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BR_Rust_Nation

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Everything posted by BR_Rust_Nation

    The plugin is wonderful. At first, it may seem difficult to configure, but with time and reading the guide, you can get everything in order. @ThePitereq did a great job and continues to do so with their wonderful support, both here and on Discord, solving issues and adding necessary improvements to Shoppy. My players loved this shop and the stock market, it opens up a wide range of possibilities.
  1. This is the hook that allows blocking the revive player, could you add the revive player blocking to the plugin? object CanRevivePlayer(BasePlayer player, Vector3 pos) Thank you.
  2. The selling feature could prevent selling items for 0 coins, as it currently just disappears and doesn't count for anything. Perhaps adding an alert message when the quantity is too low to sell would be great. Regarding categories, it would be interesting to have the ability to choose their order. Users could choose between a basic list or a personalized one, where they would have to input the categories manually. This would provide more freedom to create a customized marketplace.
  3. Is it possible to have the sale of resources take into account fractional values such as 0.0012? Currently, I sell 6 pieces of wood for 0.01 RP at a shopping center, but in Shoppy Stock, I can't set the shopping center to buy packs of 6 units for a certain value. If I enter a quantity that doesn't add up to 1 RP, it shows 0 RP, and it doesn't even register the sale if the value is less than 1 RP. I believe that blocking the sale for a minimum quantity would solve this problem, or if it were possible to set a minimum number of units for a certain value. I'm sorry if this is difficult to understand. In this case, in order to display 1 RP and register the sale, you would need to sell 625 pieces of wood. Can I choose whether custom categories can appear before others? If not, could there be such an option? Or even an option to have a category with all the items purchased by the server, not just using that mark button (sometimes people are blind and certainly many will not see that).
  4. I was editing the StockMarket/Config and reloading it, everything appeared to be working fine. However, when I clicked on the category that I had modified, I received an error. I waited for about 20 minutes and tried to access the category again, and it worked as if nothing had happened, with all the changes correctly applied. I tested waiting because this has happened before in a similar way. Failed to call hook 'ShoppyStockConsoleCommand' on plugin 'ShoppyStock v1.0.0' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.ShoppyStock.OpenStockMarketUI (BasePlayer player, System.String shopName, System.String search, System.String category, System.Int32 page, System.Int32 categoryPage) [0x0206f] in :0 at Oxide.Plugins.ShoppyStock.ShoppyStockConsoleCommand (ConsoleSystem+Arg arg) [0x01df4] in :0 at Oxide.Plugins.ShoppyStock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0156f] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Another question, I think the plugin does not support store names with correct spaces, for example X Point. I tried it and received errors, and had to use "_" instead of spaces. Can I create or edit item categories in the stock market?
  5. When the player is looking at items and their values in the shop, clicking on the X in the sales window closes the entire shop. Would it be possible for it to only close the current window instead of everything? Thank you for your attention.
  6. Could you add a % discount system to the shop through permission? For example, VIP gets a 10% discount. And also a Cooldown system would be important. Congratulations on the plugin, great job.
  7. Could you create a system to block permissions for those who are attending the event? For example, when a person is at the event, you could block the use of teleportation and so on. In my case, the goal would be to block the revive button of a plugin that I have.
  8. Is the plugin already working with scrap tea?
  9. Is there a way to have it played/activated on the Launch side? If not, is it possible to add an option for true or false? Thank you.
  10. Some unraided bases don't disappear after the time limit ends, and SumSites end up attacking and killing players who pass by without realizing it's a booby-trapped base. My server is PVE and this is a problem. CopyPaste.json RaidableBases.json
  11. If possible, please add the option to include a sound prefab such as the scarecrow's murmur from assets/prefabs/npc/murderer/sound/breathing.prefab, or the old scream prefab when the character got shocked. Another thing would be the ability to add a way for the NPC to deal damage without using a weapon, for those who want to create zombie NPCs that don't hold chainsaws or knives. These two additions would greatly enhance the experience for those who enjoy creating events or things for PVE servers, for example.
  12. I'm testing the plugin and found that if the inventory is full at the time of recycling, it may end up causing items to disappear. In the console it informs that the item was destroyed. Could you put a check for the recycler to stop if it doesn't have a slot? Because the verification is apparently only being done after recycling and throwing away the material that had no slot. And also when the player closes the recycler if he has items to remove that they are sent to the inventory because he currently plays on the ground. I think playing on the floor would be the case if the player had no slots. Another thing, is there a possibility to put an option to enable auto start when placing an item? thanks.
  13. The Plugin is not protecting Signs, neon signs, and plants in boxes. Even if added to the rules, signs can still be modified. In the case of plant boxes, the protection only applies to the storage of the box. Is it possible to extend the protection to the plant inside it? Is it possible to add a rule that even if a player is added to the team/clan, unauthorized players cannot access chests, furnaces, etc. in the TC? Access would only be granted if they are authorized on the TC. If this already exists, I wasn't able to achieve this result in my tests and I may be doing something wrong. Thank you. LootProtect.json
  14. BR_Rust_Nation

    TPR Error

    The Player reported that they were trying to give TPR but nothing was happening, and this error was showing in the console. Any idea what it could be? Failed to run a 5.00 timer in 'Teleportication v1.4.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Teleportication.HandleTimer (System.UInt64 userid, System.String type, System.Boolean start) [0x00288] in :0 at Oxide.Plugins.Teleportication.Teleport (BasePlayer player, UnityEngine.Vector3 position, System.String type) [0x00007] in :0 at Oxide.Plugins.Teleportication+c__AnonStorey2.<>m__0 () [0x00037] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 Failed to run a 5.00 timer in 'Teleportication v1.4.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Teleportication.HandleTimer (System.UInt64 userid, System.String type, System.Boolean start) [0x00288] in :0 at Oxide.Plugins.Teleportication.Teleport (BasePlayer player, UnityEngine.Vector3 position, System.String type) [0x00007] in :0 at Oxide.Plugins.Teleportication+c__AnonStorey2.<>m__0 () [0x00037] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 Failed to run a 5.00 timer in 'Teleportication v1.4.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Teleportication.HandleTimer (System.UInt64 userid, System.String type, System.Boolean start) [0x00288] in :0 at Oxide.Plugins.Teleportication.Teleport (BasePlayer player, UnityEngine.Vector3 position, System.String type) [0x00007] in :0 at Oxide.Plugins.Teleportication+c__AnonStorey2.<>m__0 () [0x00037] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 Failed to run a 5.00 timer in 'Teleportication v1.4.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Teleportication.HandleTimer (System.UInt64 userid, System.String type, System.Boolean start) [0x00288] in :0 at Oxide.Plugins.Teleportication.Teleport (BasePlayer player, UnityEngine.Vector3 position, System.String type) [0x00007] in :0 at Oxide.Plugins.Teleportication+c__AnonStorey2.<>m__0 () [0x00037] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0
  15. I'm not sure if this is happening only to me, but on the daily restart that the server usually saves, the quarry and pump are turning off again. This doesn't happen all the time. I switched hosts yesterday and it stayed on. but after the automatic restart it turned off again. Is anyone else having this problem?
  16. Edited: I will submit the issue to the support section.
  17. When possible Could you add the plugin settings for the maximum number of separate pump and quary for default, vip and etc? Looking forward to the quary and pump leveling system. Thanks.
  18. I tested it here and it really gets active. But it happened that I tested a "crash" of the server and it turns off, is there any way for this not to happen? Another problem I noticed was that when I returned one of the times I tested it happened that the activate button did not even appear, it was necessary to remove the quarry and the pump and put it back on to get it working again. Congratulations on the plugin, I've been waiting for a plugin like this for months..
  19. One doubt, in this plugin the pump and quarry turn on again after the server restarts?
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