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LoneWolf71

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Everything posted by LoneWolf71

    IDGAF. This is hands down the best skinnig plugin out there. Images load almost instantly Using ImageLibray. Genius work. Grab the pack and you are set. No need for anything else. It is Monster after all. One of the best. Great work man, and thanks for the quick help. He is super fast to respond and lend a hand too! All love!
  1. LoneWolf71

    XSkinMenu

    Installed, with the skin pack, updated config with this "[ August 7, 2025 ] - Fully comply with the new Facepunch rules. The plugin will automatically remove skins from Facepunch and no longer allow them. ( false - the plugin will work as it has for the last years )": false, "Generate/Check and add new skins accepted by developers or made for twitch drops": true, "Generate/Check and add new skins added by developers [ For example, a skin for hazmatsuit ]": true," - reloaded image library, then the plugin, images are slowly appearing, seems some images wont load at all, but the skins are not showing on the weapon or attire after I skin them. Just the spinning blue arrows. My Perf 6 is in very good shape. Any idea why the skins are not loading onto the items. Love your work btw.
  2. That's ok, thanks whenever you get time. If possible, can you make one with just half of these skins? I don't know anyone that needs 10K skins lol Maybe 3-4K would be a nicer size for Skinner?
  3. seems a little high as there is another umod plugin that does basically the same thing free. What are the differences here?
    This is one of the coolest maps. Large but easy on the server. So many extra monuments and places to build / explore its unreal. This is a must have. A+++
  4. Perhaps, a reload and it was clean, who knows lol Thanks for looking. c.reload SkillTree Unloaded plugin Skill Tree v1.7.7 by imthenewguy [SkillTree] Automatically Harmony patched 'Shield.ServerSideAttack_Patch3' (Shield_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch3' (Item_SplitItem_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorFlag.OnFullyDug_Patch3' (OnFullyDug_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch5' (FishingRod_Cast_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'Recycler.StopRecycling_Patch3' (StopRecycling_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch3' (RadiationProtection_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch3' (ItemModContainerArmorSlot_Patch) method [AfterPluginInit]. Loaded plugin Skill Tree v1.7.7 by imthenewguy [1551ms] [Skill Tree] Blueprint count: 627 [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Loading 9 images into ImageLibrary [Skill Tree] Loaded all images for SkillTree. [Skill Tree] Tracking 0 required nodes.
  5. Just updated your last patch on my carbon server. Do all these nulls mean anything? c.load SkillTree Requested 'SkillTree' for compilation NullReferenceException: Object reference not set to an instance of an object (x18) [SkillTree] Automatically Harmony patched 'Shield.ServerSideAttack_Patch5' (Shield_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch5' (Item_SplitItem_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'MetalDetectorFlag.OnFullyDug_Patch5' (OnFullyDug_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch7' (FishingRod_Cast_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'Recycler.StopRecycling_Patch5' (StopRecycling_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch5' (RadiationProtection_Patch) method [AfterPluginInit]. [SkillTree] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch5' (ItemModContainerArmorSlot_Patch) method [AfterPluginInit]. Loaded plugin Skill Tree v1.7.7 by imthenewguy [3198ms] [Skill Tree] Blueprint count: 627 [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Loading 9 images into ImageLibrary [Skill Tree] Loaded all images for SkillTree. [Skill Tree] Tracking 0 required nodes.
  6. LoneWolf71

    Taking forever to load

    Its working now. I just had to give it a little extra time to load. Working great in fact. Sry!
    How is this so cheap? lol. This is a huge time-saving, quality-of-life plugin that you and your players will 100% appreciate. Honestly, it’s so good it might make you and your players a little moist. Thanks for this one — A+!
  7. LoneWolf71

    Skinner

    I had a bunch of skins, when it hit one that didn't work it froze everything, or wouldn't load anything at all. I moves to skinbox as it skips over skins that are broken and works fine. Then there was this:
  8. LoneWolf71

    Skinner

    Will this now skip dead skins and go to the next or does it still hang everything up? Tnx
  9. LoneWolf71

    Taking forever to load

    Never has an issue, love the plugin, but after the update when I open it, it waits for all the images on the front page that never load, and then kicks me for player tick. Did this to another admin I have. Tnx
    This is actually quite popular on my servers. People flock to this event. What a great idea and runs great. A+
  10. Getting this since the update: Failed to call internal hook 'OnEntitySpawned' on plugin 'SpecialItemsZ v2.1.3' Object reference not set to an instance of an object
  11. LoneWolf71

    Anomaly Zone

    I am not sure, it worked fine, as soon as I update the server it just stopped. idk
  12. LoneWolf71

    Anomaly Zone

    There goes my wipe. I will use rustmaps. Very disappointed. So are my players
  13. Seems like the map wont load after the update. WebSocket RCON Started on :28016 Loading custom map from https://PHYSGUN_CUSTOM_MAP_URL/proceduralmap.4000.14112025.4.map The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! Connected to RCON. Generating the map now. Please wait until the server status switches to "Running", It might take a long time! ArgumentNullException: Value cannot be null. Parameter name: input
  14. LoneWolf71

    Anomaly Zone

    Seems like the map wont load after the update. WebSocket RCON Started on :28016 Loading custom map from https://PHYSGUN_CUSTOM_MAP_URL/proceduralmap.4000.14112025.4.map The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! Connected to RCON. Generating the map now. Please wait until the server status switches to "Running", It might take a long time! ArgumentNullException: Value cannot be null. Parameter name: input

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