6a6>'particles'</color> has been activated", "Effect2": "Effect <color=#a8a6a6>'smoke'</color> has been activated", "Effect3": "Effect <color=#a8a6a6>'fire'</color> has been activated", "Help": "<size=16><color=#3498db>Player Effects</color></size>\\n<color=#a8a6a6>/pe 0 or disable</color> - disable effect\\n<color=#a8a6a6>/pe 1 or particles</color> - particles effect\\n<color=#a8a6a6>/pe 2 or smoke</color> - smoke effect\\n<color=#a8a6a6>/pe 3 or fire</color> - fire effect" }Free