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Friendly Factions

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Everything posted by Friendly Factions

  1. When you say custom monuments, you mean like additions to existing ones? for example I CAN'T make a complete custom monuments and name it trainyard_1 and that would REPLACE the actual train yard? Its only adding prefabs on existing monuments right?
  2. All this time I still haven't figure what this plugin does, only thing I know is there is a light saber in the screenshots.
  3. [HarmonyLoader] Couldn't unload mod 'RecyclerSpeed': not loaded [HarmonyLoader com.facepunch.rust_dedicated.RecyclerSpeed] Loading from /home/container/RustDedicated_Data/../HarmonyMods/RecyclerSpeed.dll [HarmonyLoader RecyclerSpeed] Failed to patch all hooks: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean RecyclerSpeed.Recycler_GetRecycleThinkDuration::Prefix(System.Single& __result) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <e605204d165a49d89ae7579f3d894429>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <e605204d165a49d89ae7579f3d894429>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <e605204d165a49d89ae7579f3d894429>:0 at HarmonyLoader+Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <271b76dfbeb34bed8ce1805297e10790>:0 at HarmonyLoader.TryLoadMod (System.String dllName) [0x00177] in <271b76dfbeb34bed8ce1805297e10790>:0
  4. Some plugins wont show permission manager, even while they are working. Refreshing them individually however will show them in permission manager.
  5. No erros! Sorry for the delay.
  6. I checked that out but It was already enabled.
  7. Still errors out about recyclers version: [Info(nameof(Loottable), "The_Kiiiing", "2.2.17")] [CSharp] Started Oxide.Compiler v successfully Error while compiling Loottable: 'Recycler' does not contain a definition for 'lastFetchedEfficiency' and no accessible extension method 'lastFetchedEfficiency' accepting a first argument of type 'Recycler' could be found (are you missing a using directive or an assembly reference?) | Line: 9338, Pos: 26
  8. Got the same error
  9. Friendly Factions

    cannot save button

    I have the same issue. @David
  10. I just wanted to say thank you for your time and effort tofurahie!
  11. Works for me, I just wiped my test server to test it. Maybe its something specific that did not work for you that you might have to mention.
  12. Friendly Factions

    Shop UI

    Anyone having issues with permissions? I have set the plugin to require permission for the shop, but it ignores it
  13. Using RCON wont execute the command (including the plugin) Using the command as admin from inside the game works though. I hope that helps @David
    Perfect, and it comes with multiple options. This is one of those must have plugins for any kind of server.
  14. tried with steamid and playername, also tried adding them before the item short name and after (like below). Is there another way to sell blueprints as an item? Took me days to add those blueprints and it did not work in the end. "ammohandmadeshell": { "DisplayName": "ammo handmade shell Blueprint", "Image": "ammo.handmade.shell.png", "Message": null, "Command": "inventory.givebp ammo.handmade.shell {playername}", "BuyPrice": 1, "Currency": "basicblueprintfragment", "ShowDisplayName": true
  15. why is this file not listed anymore? it can still initiate wipes and delete specified files on pterodactyl and also use random seeds. ffs if this plugin gets killed am doomed. Dont do this!
  16. I really want to buy this but I have some questions first. 1) Is there a command to allow the user to get in their pocket base, without using a box? 2) What happens when the server wipes? Will the player bases be lost? 3) Can the plugin save the bases so they wont be lost after server wipe? 4) Can I use copy paste to set a predefined/default/template base for all players to use when they get their own pocket base? 5) is it possible to use copy paste to add bigger than 3x3x3 base? (not that important) 6) Can floor grids be used for the very top of floor? (not that important) 7) any chance that you could add a shared door at compound/outpost that could be used as an access point for players to get to their bases, if they have one? Also, nikodemos you rock!
  17. Friendly Factions

    Request

    If you cant reproduce, can I get your working config file?
  18. you just told us that your loot table is fucked up my man, why we would want to join your server nevermind you edit your message
  19. Thank you so much!!!
  20. Any chance to update this to have the npcs fire at turrets with HV rockets?
  21. Can you use this with custom events?
  22. Need a feature to hide kits per user permission like the default kits does, not remove them completely. Just hide them from the user who does not have permission to claim them. This is very important if you want to use a ranking system, where users get upgraded to higher ranks and their kits get replaced by better ones. And I need it.

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