-
Posts
26 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by BR_Rust_Nation
-
Sometimes the Loot Bags are getting stuck for the owner of the purchased base.
BR_Rust_Nation posted A Support Request in Support
I received a report from a player about an issue he's consistently facing, where the loot bags remain locked for him even though he's the owner of the event purchased using /buyraid. However, this problem doesn't occur for all players. I have an average of 30 to 40 players, and I've only received a report from this specific player. Below is a screenshot I took from a live stream he conducted via Discord, showing the moment the base disappeared. Yet, he was still unable to collect it. The player can only collect it after a 5-minute period when it becomes available for everyone. I'm unsure how to simulate this, as in my tests, I'm always able to collect the loot. -
- 296 comments
-
- #building
- #foundation
-
(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
-
I asked multiple times to the player in question if he had deactivated it, and he said yes. He was probably doing something wrong, so faced with his feedback, I remembered that this used to happen during the Adobe skin release. I thought it might be happening again due to the brick not being active. My mistake.
-
The lack of update is causing a bigger issue. The fact that the brick is not on the Building Skins list is making the Building Skins system prevent a player who has the Brick DLC from using it. So, if a player uses the /bskin command in a wipe and acquires the DLC in the same wipe, since it's not available in /bskin, the system won't recognize it as a valid skin. This will result in the player being unable to use the brick skin. Therefore, it seems that the solution will be to remove this plugin until something happens.
-
The guarded-crate is an event that spawns a locked crate protected by NPCs with varying difficulties. Can the Monument Owner also be used for events, correct? And what if the monument owner could create a dome within the events generated by the guarded-crate? This could block the event access to only those who triggered it, or even prevent someone from attacking the NPCs from a great distance. So, it might not be within the nature of the monument owner to perform this role. Perhaps this would be better suited for a new plugin that handles events.
- 156 comments
-
- #jtedal
- #mad mappers
-
(and 7 more)
Tagged with:
-
- 296 comments
-
- #building
- #foundation
-
(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
-
- 156 comments
-
- #jtedal
- #mad mappers
-
(and 7 more)
Tagged with:
-
I believe he would like to create protection for the supply signal thrown by a player, and perhaps even for those that spawn across the map. There truly isn't a plugin that accomplishes this effectively; the existing ones only offer protection until the player opens and closes it, creating an opportunity for other players to pilfer the remaining items. I'm uncertain whether this would be feasible in terms of performance. Maybe this could become a new plugin... I'd be willing to pay for it. A "SupplyOwner" plugin haha.
- 156 comments
-
- #jtedal
- #mad mappers
-
(and 7 more)
Tagged with:
-
Some "issues" that have been reported to me. 1. Problems with sentries on the roadside bases. Player 1 attacks the convoy near Player 2's base, and Player 2's base has some sentries. When Player 1 attacks Player 2's sentries, even if Player 2 is offline, the sentries attack the convoy and make Player 2's base eligible to take damage. Due to this, NPCs and the Bradley also start attacking the sentries. If there is no solution to this, I believe disabling the sentries' attack on the convoy from my side would be the solution. 2. The convoy attacks players even if they haven't attacked it, even with the settings configured to prevent this from happening. Player 1 attacks the convoy, and Player 2 is nearby but hasn't attacked it. However, Player 2 gets attacked anyway, and even if they don't retaliate, their base becomes eligible to take damage. 3. Heli patrol. The Heli patrol with the convoy is a real problem. The maximum distance limit for attacking the convoy doesn't work for the Heli patrol, and some unruly players keep attacking it from afar, disrupting the event's progress. It would be perfect if there were a way to prevent this. 4. Adding messages when kicking a player due to cooldown. I'm not sure if this needs to be done with the convoy or in PVE Mode, but it's a recurring issue where people can't attack and get kicked outside the dome, and they complain about it. Even though I added warnings about this at the beginning of the event, the confusion continues. Perhaps adding a message when a person gets kicked out of the dome could be a good solution. I hope I have helped with this feedback. Congratulations on the event; the players love it.
-
Is there any way for the train to only attack those who attack it? For example, if player 1 attacks, and player 2 is nearby, currently player 2 is also attacked. In the PVE mode settings, it says that it works like that, but it doesn't seem to be working correctly, or does it only work when the player triggers the event? Why did I have to increase the amount of damage to become the owner in order to prevent players from trolling the event? Is it possible to implement an alert when the player is on cooldown? Because players in cooldown are being kicked out, but there is always confusion as to why there is no notification.
-
I believe that even though there are options to have PvP in the event and I don't use them because it's a 100% PvE server, implementing a block would be a personal matter, just like PvP, and would serve as a warning to people about the issue with its use. If the decision were solely based on thinking it doesn't work or personal opinion, many plugins wouldn't even exist. This function could be enabled only for abandoned bases and not player-made ones, even working exclusively in PvE. But it's okay, I respect your decision.
- 568 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 568 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 568 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
A player in question purchased the container DLC, but before buying it, they activated the bskin at some point and later deactivated it. When trying to use the purchased DLC, the system automatically transforms it into metal because the bskin is deactivated. Is there any way to implement a check to see if the person has the DLC or add a disable button to the interface? Thank you for the plugin... it's fantastic.
-
I'd like to take this opportunity to report an issue. I was logged in and ended up being disconnected from the server, which resulted in the server receiving these errors. The errors only stopped after I reloaded MonumentOwner. I'm not exactly sure why this happened, but it might be related to someone becoming the owner while I was nearby. I experienced a sudden game/server crash while inside a monument, and the errors started appearing. NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object
- 156 comments
-
- #jtedal
- #mad mappers
-
(and 7 more)
Tagged with:
-
- 156 comments
-
- 1
-
-
- #jtedal
- #mad mappers
-
(and 7 more)
Tagged with:
-
Apparently, the cooldown doesn't ignore attacks coming from outside the globe, so even during cooldown, a player can attack from a distance and pull the NPCs outside. They won't be able to get the event loot, but they can still disrupt it even during cooldown. If an item is locked to the player, it could simply ignore attacks from other players until the player activates it. Once again, I'm not a programmer, but I don't think this process would work during the event convoy because, from what I understand, the convoy unloads and loads at the end of each event. So, I believe that purchasing an event by the player would always reset the event timer, preventing the event from ever happening.
-
Why, from my own experience as a player on servers that have the convoy, there are often fights over who gets to do the event or players who attack the convoy without having the resources to do so. Some players like to create bases to fight against the convoy, and often it doesn't even reach that place. I understand that the "queue" can get long, but if we followed that thinking, Raidable Bases wouldn't exist either. In there, people need to wait at certain moments to do it, especially if the server has +50 players online, which requires limiting even the purchase of bases to avoid overload. It was an idea, whether it's feasible or not, I can't say. Only the one who writes the code knows. I use this purchase system with Bradley and patrol heli, and the players love it.
-
If you can, implement this option using PVE Mode. In populous PVE servers, there's often a mismatch of players wanting to do the same event at the same time, and with a feature like the one I mentioned, it gives the option to sell the event for a locked spot to the player. Currently, there are still few events with this locking function for the player, which is something wonderful to offer the player the event in exchange for coins. Thank you.
-
I'm looking to buy the convoy, but I have a question. Is there a chance that the option to spawn locked events for specific players will be added soon? For example, I could set up an event for sale in a shop, and when a player buys it, they would be locked to that event and only they could attack it. ex /convoystart streamid/name <name configuration>