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Everything posted by Wajeeh Agbariya
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RCON Connection for server at 88.198.14.50:28019 has been disconnected. Reconnecting to server at 88.198.14.50:28019... RCON Connection Established for server at 88.198.14.50:28019. Error: WebSocket is not open: readyState 3 (CLOSED) at WebSocket.send (/home/container/node_modules/rustrcon/node_modules/ws/lib/websocket.js:329:19) at WebSocket.sendMessage (/home/container/node_modules/rustrcon/src/client/websocket/ws.js:59:11) at Client.send (/home/container/node_modules/rustrcon/src/client/client.js:19:11) at Client.<anonymous> (/home/container/app.js:262:36) at processTicksAndRejections (node:internal/process/task_queues:95:5) Getting this error when trying to accept a skin
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- #healthâ display
- #bloodâ display
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- 80 comments
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- #limit
- #advanceentitylimit
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- 210 comments
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- #eventmanager
- #manager
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(and 5 more)
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- 53 comments
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I don't think something like that is even possible. A plugin runs on the server and deals with server side functions and has no way of knowing what the user has in their game settings.
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- 86 comments
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[21:57:50] > Failed to call hook 'OnItemAddedToContainer' on plugin 'AutoRecycler v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AutoRecycler.RecycleItem (BasePlayer player, Item item, System.Collections.Generic.List`1[T] recycleItems, StorageContainer sc) [0x00086] in <63eba694053e48ba8e1bac0c0f9d2d8d>:0 at Oxide.Plugins.AutoRecycler.OnItemAddedToContainer (ItemContainer container, Item item) [0x000a2] in <63eba694053e48ba8e1bac0c0f9d2d8d>:0 at Oxide.Plugins.AutoRecycler.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004fe] in <63eba694053e48ba8e1bac0c0f9d2d8d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 Getting this error. I think you need to add support for the auto gather feature in the Backpacks mod from Umod
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Error: WebSocket is not open: readyState 3 (CLOSED) at WebSocket.send (c:\Users\Wajeeh\Desktop\Skins\node_modules\rustrcon\node_modules\ws\lib\websocket.js:329:19) at WebSocket.sendMessage (c:\Users\Wajeeh\Desktop\Skins\node_modules\rustrcon\src\client\websocket\ws.js:59:11) at Client.send (c:\Users\Wajeeh\Desktop\Skins\node_modules\rustrcon\src\client\client.js:19:11) at Client.<anonymous> (c:\Users\Wajeeh\Desktop\Skins\app.js:204:36) at process.processTicksAndRejections (node:internal/process/task_queues:95:5) Getting this error when accepting a skin
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- #custom loot
- #rewards
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- 86 comments
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i still have no idea what config option you are talking about, ive looked through it countless times and i still cant see an option for when a player changes from his weapon to stop the event. people need to heal and its stopping players from doing the event if every time they need to heal the event ends
- 110 comments