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Everything posted by goetheserben
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Hey the Warhammer Skins from the DLC are not getting integrated into skinner
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This is a really solid plugin with a lot of potential, especially for players who enjoy the electrical side of the game. It adds many new possibilities to improve and expand the gameplay experience. Players can experiment, optimize, and gradually improve their setups, which adds depth and keeps things interesting over time. It turns what could be a simple feature into something much more interactive and fun. Overall, it’s a well-designed plugin that enhances the game in a meaningful way. It’s easy to enjoy, offers plenty of room for creativity, and makes the experience more enjoyable for players who like building and doing the electric stuff. Love The Plugin 10/10
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UltimateLeaderboard.json
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04/03 13:54:20 | Failed to call internal hook 'OnPluginUnloaded' on plugin 'UltimateLeaderboard v1.5.39' [1250294368] (Object reference not set to an instance of an object) at void Oxide.Plugins.UltimateLeaderboard.LoadImages() in /home/rustserver00/serverfiles/carbon/plugins/UltimateLeaderboard.cs:line 14943 at void Oxide.Plugins.UltimateLeaderboard.UpdateTemplateRenderer(string serverPanelTemplate) in /home/rustserver00/serverfiles/carbon/plugins/UltimateLeaderboard.cs:line 14784 at void Oxide.Plugins.UltimateLeaderboard.OnPluginUnloaded(Plugin plugin) in /home/rustserver00/serverfiles/carbon/plugins/UltimateLeaderboard.cs:line 2678 at object Oxide.Plugins.UltimateLeaderboard.InternalCallHook(uint hook, object[] args) in UltimateLeaderboard.cs/Internal:line 991
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- 1,595 comments
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- #leveling
- #progression
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If someone wants to have the things attached like on the picture here is the Config: "GarageAttachments": { "Enabled": true, "WorldTopLift": 0.02, "CodeLock": { "Enabled": true, "Anchor": 0, "Forward": -0.24, "Right": 1.1, "Up": -0.15, "CustomLocalOffset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "RotEuler": { "X": 0.0, "Y": 270.0, "Z": 90.0 } }, "KeyLock": { "Enabled": true, "Anchor": 0, "Forward": -0.24, "Right": 1.1, "Up": -0.15, "CustomLocalOffset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "RotEuler": { "X": 0.0, "Y": 270.0, "Z": 90.0 } }, "DoorCloser": { "Enabled": true, "Anchor": 0, "Forward": -0.26, "Right": 0.5, "Up": -0.15, "CustomLocalOffset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "RotEuler": { "X": 0.0, "Y": 0.0, "Z": 0.0 } }, "DoorController": { "Enabled": true, "Anchor": 0, "Forward": -0.24, "Right": 0.8, "Up": -0.15, "CustomLocalOffset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "RotEuler": { "X": 90.0, "Y": 270.0, "Z": 0.0 } } }
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Drone mouse controls are not working when: "Allow players to use the computer station to spectate?": false, is set to true because mouse is unlockes all the time
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Hello, I just wanted to ask if you could introduce a real time clock at the top of the Hud, perhaps next to or below the in-game time, that would be a good extension. The real time time could synchronize with the time where the server is located
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It's not working for us.
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ok we will try
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this happens after the update and restart. v16.13.2 :/home/container$ node ${STARTUP_FILE} node:internal/modules/cjs/loader:936 throw err; ^ Error: Cannot find module '/home/container/node_modules/sqlite3/lib/binding/napi-v6-linux-glibc-x64/node_sqlite3.node' Require stack: - /home/container/node_modules/sqlite3/lib/sqlite3-binding.js - /home/container/node_modules/sqlite3/lib/sqlite3.js - /home/container/commands/checkPlayer.js - /home/container/slash-register.js - /home/container/index.js at Function.Module._resolveFilename (node:internal/modules/cjs/loader:933:15) at Function.Module._load (node:internal/modules/cjs/loader:778:27) at Module.require (node:internal/modules/cjs/loader:1005:19) at require (node:internal/modules/cjs/helpers:102:18) at Object.<anonymous> (/home/container/node_modules/sqlite3/lib/sqlite3-binding.js:4:17) at Module._compile (node:internal/modules/cjs/loader:1101:14) at Object.Module._extensions..js (node:internal/modules/cjs/loader:1153:10) at Module.load (node:internal/modules/cjs/loader:981:32) at Function.Module._load (node:internal/modules/cjs/loader:822:12) at Module.require (node:internal/modules/cjs/loader:1005:19) { code: 'MODULE_NOT_FOUND', requireStack: [ '/home/container/node_modules/sqlite3/lib/sqlite3-binding.js', '/home/container/node_modules/sqlite3/lib/sqlite3.js', '/home/container/commands/checkPlayer.js', '/home/container/slash-register.js', '/home/container/index.js' ] } container@pterodactyl~ Server marked as offline... [Pterodactyl Daemon]: ---------- Detected server process in a crashed state! ---------- [Pterodactyl Daemon]: Exit code: 1 [Pterodactyl Daemon]: Out of memory: false [Pterodactyl Daemon]: Aborting automatic restart, last crash occurred less than 60 seconds ago.