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Everything posted by GamingHQ
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While the plugin looks promising, its a huge amount of work if you would have a large server with quite a lot of mods. Going trough 80+ pages just to get a "plugin has a update" gives me more then enough reasons to provide this mod with only 1 star. The system is clutter, no proper examples or explanation and every plugin setting is mixed together like a blend. ( imagine having more servers with different plugins ) I'm sorry, but this plugin is taking it too far with everything fancy pansy. Why do we need a ingame GUI? To place a link that we can do in the config as well? useless code means bigger plugin means more loading time. You would be better off by checking it yourself now and then. If you are enjoying hosting servers, then you wont mind to take that 1 min extra of time.
- 270 comments
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- 1
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- #updates checker
- #plugin
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hi there. They dont have that permission. I have been looking into this myself and even for me, it shows a message that they could claim. But, i think what's wrong here. They are over reading the -1, thinking they have still the rights on claiming one. Is it possible that, if a user has no more recyclers to claim, some other message would pop up?
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Hi there I have a few users complaining about having the rights to claim a recycler, but for some reason, even after they claimed one, the plugin remains saying that they still have the right for one Recycler while this is not the case. Is there something i have might overseen? Some right or setting? Is it only allowed to have max 1 in each base? some kind of cooldown?
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hi there. You can disable selling of the items. This can be done in-game by editing the product and placing a "0" in the sell section. you can do it manual as well, however, do keep in mind that its a huge list if you load in all items in one go. Make sure you edit everything first at your own speed before releasing it. good luck!
- 655 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Hi there. The users are not dead anymore since their last accident. those numnuts build-ed indeed to close to a monument. #closed
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- #rust custom
- #custom monument
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(and 3 more)
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- #rust custom
- #custom monument
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As stated in the conversation here ( edit - is it me or is the thumbnail not showing? ) I think it might be related to this plugin. Not sure if anyone has similar issues with other players being suicide when train passes near their base?
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^ They build-ed close to Excavator. There is also a Armored Train Event driving in this area. It seems that for some reason, it kills innocent players as it thinks that the user is laying on the rails or something xd. We tried to let them build a bit further away, and this resolved the problem of being killed. Sharing my findings with plugin owner. #case closed
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hi there. i'm afraid the user has not used any teleport command. The thing is, it only happens with two users. Besides those two, noone else has this issue. On the rcon console, its defined as a suicide kill. No error nothing, so its a bit grabbing in the deep on this
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I'm not sure if i should place my call here or elsewhere, but i'm here with a really weird issue that happened recently. One of my user dies inside his own base by suicide. However, this user was offline for the past two hours. i have checked any possible cause of him being death inside his base, but without any success. Is there anything i should be aware of? Or does someone else have similar experiences on their servers a.t.m ? i have checked if there was a event being spawned nearby. This was not the case.
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#closed Plugin was conflicting with another plugin.
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hi there. That you cant reproduce, does not mean its not a bug. Just applied everything myself, yet same results.
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Trust me, you should go for this one. I'm in love with it since the day i bought it. It takes a bit of time setting it up correctly, as you do have to fine-tune the config to your server needs, but the amount of stuff you can do with it yet alone how far you can go with this plugin makes it worth every penny.
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Good morning. Your chat announcements on when someone is attacking the bank as well for the hack-able crate progress is not seen in the chat nor in any GUI or alert interface. I'm however not able to provide any screenshots or footage as this was during my testing period yesterday of the new monument that i'm working on. The event works perfectly fine, but i think it has something to do with Better Chat as i do know that there was a fix for chat formatting abuse a while back.
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- 655 comments
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- 1
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Good afternoon. What they are mentioning is this error during server boot. [SERVER v1.0.24] Error: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization. at System.Runtime.Serialization.Formatters.Binary.BinaryParser.Run () <0x324e058 + 0x001f3> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) <0x324db38 + 0x0006f> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) <0x324ce80 + 0x00133> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck, IMethodCallMessage methodCallMessage) <0x324ce38 + 0x00037> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck) <0x324cdf8 + 0x0002f> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) <0x324cdc0 + 0x00027> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) <0x324cd90 + 0x0001f> in <filename unknown>:0 at ObjectStream.IO.ObjectStreamWrapper2[TRead,TWrite].ReadObject (Int32 len) <0x324cb40 + 0x000a7> in <filename unknown>:0 at ObjectStream.IO.ObjectStreamWrapper2[TRead,TWrite].ReadObject () <0x3239ac0 + 0x00057> in <filename unknown>:0 at ObjectStream.ObjectStreamConnection`2[TRead,TWrite].ReadStream () <0x32399e8 + 0x0001f> in <filename unknown>:0 at ObjectStream.Threading.Worker.DoWorkImpl (System.Object oAction) <0x3238168 + 0x00035> in <filename unknown>:0 I think its an issue with de-spawning during a server-boot. Even without this mod, we have this error. It occurs that, if a Armored Train event would be running, Convoy event or any other event that uses certain prefabs, that it would freeze. ( i do noticed that it always keeps freezing when the NPC data is loaded from rustedit.dll not sure if that's something? ) Hope this might help.
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I have added the plugin. Will report back within 24H with results.
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Morning. Before i update, i would like to ask you a small question. My members had a question if they could keep their gear and weapon when they die. Now, i know that there is a plugin that makes this happen, but i do wonder, would the epic loot items also be returned when a user dies?
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Good morning. Today, i noticed something that apparently has been there for a long time as i heard from my members as they thought it was normal. When you have a daily case to claim, this timer gets reset when a server boot has happened. But, this also occurs when you perform a update on the server, such as a facepunch patch for example. Is it possible to have a API connection between the plugin time tracker on umod to properly define the time? PlayTime Tracker