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Kobani

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Everything posted by Kobani

  1. Kobani

    OGSplitter

    Before I leave a review, is there any help with the above issues, or rather not?
  2. Kobani

    Mushroom Event

    Can you add the ability to record your own sounds for the start and end of the event? Like how to do it in The_Kiiiing's Halloween mod? Would be really great.
  3. Kobani

    Halloween

    ⬆️ Is there a solution to my recent problems? 🙄
  4. Kobani

    Raidable Bases

    Can I turn off the Samsite?
  5. Kobani

    OGFurnace

    Can you make the mod only work with permission? so that only authorized users get the old interface?
  6. Kobani

    Halloween

    Graveyards no longer despawn. Since the FP update
  7. Kobani

    OGSplitter

    Failed to call hook 'SplitterCommand' on plugin 'OGSplitter v1.1.1' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.OGSplitter.OvenSplitter (BaseOven oven, BasePlayer player) [0x00181] in <00df7373d7db40a9929a1300ff789f31>:0 at Oxide.Plugins.OGSplitter.SplitterCommand (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0005a] in <00df7373d7db40a9929a1300ff789f31>:0 at Oxide.Plugins.OGSplitter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00249] in <00df7373d7db40a9929a1300ff789f31>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  8. Kobani

    OGSplitter

    there is missing a place if i Sulfur ore metal ore and put in HQ ore and then split, then only 3 places are free. But you need 4 because of the coal. can you change it?
  9. Kobani

    Raidable Bases

    I don't want the NPC's to respawn. "NPC Levels": { "Level 2 - Final Death": true }, has no effect. Yes I reloaded it.
  10. Kobani

    Halloween

    There are explosions at the spawn of the graveyards, these kill most zombies. can you disable this?
  11. I find these items in the crates of the bases. I've been trying to find the error for hours. does anyone have a solution?
  12. Kobani

    Spam in Console since the Wipe

    Thank you for your reply. I contacted the Panduck with your tip. I hope he can do something about it. I'll let you know as soon as he replies. Thank you very much.
  13. Kobani

    Custom Portals

    the sound effect of the portals cannot be heard in the video. does this not work?
  14. Kobani

    Better Npc

    Hello, can I turn off npc can raid and npc protect airdrop? So independent of the others? That there are only npc's at monuments.
  15. Kobani

    Boss Monster

    Hello, is this plugin already preconfigured? So that I can use it without having to adjust anything?
  16. Kobani

    Halloween

    Spam in console seit 1.04 10/21 14:45:03 | Calling kill - but already IsDestroyed!? gravestone.stone.deployed[0] 10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0] 10/21 14:45:03 | Calling kill - but already IsDestroyed!? jackolantern.angry[0] 10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0] 10/21 14:45:03 | Calling kill - but already IsDestroyed!? gravestone.stone.deployed[0] 10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0] 10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0] 10/21 14:45:03 | Calling kill - but already IsDestroyed!? skullspikes.candles.deployed[0] 10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0] 10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0] ............................ and more RustAdmin Console Red Screen
  17. Kobani

    Halloween

    Failed to run a 40.00 timer in 'Halloween v1.0.3' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Collider.get_enabled(UnityEngine.Collider) at BasePlayer.DisablePlayerCollider () [0x00000] in <c15fd7e5c4df454aa454348e7b772005>:0 at BasePlayer.OnKilled (HitInfo info) [0x000c0] in <c15fd7e5c4df454aa454348e7b772005>:0 at BaseCombatEntity.Die (HitInfo info) [0x000aa] in <c15fd7e5c4df454aa454348e7b772005>:0 at BasePlayer.Die (HitInfo info) [0x000a1] in <c15fd7e5c4df454aa454348e7b772005>:0 at Oxide.Plugins.Halloween+Graveyard+<Despawn>c__AnonStorey0.<>m__0 () [0x00084] in <97460e958a1b467daec62846891c1055>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0
  18. Kobani

    Halloween

    I agree. perfect service 👍👻👍
  19. Kobani

    Halloween

    After a server restart, everything from the event that was on the Junkpiles is up in the air. Is there a way to remove everything at once?
    Great plugin. There were a few bugs in the beginning, now everything works fine. Jump scares work well. Players are getting scared. Just the fact that you can record your own sounds adds even more variety to the Jump Scares. Great plugin and worth every penny.
  20. Kobani

    Halloween

    perfect, now it works. Thanks
  21. Kobani

    Halloween

    it does not work. i deleted halloween data, config and cs. server restart. mod uploaded again. /rec to record with v. then /rec to stop recording. then /rec save <test1> to save. I get the following message. Nothing to save, start a recording first.
  22. Kobani

    Halloween

    permission works. Thank you for adding the markers. Recording is not saved. Although it is confirmed. nothing changes in the data. if I insert my recording _new1 in the config and delete the other two, the standard sounds still come up. and not mine. I made the recording as follows: /rec and spoken with v .. /rec save new1 .. save has been confirmed ... / rec What am I doing wrong?
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