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Everything posted by Mals
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I have not used this plugin in a bit, but put it on to see if it would compile: (20:01:24) | [CSharp] Started Oxide.Compiler v1.0.26.0 successfully (20:01:28) | Hud was compiled successfully in 1621ms (20:01:28) | Hud has replaced the 'h' command previously registered by HUDPanel (20:01:28) | [Hud] We noticed a change in CustomEventHooks, we are rewriting the plugin with your changes. The plugin will be automatically reloaded! (20:01:28) | Calling 'OnServerInitialized' on 'Hud v3.2.1' took 194ms (20:01:28) | Loaded plugin Hud v3.2.1 by ahigao (20:01:29) | Hud was compiled successfully in 512ms It worked fine. So perhaps it is an issue with the default config? so I deleted my config and reinstalled it: (20:03:57) | [CSharp] Started Oxide.Compiler v1.0.26.0 successfully (20:04:01) | Hud was compiled successfully in 1566ms (20:04:01) | [Hud] We noticed a change in CustomEventHooks, we are rewriting the plugin with your changes. The plugin will be automatically reloaded! (20:04:01) | Calling 'OnServerInitialized' on 'Hud v3.2.1' took 183ms (20:04:01) | Loaded plugin Hud v3.2.1 by ahigao (20:04:02) | Hud was compiled successfully in 379ms (20:04:02) | Unloaded plugin Hud v3.2.1 by ahigao (20:04:03) | Calling 'OnServerInitialized' on 'Hud v3.2.1' took 192ms (20:04:03) | Loaded plugin Hud v3.2.1 by ahigao I am running on oxide, are you on Carbon? As it seems to be working fine for me.
- 582 comments
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- #hud
- #interface
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It sounds like a plugin conflict. Can you post the results of o.plugins
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Any update on this?
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compilation issues in Oxide in May: AlwaysBonus - Failed to compile: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 9, Pos: 7
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Hi Billy Joe. Apparently this might need an update for the May wipe.
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Is this all resolved now? There was a report on this, but I am assuming it was an accident.
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Note the previous posted deleted the data and config file. Did you try deleting the data file too?
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- 9 comments
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- #drm
- #plugin protection
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(and 3 more)
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- 10 comments
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- 1
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- #crosshair
- #target
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(06:06:19) | Error while compiling MeteorEvent: No overload for method 'CreateProtectedInputField' takes 28 arguments | Line: 1375, Pos: 21
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I was using Stack Extended, but this patch it was not working for recyclers, so I sought a replacement. I picked this plugin to give a try. It was trivially easy to configure in the json (it does have a nice GUI too). It solved the issues with recyclers, and in my testing worked in all the containers on my server. I am delighted to have this plugin.
- 193 comments
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- 3
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- #stacks
- #rust stacks
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- 67 comments
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- #stacks
- #chest stacks
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- 60 comments
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- 3
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- #vehicle licence
- #ui
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Changed Status from Pending to Not a Bug
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If you change something to i it ignores it, so if it is on, it stays on. To correct this, do the following: /lights off Furnace /lights check that will turn them off and then reset lights to their new state in the config (it re-reads the config on every check)
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I just compiled it on my Oxide server with no issue. You have the latest version 3.1.6? Was this on Carbon?
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- 60 comments
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- #vehicle
- #buy
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(and 25 more)
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- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike