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Everything posted by Jbird
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This event to me is more of a role playing event. The difficulty is a bit lower than some of the other events since you are really only dealing with NPCs. I will still forward the suggestion but the problem is that those doors, fuses, timers, are all built into the monument. There are additional prefabs and such that get added to the event to create the story and immersion for the event but I'm not sure if the monument items can be controlled or adjusted. It is definitely more of a 2 or more person event as it is though but otherwise just requires people to be quick and remember all the steps. Can be done with one person just have to know how the event works first.
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You can currently configure each Harbor in regards to difficulty to an extent in the config. Mostly with the NPCs for each Harbor would be one suggestion. But I can add that to the suggestions that KpucTaJl and I will discuss tomorrow (technically later today haha). Will see if this would be doable and something he might want to work on. Thanks for sharing the idea.
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There are very few subtle differences in the profiles but nothing that I can see that would affect them in this way. I think perhaps what may be causing this to some degree is that they are stationary and not mobile but that still doesn't really make much sense at all. They all are using the same kit. Would it be worth it to you to give them their items in the config instead of the kit to see if they shoot then? Otherwise my only ideas are to give them a bit of an aim cone (even though both have 0 and one of them does in fact shoot) as I've never tried 0 for an aim cone. Really unsure why it works for one and not the others but certainly something odd is going on. Is there ever any errors in console either when the plugin loads or when you engage the NPCs?
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Well Procedural maps seem to be something many odd issues like this have in common. Mostly this event and BetterNpc that we are getting reports of errors that do not seem to make any sense or have any reason. Just similar in that they usually are happening on procedural maps. Thank you for the feedback. I can not promise a quick fix for it but the information will be passed along to see what we can find out and do about it.
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At a loss myself. Checked the data file just to see if for some reason that category was missing, no idea how that would have happened but it's there and also all 0s. No errors, just console responses such as DeathNotes entries and BTTW responses, no errors. The only thing even remotely similar would be that I use convars in my server.cfg file to set population. Otherwise they are untouched. The only thing I am thinking at the moment is that BTTW sets animals HP. Perhaps when I unloaded the plugins I should also refresh all of the animal population. I forget that command and didn't think to do it earlier. Could test again but pop is picking up so would rather check that later on. Still seems odd that it wouldn't recognize it but running out of ideas.
- 424 comments
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- #statistics
- #leaderboard
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2.2.0 is the version and no modifications. Only thing I have even considered modifying is renaming a couple of the categories as I mentioned before but I never have actually modified any of them just considered playing around with it. I know how much work it can be to change one seemingly small though though so I've not messed with it. Honestly might ask that the titles we set in config replace the category title in the rank UI at some point if that would be agreeable. Otherwise nothing to modify here has always worked like a charm otherwise.
- 424 comments
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- #statistics
- #leaderboard
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Yes I edited and added an actual answer to the previous prematurely sent reply. but might not have shown up for you without refreshing the screen, apologies. Only PlayerRanks was loaded, I killed a bear and 3 wolves and had not gotten credit for any of them. Same options as previous as well I had made sure that all the ranks and settings were mirrored on both servers before testing.
- 424 comments
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- #statistics
- #leaderboard
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- 424 comments
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- #statistics
- #leaderboard
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- 424 comments
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- #statistics
- #leaderboard
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While we are on the subject I have been meaning to adjust the category names for some of these. I want to change PVE to Animal & NPC to Bot might do that while looking into this. Pretty sure I'm going to need to do this in the CS though right? Makes more sense for the newbs who have no idea what NPC stands for. Anyway as to your questions, I don't even see global stats collection to be completely honest am I blind? Don't see it in config either. Might just mean this in config though, don't see anything like it in the UI. "statCollection": true, Definitely have PVE enabled always have, have not touched the config on this one for quite some time. Last time I had it enabled was when I experimented with the reset on death option and it wasn't going well, so reverted back to what I have now and have not gone back. "PVEKills": { "CollectStats": true, "EnabledInPersonal": true, "EnabledInTop1": true, "EnabledInTop30": true, The only thing I am thinking is I recently added AlphaAnimals to my server, and updated BackToTheWild, both by @Sabby. This is the only thing that makes sense as being the culprit for these not being counted recently. Didn't notice it towards the end of this past biweekly wipe. But just looked at the leaderboard out of curiosity today and noticed that the whole category was 0's and people have been slaughtering animals the past couple days since wipe. Can look into this and reach out to him even though he might see it since I tagged him here. I'm not super pressed about it just wanted to bring it up and help sort it. No rush at all. Thanks for the quick reply!
- 424 comments
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- #statistics
- #leaderboard
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Noticed that PVE kills (animal kills) are not registering at all since wipe. Just wanted to let you know @Steenamaroo. Cannot think of anything on my end that would have changed to contribute to that happening but wanted to mention it to see if others are having that problem and to bring it to your attention. Just noticed it a few minutes ago surprised nobody has said anything here or in my server yet.
- 424 comments
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- #statistics
- #leaderboard
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What all do you have in the 'heavy' kit? I am initially drawing a blank other than one thing. Your aim cones are set to 0. I would imagine they don't miss many shots if any! Perhaps try raising that at least some. That is crazy accurate if it is working though. But perhaps the LR's don't work with such a small aim cone. Otherwise they seem to have the same stats and the same kit so I'm not 100% sure. Especially confused since they do not have grenades in their profiles, but their heavy kits should be overriding those entries unless I am mistaken.
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Do you usually use procedural maps? I ask in the sense of last wipe being also a procedural map. Have had some varying oddities on procedural maps it seems so we are starting to investigate why things would not work properly on procedural maps that work fine on custom maps. Currently there is not an easy way to do that but this is definitely being tested and looked at. I apologize if it isn't a quick fix but we will do what we can and get back to you.
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You fixed that so fast I didn't even get to reply haha glad that got sorted out. Thank you for letting us know!
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Do you have the oxide/data/BetterNpc/Custom folder installed? Some have left the folder out because it was empty at the time but that has caused this issue. Also certain missing files will cause this issue as well. With recent updates two folders have been added to the oxide/data/BetterNpc/Monument which are Tunnel and Underwater Lab folders that have several files included. Can you reload the plugin and share all of the text that follows regarding BetterNpc? This should lead us to where the error is. It can help to identify missing files or show where the process stops and help narrow it down so that we can find it.
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Haven't ever found any confirmed problems with using 'own loot table' setting and creating the loot table and parameters. If it helps NpcSpawn uses Heavy NPCs as its base then changes them to suit our configurations. Have you by chance tried this setting by itself to see if it works any better? The Stacksize plugin is a bit newer so perhaps there are some more tweaks that the developer will be able to sort out.
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- 37 comments
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- #alarm
- #biological weapon
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Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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- 99 comments
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- #barricade
- #ch47
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I am looking at the map and it appears to have a custom Harbor. The plugin searches for the Facepunch version of the monument and launches the event there. There is not an ability to add a monument with coordinates. This would be incredibly difficult to do because there are many coordinates to consider including rotations. This is why the plugin only recognizes the two versions of Harbor that are default Facepunch monuments. Small Harbor and Large Harbor. This confirms what I have said above. The version(s) of Harbor on that map must be custom, and the plugin is not able to recognize or use those locations. I would recommend requesting an edit of the map including the Facepunch monument from the creator. Otherwise you could seek someone with mapping knowledge that could add one or both of the monuments to the map for you. If you have budget to hire someone to do something like this then I could even suggest someone for you.