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GamingHQ

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Everything posted by GamingHQ

  1. GamingHQ

    Cases

    Hi there. This is not a option. You can use Economics, RP, His own bank system or scraps. oxide/lang/en/cases.json on line 7. Sadly, no. ( Mevent is superbusy a.t.m, therefore my response. )
  2. As stated in the conversation here ( edit - is it me or is the thumbnail not showing? ) I think it might be related to this plugin. Not sure if anyone has similar issues with other players being suicide when train passes near their base?
  3. ^ They build-ed close to Excavator. There is also a Armored Train Event driving in this area. It seems that for some reason, it kills innocent players as it thinks that the user is laying on the rails or something xd. We tried to let them build a bit further away, and this resolved the problem of being killed. Sharing my findings with plugin owner. #case closed
  4. hi there. i'm afraid the user has not used any teleport command. The thing is, it only happens with two users. Besides those two, noone else has this issue. On the rcon console, its defined as a suicide kill. No error nothing, so its a bit grabbing in the deep on this 😛
  5. I'm not sure if i should place my call here or elsewhere, but i'm here with a really weird issue that happened recently. One of my user dies inside his own base by suicide. However, this user was offline for the past two hours. i have checked any possible cause of him being death inside his base, but without any success. Is there anything i should be aware of? Or does someone else have similar experiences on their servers a.t.m ? i have checked if there was a event being spawned nearby. This was not the case.
  6. GamingHQ

    Chat announcements broken

    #closed Plugin was conflicting with another plugin.
  7. GamingHQ

    Chat announcements broken

    hi there. That you cant reproduce, does not mean its not a bug. Just applied everything myself, yet same results.
  8. GamingHQ

    Better Npc

    Trust me, you should go for this one. I'm in love with it since the day i bought it. It takes a bit of time setting it up correctly, as you do have to fine-tune the config to your server needs, but the amount of stuff you can do with it yet alone how far you can go with this plugin makes it worth every penny.
  9. GamingHQ

    Chat announcements broken

    Good morning. Your chat announcements on when someone is attacking the bank as well for the hack-able crate progress is not seen in the chat nor in any GUI or alert interface. I'm however not able to provide any screenshots or footage as this was during my testing period yesterday of the new monument that i'm working on. The event works perfectly fine, but i think it has something to do with Better Chat as i do know that there was a fix for chat formatting abuse a while back.
  10. GamingHQ

    Shop

    If you check the plugin page, all the way down, there is a small FAQ. In this FAQ, it states as following. just a headsup, i do like the concept you got there. 🍻
  11. GamingHQ

    Raidable Bases

    This patch is golden nivex! My server FPS even increased and ram usage has been reduced. This is good! 😍
  12. GamingHQ

    Raidable Bases

    wow holdup here!! you going to take it easy there bud. I bet that there are a few plugin owners more then happy to back you up until your back on track again and fully operational. You need that rest. Especially when you had that. get well soon bud * sends digital hugs *
  13. GamingHQ

    Raidable Bases

    Good afternoon. What they are mentioning is this error during server boot. [SERVER v1.0.24] Error: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization. at System.Runtime.Serialization.Formatters.Binary.BinaryParser.Run () <0x324e058 + 0x001f3> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) <0x324db38 + 0x0006f> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) <0x324ce80 + 0x00133> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck, IMethodCallMessage methodCallMessage) <0x324ce38 + 0x00037> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, Boolean fCheck) <0x324cdf8 + 0x0002f> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) <0x324cdc0 + 0x00027> in <filename unknown>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) <0x324cd90 + 0x0001f> in <filename unknown>:0 at ObjectStream.IO.ObjectStreamWrapper2[TRead,TWrite].ReadObject (Int32 len) <0x324cb40 + 0x000a7> in <filename unknown>:0 at ObjectStream.IO.ObjectStreamWrapper2[TRead,TWrite].ReadObject () <0x3239ac0 + 0x00057> in <filename unknown>:0 at ObjectStream.ObjectStreamConnection`2[TRead,TWrite].ReadStream () <0x32399e8 + 0x0001f> in <filename unknown>:0 at ObjectStream.Threading.Worker.DoWorkImpl (System.Object oAction) <0x3238168 + 0x00035> in <filename unknown>:0 I think its an issue with de-spawning during a server-boot. Even without this mod, we have this error. It occurs that, if a Armored Train event would be running, Convoy event or any other event that uses certain prefabs, that it would freeze. ( i do noticed that it always keeps freezing when the NPC data is loaded from rustedit.dll not sure if that's something? ) Hope this might help.
  14. GamingHQ

    keep inventory on death

    I have added the plugin. Will report back within 24H with results.
  15. GamingHQ

    keep inventory on death

    Morning. Before i update, i would like to ask you a small question. My members had a question if they could keep their gear and weapon when they die. Now, i know that there is a plugin that makes this happen, but i do wonder, would the epic loot items also be returned when a user dies?
    Seems i forgot to rate this piece of a shiny city. 😍 10/10 would deffo recommend. Perfect for RP servers.
  16. GamingHQ

    PlayTime tracker support

    Good morning. Today, i noticed something that apparently has been there for a long time as i heard from my members as they thought it was normal. When you have a daily case to claim, this timer gets reset when a server boot has happened. But, this also occurs when you perform a update on the server, such as a facepunch patch for example. Is it possible to have a API connection between the plugin time tracker on umod to properly define the time? PlayTime Tracker
  17. After the whole dramatic experiences with massive lag spikes, frame drops and duping items due to mods and such, is there a new challenge that i'm facing. For some reason, after the last FacePunch release, it looks that permissions are not working as they should be working. There is for some reason a problem with the permissions. Users reporting of not able to enter their own base for example, or able to interact with their own base. Normally, i would say its a issue with clans for example or automatic authorization that's having beef. Normally, you tryout one plugin at the time to resolve this problem. But, after reloading every single plugin we have, this issue still persisted. After i performed the wildcard reload, it got resolved. But, once the server does its daily server boot, its back to square 1 again with people not able to enter their base somehow. Does anyone know something by any change?
  18. GamingHQ

    Raidable Bases

    we had to manually ent kill them.
  19. GamingHQ

    Raidable Bases

    hi nivex I'm sadly have to report that raidbases do not despawn. In fact, they are still on the server while the plugin has been deleted yesterday. Even after serverboot, they remain there. ( screen send in by player, sorry for the ads )
  20. GamingHQ

    Convoy Reforged

    Good morning. For the past 2 weeks, my server has crashed 3 times during a serverboot. Now, i dont know if its related to convoy, but i can see a huge spike when loading and unloading the mod. It eats easy 25% of my server ram in one go when i activate this mod. Would you be able to have a look? i dont want to point fingers or anything, but thought its worth mentioning in case there is something wrong and noone would let you know about it.
  21. GamingHQ

    Raidable Bases

    Sum random love passing by ❤️ We love you nivex.
  22. GamingHQ

    Clans

    Since latest patch I was not in a clan no more, but the clan is still listed. Double click as stated by nick above.
  23. GamingHQ

    Raidable Bases

    i believe its strongly not recommended to do this actually as it could be a issue with the timer or something if i'm correct? ( please nivex correct me if i'm wrong )
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