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Reels
Everything posted by Friendly Factions
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- 6 comments
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[HarmonyLoader] Couldn't unload mod 'RecyclerSpeed': not loaded [HarmonyLoader com.facepunch.rust_dedicated.RecyclerSpeed] Loading from /home/container/RustDedicated_Data/../HarmonyMods/RecyclerSpeed.dll [HarmonyLoader RecyclerSpeed] Failed to patch all hooks: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean RecyclerSpeed.Recycler_GetRecycleThinkDuration::Prefix(System.Single& __result) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <e605204d165a49d89ae7579f3d894429>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <e605204d165a49d89ae7579f3d894429>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <e605204d165a49d89ae7579f3d894429>:0 at HarmonyLoader+Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <271b76dfbeb34bed8ce1805297e10790>:0 at HarmonyLoader.TryLoadMod (System.String dllName) [0x00177] in <271b76dfbeb34bed8ce1805297e10790>:0
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- 240 comments
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- #permissions
- #admin
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(and 7 more)
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No erros! Sorry for the delay.
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I checked that out but It was already enabled.
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Still errors out about recyclers version: [Info(nameof(Loottable), "The_Kiiiing", "2.2.17")] [CSharp] Started Oxide.Compiler v successfully Error while compiling Loottable: 'Recycler' does not contain a definition for 'lastFetchedEfficiency' and no accessible extension method 'lastFetchedEfficiency' accepting a first argument of type 'Recycler' could be found (are you missing a using directive or an assembly reference?) | Line: 9338, Pos: 26
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Got the same error
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I have the same issue. @David
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- 13 comments
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- #contracts
- #quests
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- 307 comments
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- #updates checker
- #plugin
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- 7 comments
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- #attachment extension
- #attachment
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inventory.givebp not working
Friendly Factions replied to Friendly Factions's Support Report in Support
Using RCON wont execute the command (including the plugin) Using the command as admin from inside the game works though. I hope that helps @David -
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tried with steamid and playername, also tried adding them before the item short name and after (like below). Is there another way to sell blueprints as an item? Took me days to add those blueprints and it did not work in the end. "ammohandmadeshell": { "DisplayName": "ammo handmade shell Blueprint", "Image": "ammo.handmade.shell.png", "Message": null, "Command": "inventory.givebp ammo.handmade.shell {playername}", "BuyPrice": 1, "Currency": "basicblueprintfragment", "ShowDisplayName": true
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I really want to buy this but I have some questions first. 1) Is there a command to allow the user to get in their pocket base, without using a box? 2) What happens when the server wipes? Will the player bases be lost? 3) Can the plugin save the bases so they wont be lost after server wipe? 4) Can I use copy paste to set a predefined/default/template base for all players to use when they get their own pocket base? 5) is it possible to use copy paste to add bigger than 3x3x3 base? (not that important) 6) Can floor grids be used for the very top of floor? (not that important) 7) any chance that you could add a shared door at compound/outpost that could be used as an access point for players to get to their bases, if they have one? Also, nikodemos you rock!
- 37 comments
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- #dimensions
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If you cant reproduce, can I get your working config file?
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- 1,162 comments
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- #loot
- #customloot
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- 231 comments
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- 231 comments
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Kits: Need feature to hide kits per user permission like the default kits does
Friendly Factions posted A Support Report in Support
Need a feature to hide kits per user permission like the default kits does, not remove them completely. Just hide them from the user who does not have permission to claim them. This is very important if you want to use a ranking system, where users get upgraded to higher ranks and their kits get replaced by better ones. And I need it.