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Everything posted by CrometheusVI
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[SimpleStatus] CustomVitals backend is available through SimpleStatus Internal CustomVitals Wrapper.
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appreciate the elaboration. if i shall observe this behavior with your updated version i'll chime in and let you know searching Legacy CUI integration does not find a result in console log
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quickest support on this platform bless your soul sure thing confirmed 1.3.1 oxide advanced status = not installed 12 player online 00:30 decreasing player count eu server permission status cfg attached [SimpleStatus] UseCustomVitals is enabled, but the CustomVitals backend is unavailable (Facepunch CustomVitals API is unavailable). Falling back to Legacy CUI. prior reload - after permstatus cfg.json
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greetings, since the force wipe update, simple status allocates increasingly more server resources, especially cpu time. a reload last night calmed whatever is going on for almost 24h until it started again. config values are default and permission status latest version is being utilized { "ChatMessageSteamId": 0, "ToggleStatusCommand": "ts", "UseCustomVitals": true, "UseInternalCustomVitalsWrapper": true, "ForceCustomVitalsForUnsupportedStatuses": false, "IgnoreAdvancedStatus": false }
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@shady14u when a turret is destroyed Failed to call hook 'OnEntityKill' on plugin 'SimpleTurrets v1.0.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.SimpleTurrets.OnEntityKill (BaseNetworkable entity) [0x0002a] in <015e721913aa4db0bf06727a4d1bf523>:0 at Oxide.Plugins.SimpleTurrets.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0044e] in <015e721913aa4db0bf06727a4d1bf523>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
- 6 comments
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- #autoturret
- #performance
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(and 1 more)
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@Mevent hi, custom currency to open cases is not supported? if not, i like to suggest the implementation of the og cases method, which could allow depositing not only keys as currency but defined custom currency (item/skinid) until used, perhaps with the config option to true/false custom currency deposit
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@Martianplease implement DisplayName to ResourceItem private class ResourceItem { [JsonProperty(PropertyName = "Shortname")] public string Shortname { get; set; } [JsonProperty(PropertyName = "SkinId")] public ulong SkinId { get; set; } = 0UL; [JsonProperty(PropertyName = "Amount")] public int Amount { get; set; } [JsonProperty(PropertyName = "Display Name")] public string DisplayName { get; set; } = string.Empty; } Apply the custom name during creation Current: var item = ItemManager.CreateByName(resource.Shortname, resource.Amount, resource.SkinId); item.SetFlag(ExtractedItemFlag, true); to: var item = ItemManager.CreateByName(resource.Shortname, resource.Amount, resource.SkinId); if (!string.IsNullOrEmpty(resource.DisplayName)) item.name = resource.DisplayName; item.SetFlag(ExtractedItemFlag, true);
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- 55 comments
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- #drone
- #dronepatrol
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Please update the item refund to inventory logic, allowing item duping. https://codefling.com/files/sc/28797-dupe-by-placing-box Fix by removing NextTick(() => GiveFarmProItem(player)); if (Vector3.Distance(pos, otherEnt.transform.position) < limit) { NotifyPlayer(player, "TooClose"); NextTick(() => GiveFarmProItem(player)); return false; } to if (Vector3.Distance(pos, otherEnt.transform.position) < limit) { NotifyPlayer(player, "TooClose"); return false; } The other refund paths in OnEntityBuilt() and farmpro.remove should remain because those happen after an entity actually exists and is being deleted.
- 57 comments
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- #farm
- #automatic
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I cannot post in support section (server admin not the owner) @Martian When a farmpro is placed in the radius of an already placed box, it's refuned to inventory instead of just blocking deployment, duping the item infinitly. https://cdn.discordapp.com/attachments/1502760120512282794/1502760452575465642/RUST_2026.05.09_-_20.51.38.01.mp4?ex=6a018afb&is=6a00397b&hm=dd39a8ff69e4d7ebdbdd8fa329ecdf5dfcb7be6a2dfa5a7266f399961b8a5281&
- 57 comments
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- 1
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- #farm
- #automatic
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
CrometheusVI commented on Scalbox's file in Plugins
- 210 comments
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- #carbon
- #oxide
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(and 61 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
- #industrial decor pack dlc
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- 38 comments
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- #custom
- #protection
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(and 6 more)
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RPC Kicks by unloading this Plugin during Purge
CrometheusVI replied to m3dus4's Support Report in Support
greetings, thank you for considering this feature request. during the servers purge day (preferably vanilla pvp), we like to have custom items operate on default item.shortname values, without the renaming to fallback item and exclamation mark after unloading the plugins. best regards -
Greetings, very admirable that you're trying to assist server owners. i am an admin to medusa @ support ticket, there i cannot type. Adding ItemName/ItemText format, would allow itemperk enhanced items as main bossmonster loottable drops, e.g which will result in 500% Lumberjack chainsaw. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 1, "ShortName": "5xchainsaw", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 15.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 111111112, "Text": [Lumberjack 5], "Name (empty - default)": "Golden Chainsaw 5X" The legendary items defined by the boss drop profile have less than 1% chance on the server, what makes normal 5x tools redundant to add and only pollute the pool. Furthermore the chainsaw and jackhammer can be bought in shop for 3 million $. The screenshot above exemplified a 5x tools entry from the Rust Kits plugin, which is used for a Prestige Kit. If you like to help you could link this post to the designated thread for the developer to see https://codefling.com/files/support/25873-items-bag-disappear-map-terrain-bug-sometimes/ Thx again for your attention to the matter and trying to assist.
- 527 comments
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- #abilities
- #boss
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which line in the .cs are handling the auto on i.o entities? using a garage door in a custom build Questhouse is constantly triggering it's activation. best regards Edit: disable auto lights/io entities on private static bool IsIgnoreClass(BaseEntity entity) => entity is Workbench or BaseVehicle or Door or IOEntity; or excluding garage door private static bool IsIgnoreClass(BaseEntity entity) => entity is Workbench or BaseVehicle || entity.PrefabName.Contains("wall.frame.garagedoor");
- 212 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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- 527 comments
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- 2
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- #abilities
- #boss
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- 220 comments
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- #items
- #enhancement
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(and 6 more)
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- 38 comments
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- #custom
- #protection
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(and 6 more)
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Failed executing console command 'ipconfirmenhance' in 'Item Perks v1.0.25 by imthenewguy' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.ItemPerks.GetOwnershipDescription(BasePlayer player, Item item, bool found) in /home/rustserver/serverfiles/carbon/plugins/ItemPerks.cs:line 1852 at void Oxide.Plugins.ItemPerks.EnhanceExistingItem(BasePlayer player, Item item, Perk perk) in /home/rustserver/serverfiles/carbon/plugins/ItemPerks.cs:line 5093 at void Oxide.Plugins.ItemPerks.ConfirmEnhancement(Arg arg) in /home/rustserver/serverfiles/carbon/plugins/ItemPerks.cs:line 5060 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) Server is running ItemPerks Legendary Items 1.0.4 as well Ive dealt with a few player reports now, over past four days where ekits randomly become unusable, when you try to select a piece of gear for enhancement, no armour or weapons shows up for selection, even if the item has no enhancement on it. When a new kit of the same type is spawned in, it works fine. Reloading the plugin doesn't resolve it. video showcasing: https://cdn.discordapp.com/attachments/1404559758144311357/1404559760371749137/RUST_2025.08.11_-_21.01.44.01.mp4?ex=689c4a76&is=689af8f6&hm=3b929006f1667c66aaafbbe849efc37d0cf2defb2827d3f79b0e7048691ea037&
- 220 comments
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- #items
- #enhancement
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(and 6 more)
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