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Everything posted by Dead Nasty
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After the update it only runs maybe 3 out of the 15 random start events. it tries to run events that arent even listed in the random start i have setup. every update breaks the events and have to be readded, like heavy mil tunnel event from canhu. its kind of a pain to have to redo it all the time and it doesnt even work right...
- 248 comments
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- #eventmanager
- #manager
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(and 5 more)
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every save i get Failed to call hook 'OnServerSave' on plugin 'TrainHomes v1.1.4' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.TrainHomes+Garage.CreateInfoForData (System.UInt64 cupboard) [0x0009e] in <edb5d6c439f14bc3bae39fef64e8d407>:0 at Oxide.Plugins.TrainHomes.CreateDataForGarage () [0x00024] in <edb5d6c439f14bc3bae39fef64e8d407>:0 at Oxide.Plugins.TrainHomes.CreateData () [0x0001c] in <edb5d6c439f14bc3bae39fef64e8d407>:0 at Oxide.Plugins.TrainHomes.WriteData () [0x00000] in <edb5d6c439f14bc3bae39fef64e8d407>:0 at Oxide.Plugins.TrainHomes.OnServerSave () [0x00000] in <edb5d6c439f14bc3bae39fef64e8d407>:0 at Oxide.Plugins.TrainHomes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d62] in <edb5d6c439f14bc3bae39fef64e8d407>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 127 comments
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- #jtedal
- #mad mappers
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- 177 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- 177 comments
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- 1
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- #monuments lock
- #lock monument
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the update only made things worse Error while compiling WaterTreatmentEvent: The type name 'HttpClient' could not be found in the namespace 'System.Net.Http'. This type has been forwarded to assembly 'System.Net.Http, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' Consider adding a reference to that assembly. | Line: 2146, Pos: 24
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Failed to run a 2.00 timer in 'WaterTreatmentEvent v1.6.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterTreatmentEvent+PVEMode.IsPlayerATeamMemberOfTheOwner (BasePlayer player) [0x0001b] in <34626f0b41af45108f9943f66c8f8e10>:0 at Oxide.Plugins.WaterTreatmentEvent+PVEMode.CheckIfIsAllowed (BasePlayer player) [0x00034] in <34626f0b41af45108f9943f66c8f8e10>:0 at Oxide.Plugins.WaterTreatmentEvent.CheckIfNewPlayersEnteredTheZone () [0x0003c] in <34626f0b41af45108f9943f66c8f8e10>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 437 comments
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- #abilities
- #boss
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This plugin opens up a whole new opportunity for you and your server. There are a few use cases for this. You can either use existing skins from the workshop, players or your own made and Name them in game to whatever you please for either monetization, vip players or just to have a unique experience. Another use case is for custom chat commands that don't recognize Custom item names when being given to the player, this plugin will fix that and display the correct custom item name and have the custom items still work. On top of a great plugin, Wrecks is a great dev, he answers fast and is always on top of any issues.
- 3 comments
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- #custom item
- #dev tool
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(and 2 more)
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- 127 comments
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- #jtedal
- #mad mappers
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- 599 comments
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- #rust
- #rust plugin
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- 127 comments
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- 2
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- #jtedal
- #mad mappers
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gettins some bases that when the timer runs out, after being shot nothing happens, not timer comes up in chat and the buildings wont activate as abandoned, even doing /sar on them will have you do the /sar #### and still nothing happens and it wont convert. Actually it is seeming no abandoned bases are converting now. they will be shot and nothing happens.
- 599 comments
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- 1
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- #rust
- #rust plugin
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