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Everything posted by BR_Rust_Nation
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AI is here. But not alone. Ai wont come here to choose what do do. So, it need assistance. And ai devs must receive the feedback of they work. Good AI is not free, and if done all with free ai, go to Umod. I think the right call is not content make by AI, but if is, there must be mentioned AND a good work. Ai learn, and soon or later all plugins will be the same. Real people use ai in a lot of works. If it get poor quality, must be removed, ai or not. So, if you use ai, credit it, and users will choose based on it. Hide it and may be baned (slavery?). Maybe, if question persists, put a new tab (AI Gen Plugins). Give a 3 month to Study it. And all will know if is acceptable or not
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- 634 comments
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- #rust
- #rust plugin
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- 634 comments
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- #rust
- #rust plugin
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Could you create categories like "Plant Box" to encompass all types of plant boxes? Facepunch has now started creating identical items like plant boxes with different prefabs, and I limit plant boxes, but this new prefab counts separately. Or perhaps create categories for us to categorize prefabs. For example, I create the category "Lights" and put the Lights prefabs in it, limiting it to only 10. Each type of Light placed that belongs to that category would count 1 less toward the limit of how many can be placed. Ex "Light": { "Limit Total Entity": 100, "Limits Entities": { "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab", "assets/prefabs/misc/permstore/industriallight/industrial.wall.lamp.deployed.prefab", "assets/prefabs/deployable/playerioents/lights/simplelight.prefab": }
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- 22 comments
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- 39 comments
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- #administration
- #logging
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It's the same thing I asked a few weeks ago, if it was possible to add the Guarded Crate event https://umod.org/plugins/guarded-crate. I think at the time, the response was that it wasn't the plugin's intended purpose. It works similarly to boss monsters, but instead of bosses, there are scientists that need to be killed to open a locked crate that randomly drops with varying difficulties throughout the map.
- 229 comments
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- #jtedal
- #mad mappers
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Resolved Another issue with this: "ixed issue with owner being prematurely reset when disconnected" I think the change in this is causing a problem because a player just reported to me that they took flyhack on a ladder (this is happening a lot in this forced wipe), and when they returned, the raid interface no longer appears, and they can't deal damage, place ladders, or anything else, even after leaving and re-entering the base. Their base was purchased using /buyraid.
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@nivex I use the cashr revive button plugin, which was working normally until today's update. A player reported to me that when they die and revive, they are being thrown out of the dome. This happened when they died on the second floor and on the roof of a base. The issue doesn't occur on the ground floor. Is there any option responsible for causing this, or could it be a problem?
