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Everything posted by BR_Rust_Nation
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Flags floating and reports of signal loss when the player is on cooldown.
BR_Rust_Nation posted A Support Request in Support
I received reports from two different players that their signals ended up like this and didn't return to the inventory. One of them reported that they were in the Compound and tried to play again, but ended up flying. I tested it by killing Bradley and attempting to play the signal again, and the same thing happened where they ended up flying. Usually, the signals have always returned for me, but there's a possibility that this might not occur. Could you please check if there's an issue with this? Thank you. This is happening when the player is on cooldown to call another bradley. The flags are purchased by the bdgive medium {userId} command through the shop, I don't think this is causing any problems. I have been using this plugin since 04/02/2023 and had never received a report about it. It rarely happened in the past that I played the suply but it didn't come back, but it was very rare indeed. -
- 568 comments
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- #rust
- #rust plugin
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- 568 comments
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- #rust
- #rust plugin
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Could you create categories like "Plant Box" to encompass all types of plant boxes? Facepunch has now started creating identical items like plant boxes with different prefabs, and I limit plant boxes, but this new prefab counts separately. Or perhaps create categories for us to categorize prefabs. For example, I create the category "Lights" and put the Lights prefabs in it, limiting it to only 10. Each type of Light placed that belongs to that category would count 1 less toward the limit of how many can be placed. Ex "Light": { "Limit Total Entity": 100, "Limits Entities": { "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab", "assets/prefabs/misc/permstore/industriallight/industrial.wall.lamp.deployed.prefab", "assets/prefabs/deployable/playerioents/lights/simplelight.prefab": }
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I'm using the PvE Mode in the convoy event, and I've noticed that even when I set the event to lock with 1 damage, other players nearby are still being attacked, and bases of players who didn't attack are taking damage. I'm not sure if the issue is with the PvE Mode or the convoy itself. Could you please check this? I asked KpucTaJl this same question and he said that this might be something in the pve mode implementation in convoy. If you could take a look at this that would be great.
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I'm using the PvE Mode in the convoy event, and I've noticed that even when I set the event to lock with 1 damage, other players nearby are still being attacked, and bases of players who didn't attack are taking damage. I'm not sure if the issue is with the PvE Mode or the convoy itself. Could you please check this?
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- 34 comments
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- #administration
- #logging
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It's the same thing I asked a few weeks ago, if it was possible to add the Guarded Crate event https://umod.org/plugins/guarded-crate. I think at the time, the response was that it wasn't the plugin's intended purpose. It works similarly to boss monsters, but instead of bosses, there are scientists that need to be killed to open a locked crate that randomly drops with varying difficulties throughout the map.
- 156 comments
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- #jtedal
- #mad mappers
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Resolved Another issue with this: "ixed issue with owner being prematurely reset when disconnected" I think the change in this is causing a problem because a player just reported to me that they took flyhack on a ladder (this is happening a lot in this forced wipe), and when they returned, the raid interface no longer appears, and they can't deal damage, place ladders, or anything else, even after leaving and re-entering the base. Their base was purchased using /buyraid.
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@nivex I use the cashr revive button plugin, which was working normally until today's update. A player reported to me that when they die and revive, they are being thrown out of the dome. This happened when they died on the second floor and on the roof of a base. The issue doesn't occur on the ground floor. Is there any option responsible for causing this, or could it be a problem?