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Everything posted by LoneWolf71
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IDGAF. This is hands down the best skinnig plugin out there. Images load almost instantly Using ImageLibray. Genius work. Grab the pack and you are set. No need for anything else. It is Monster after all. One of the best. Great work man, and thanks for the quick help. He is super fast to respond and lend a hand too! All love!
- 316 comments
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Installed, with the skin pack, updated config with this "[ August 7, 2025 ] - Fully comply with the new Facepunch rules. The plugin will automatically remove skins from Facepunch and no longer allow them. ( false - the plugin will work as it has for the last years )": false, "Generate/Check and add new skins accepted by developers or made for twitch drops": true, "Generate/Check and add new skins added by developers [ For example, a skin for hazmatsuit ]": true," - reloaded image library, then the plugin, images are slowly appearing, seems some images wont load at all, but the skins are not showing on the weapon or attire after I skin them. Just the spinning blue arrows. My Perf 6 is in very good shape. Any idea why the skins are not loading onto the items. Love your work btw.
- 316 comments
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Workshop Custom Skins Pack for Skinner | 10000+ Skins Ready!
LoneWolf71 commented on BenDer's file in Customizations
- 35 comments
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- #skins2024
- #skinworkshop
- (and 10 more)
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Workshop Custom Skins Pack for Skinner | 10000+ Skins Ready!
LoneWolf71 commented on BenDer's file in Customizations
- 35 comments
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- #skins2024
- #skinworkshop
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- 26 comments
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- 1
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- #custom
- #custom map
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(and 4 more)
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- 14 comments
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- 1
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- #raid
- #raidable
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(and 50 more)
Tagged with:
- #raid
- #raidable
- #raids
- #raid base
- #raidbase
- #raid bases
- #raidable base
- #raidable bases
- #base pack
- #mega pack
- #building base
- #building pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base pack
- #raidable base package
- #base and loot
- #raid base
- #raid bases pack
- #raidable bases and loot tables
- #build
- #builder
- #building
- #buildings
- #building bases
- #raiding base
- #raidbases
- #expert bases
- #hard bases
- #nightmare bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #baseloot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base expert
- #raidable base nightmare
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
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Perhaps, a reload and it was clean, who knows lol Thanks for looking. c.reload SkillTree Unloaded plugin Skill Tree v1.7.7 by imthenewguy [SkillTree] Automatically Harmony patched 'Shield.ServerSideAttack_Patch3' (Shield_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch3' (Item_SplitItem_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorFlag.OnFullyDug_Patch3' (OnFullyDug_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch5' (FishingRod_Cast_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'Recycler.StopRecycling_Patch3' (StopRecycling_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch3' (RadiationProtection_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch3' (ItemModContainerArmorSlot_Patch) method [AfterPluginInit]. Loaded plugin Skill Tree v1.7.7 by imthenewguy [1551ms] [Skill Tree] Blueprint count: 627 [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Loading 9 images into ImageLibrary [Skill Tree] Loaded all images for SkillTree. [Skill Tree] Tracking 0 required nodes.
- 1,565 comments
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- #leveling
- #progression
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- 1,565 comments
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- #leveling
- #progression
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Just updated your last patch on my carbon server. Do all these nulls mean anything? c.load SkillTree Requested 'SkillTree' for compilation NullReferenceException: Object reference not set to an instance of an object (x18) [SkillTree] Automatically Harmony patched 'Shield.ServerSideAttack_Patch5' (Shield_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch5' (Item_SplitItem_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorFlag.OnFullyDug_Patch5' (OnFullyDug_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch7' (FishingRod_Cast_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'Recycler.StopRecycling_Patch5' (StopRecycling_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch5' (RadiationProtection_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch5' (ItemModContainerArmorSlot_Patch) method [AfterPluginInit]. Loaded plugin Skill Tree v1.7.7 by imthenewguy [3198ms] [Skill Tree] Blueprint count: 627 [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Loading 9 images into ImageLibrary [Skill Tree] Loaded all images for SkillTree. [Skill Tree] Tracking 0 required nodes.
- 1,565 comments
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- #leveling
- #progression
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- 1,144 comments
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- #loot
- #customloot
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Its working now. I just had to give it a little extra time to load. Working great in fact. Sry!
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- 258 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 42 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
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Never has an issue, love the plugin, but after the update when I open it, it waits for all the images on the front page that never load, and then kicks me for player tick. Did this to another admin I have. Tnx
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Raidable Bases Mega Pack & Loot Tables (Easy to Nightmare 210 Bases)
LoneWolf71 commented on fullwiped's file in Bases
- 14 comments
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- 1
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- #raid
- #raidable
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(and 50 more)
Tagged with:
- #raid
- #raidable
- #raids
- #raid base
- #raidbase
- #raid bases
- #raidable base
- #raidable bases
- #base pack
- #mega pack
- #building base
- #building pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base pack
- #raidable base package
- #base and loot
- #raid base
- #raid bases pack
- #raidable bases and loot tables
- #build
- #builder
- #building
- #buildings
- #building bases
- #raiding base
- #raidbases
- #expert bases
- #hard bases
- #nightmare bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #baseloot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base expert
- #raidable base nightmare
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
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Workshop Custom Skins Pack for SkinBox | 10000+ Skins Ready!
LoneWolf71 commented on BenDer's file in Customizations
- 5 comments
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- #skinbox
- #configskinbox
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- 26 comments
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- #custom
- #custom map
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(and 4 more)
Tagged with:
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- 26 comments
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- #custom
- #custom map
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(and 4 more)
Tagged with:
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Seems like the map wont load after the update. WebSocket RCON Started on :28016 Loading custom map from https://PHYSGUN_CUSTOM_MAP_URL/proceduralmap.4000.14112025.4.map The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! Connected to RCON. Generating the map now. Please wait until the server status switches to "Running", It might take a long time! ArgumentNullException: Value cannot be null. Parameter name: input
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Seems like the map wont load after the update. WebSocket RCON Started on :28016 Loading custom map from https://PHYSGUN_CUSTOM_MAP_URL/proceduralmap.4000.14112025.4.map The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! Connected to RCON. Generating the map now. Please wait until the server status switches to "Running", It might take a long time! ArgumentNullException: Value cannot be null. Parameter name: input
- 26 comments
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- #custom
- #custom map
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(and 4 more)
Tagged with: