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Everything posted by arno1986
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Would it be possible to get this working with Raidable basis?
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- 128 comments
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- 1
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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- 128 comments
-
- #serverpanel
- #info
-
(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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thanks mate
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maybe the balloons
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Barrel smasher not working
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same as the above
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Thanks for looking it must be a rust edit thing.
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can the monuments cause missile silo hatch to vanish? do you know trying to find the problem only happened after spawning in monuments.
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- 40 comments
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- 1
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- #loot
- #lootmanager
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(and 2 more)
Tagged with:
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ye i noticed another post thanks for commenting back.
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nvm i just seen another comment
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cooked meat wont come out of the cooking stations. Everything else does
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i found it mate it was another plugin
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Hi, I'm having an issue where the Skill Tree XP bar disappears when players log into the game. When they use the /st command, the UI opens but appears completely blank, and they can’t close it. The only way to fix it is to constantly reload the plugin. When I reload it through the control panel, the only output I see is the following: consol.cs
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Hi, I'm having a major issue with LinkingSystem causing hook crashes in Carbon. Whenever a player connects, LinkingSystem throws an exception during the OnPlayerConnected hook, which breaks the entire hook chain. Because of this: SkillTree cannot finish initialization UltimateLeaderboard fails to open Player Health / UltimateStats unload Players spawn with incomplete data (missing SkillTree UI, etc.) Here’s the relevant log portion: Loaded plugin LinkingSystem v1.1.5 by Mevent & Qbis [110ms] at void Oxide.Plugins.TruePVE.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/TruePVE.cs:line 173 at void Oxide.Plugins.UltimateLeaderboard.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/UltimateLeaderboard.cs:line 2398 at void Oxide.Plugins.Backpacks.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/Backpacks.cs:line 287 at void Oxide.Plugins.BackpackButton.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/BackpackButton.cs:line 92 at void Oxide.Plugins.CustomVendingSetup.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/CustomVendingSetup.cs:line 190 at void Oxide.Plugins.Kits.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/Kits.cs:line 6547 at void Oxide.Plugins.FurnaceUpgrades.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/FurnaceUpgrades.cs:line 1033 at void Oxide.Plugins.Paintball.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/Paintball.cs:line 2637 at void Oxide.Plugins.LinkingSystem.OnPluginLoaded(Plugin plugin) in D:/TCAFiles/Users/arnolde/9277606/carbon/plugins/LinkingSystem.cs:line 341 at void Oxide.Ext.Discord.Plugins.DiscordExtensionCore.OnPluginLoaded(Plugin plugin) — ALL other plugins immediately start working normally again. Players load SkillTree correctly, no more unloads, no UI breaking, and no more hook errors. This confirms LinkingSystem is causing the OnPlayerConnected hook to fail. Can you please look at the error at line 367 and update/fix the plugin so it no longer throws on player connect? I’m running Carbon on a fully updated Rust server. Let me know if you need full logs or config files. Thanks!
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- 40 comments
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- 1
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- #loot
- #lootmanager
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(and 2 more)
Tagged with:
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is it possible for admins to use in none buildable areas
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Workshop Custom Skins Pack for Skinner | 10000+ Skins Ready!
arno1986 commented on BenDer's file in Customizations
- 5 comments
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- #skins2024
- #skinworkshop
- (and 10 more)
