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urbanviking

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Everything posted by urbanviking

  1. found it, can we do a loot profile for each animal type?
  2. Is there a way to limit the alphas to one at a time? Without changing the pop of normal animal spawns
    It's great. The only improvement would be if custom items could be added as rewards. That feature would earn the 5th star
  3. Suggestion, add level limits based on vip tier "VIP Limits": { "default": { "Max Level": 1 }, "furnaceupgrades.vip": { "Max Level": 2 }, "furnaceupgrades.vip2": { "Max Level": 3 } }
  4. urbanviking

    Quest System

    Boss Monster is there, I would also like to see Dungeon Events added
  5. urbanviking

    Battle Pass

    is there an option to have them level through the ranks by playtime instead of xp?
  6. No longer necessary, thanks for responding though
  7. Version 1.2.6

    17 downloads

    Bringing a bit of Skyrim to Rust Soul collectors. Collect souls and fill soul gems as you kill NPC's 3 stages to each crystal, upon filling a crystal you can upgrade it to a soul token and then again to a cursed skull. Permissions soulcollector.use - Allows players to use SoulCollector items and collect souls. soulcollector.admin - Grants access to admin commands (/givecrystal, /givetoken, /giveskull, /reloadconfig). Works best with Commands Item by @YaMang -w- and Viper Crafting by @Wrecks or Custom Mixing by @ThePitereq Default config { "GeneralSettings": { "UsePermission": "soulcollector.use", "SoulDropChance": 0.25, "UseWhitelist": true, "UseDebugMode": false }, "ItemSettings": { "Soul Crystal": { "Shortname": "coal", "Skin": 3414234298, "Commands": [ "echo Soul Crystal used!" ], "Effect": "assets/bundled/prefabs/fx/explosion.prefab", "SoundEffect": "assets/bundled/prefabs/fx/explosion.prefab", "Message": "Your Soul Crystal has been activated!" }, "Soul Token": { "Shortname": "healingtea", "Skin": 3412678179, "Commands": [ "echo Soul Token used!" ], "Effect": "assets/bundled/prefabs/fx/smoke_signal_full.prefab", "SoundEffect": "assets/bundled/prefabs/fx/smoke_signal_full.prefab", "Message": "Your Soul Token has been consumed!" }, "Cursed Skull": { "Shortname": "pumpkin", "Skin": 3468797233, "Commands": [ "echo Cursed Skull activated!" ], "Effect": "assets/bundled/prefabs/fx/bones.prefab", "SoundEffect": "assets/bundled/prefabs/fx/bones.prefab", "Message": "The Cursed Skull unleashes its curse!" } }, "NPCList": { "bandit": true, "botrespawn": true, "humannpc": true, "npc_bandit_guard": true, "npc_tunneldweller": true, "npc_tunneldwellerspawned": true, "npc_underwaterdweller": true, "peacekeeper": true, "scarecrow": true, "scientist": true, "scientistnpc_arena": true, "scientistnpc_bradley": true, "scientistnpc_bradley_heavy": true, "scientistnpc_cargo": true, "scientistnpc_cargo_turret_any": true, "scientistnpc_cargo_turret_lr300": true, "scientistnpc_ch47_gunner": true, "scientistnpc_excavator": true, "scientistnpc_full_any": true, "scientistnpc_full_lr300": true, "scientistnpc_full_mp5": true, "scientistnpc_full_pistol": true, "scientistnpc_full_shotgun": true, "scientistnpc_heavy": true, "scientistnpc_junkpile_pistol": true, "scientistnpc_oilrig": true, "scientistnpc_patrol": true, "scientistnpc_peacekeeper": true, "scientistnpc_roam": true, "scientistnpc_roam_nvg_variant": true, "scientistnpc_roamtethered": true, "scientistnpc_outbreak": true }, "Messages": { "SoulCaptured": { "Text": "Soul captured!", "Color": "green", "Size": 16 }, "CrystalReceived": { "Text": "You've received a Soul Crystal.", "Color": "blue", "Size": 14 }, "CrystalFull": { "Text": "Your crystal is now full!", "Color": "red", "Size": 16 }, "TokenReceived": { "Text": "You've received a Soul Token.", "Color": "purple", "Size": 14 }, "CursedSkullReceived": { "Text": "You've received a Cursed Skull.", "Color": "purple", "Size": 14 }, "ConfigReloaded": { "Text": "Config reloaded successfully.", "Color": "white", "Size": 14 }, "NoPermission": { "Text": "You do not have permission to use this command.", "Color": "red", "Size": 14 } }, "Commands": { "GiveCrystal": { "CommandName": "givecrystal", "Permission": "soulcollector.admin", "Description": "Gives a Soul Crystal to the player" }, "GiveToken": { "CommandName": "givetoken", "Permission": "soulcollector.admin", "Description": "Gives a Soul Token to the player" }, "GiveSkull": { "CommandName": "giveskull", "Permission": "soulcollector.admin", "Description": "Gives a Cursed Skull to the player" }, "ReloadConfig": { "CommandName": "reloadconfig", "Permission": "soulcollector.admin", "Description": "Reloads the plugin configuration" } } } Anti "cheese" measure in place holding multiple crystals will combine them all into one when a soul is collected to stop multiple crystals filling at once.
    $15.00
  8. Will skinner work with the Jungle animals?
  9. Version 1.0.2

    5 downloads

    About Warehouse Outpost (bandit/outpost/stables) Bring together Outpost, Bandit Camp and Stables to one safe zone with some jungle additions to fit the new jungles update. All mission providers are located, all outpost vending machines added, stables to the side, added house for use with quests or the offering or whatever you would like to use it for. Bandit shopkeepers have been placed however I cannot figure out how to make them work in game. probably missing something my end when testing. Plenty of lighting for night time. Includes 4 recyclers Caboose train and all gambling options Big wheel Oil refinery T1 workbench Research table Repair bench Heli pad for landing as well as placing your airwolf Drone Marketplace Barbecue and seating for comfort Large watercatcher No frame loss when testing on my own server. No glitchy overlaps. All vending machines working as they should. I have included screenshots from both RustEdit and in game. prefab count before grouping was around 600
    $9.99
  10. Version 1.0.5

    8 downloads

    The first of the Phasmophobia collection I am working on. Tanglewood drive. Features green,blue and red security doors hackable crate elite loot crates mil crates loot crates working lights As accurate to Phasmophobia as I could get. Video below is both a tour and a suggested use of the monument. It is made using BotreSpawn and Kits. Tested and recorded on @Markiii test server. Big thanks cupdaddy by @Steenamaroo by @Mevent
    $2.99
    Easy to place, fits well almost anywhere. Great addition to any map
  11. Suggestion: If its possible make the epic loot border (the coloured square) apply to epic items in storage. make them easily distinguishable from vanilla items. Even if not the colour grading system then some kind of border to distinguish them
  12. when this happens to me I usually wait 2-3 minutes and the bot returns to its original position
  13. a few players have reported dungeons not finishing. i went into them and saw there sometimes boxes/npc's or turrets behind walls. the walls cannot be damaged and this renders the dungeon unfinishable for players
  14. Thank you
  15. Pretty sure this will follow the same pattern as the previous question but I'll ask it anyway Is it possible to set the profiles to custom monument names similar to how the default profiles are set. We use a lot of the same custom monuments on every map so it would save a lot of time to have them linked up.
  16. urbanviking

    Quest System

    Quests have not been counting heli kills from plugin HeliCall I have asked the dev of that plugin and he says the deaths are called as a vanailla would be so theres no issue from their end. "QuestDescriptionMultiLanguage": "", "QuestMissions": "<color=#FF0000>Objective:</color> Take down the Attack Helicopter for loot!", "QuestMissionsMultiLanguage": "", "QuestPermission": "", "QuestType": 6, "Target": "patrolhelicopter", "IsReturnItemsRequired": false, "IsMultiLanguage": false, "ActionCount": 1, "IsRepeatable": true, "Cooldown": 86400, "PrizeList": [
  17. Version 1.0.2

    7 downloads

    Overlay for the compound Set to 0.0,0.0,0.0
    $2.99
  18. Hello mate, Since the FP update something strange has happened to a few of our players. When dying to a boss they can get DC'd. Once they relog the backpacks from the backpack plugin stop working for them. It is quite a slim chance maybe 1 out of every 100 dungeons have done, might be even lower than that. I have been keeping an eye on it to track the problem and the only thing they all have in common is DC'ing after a boss kills them. Reloading Backpacks fixes it but thought I would let you know its happening.
  19. Version 1.0.1

    14 downloads

    Bring together Outpost, Bandit Camp and Stables to one safe zone. All mission providers are located, all outpost vending machines added, stables to the side, added house for use with quests or the offering or whatever you would like to use it for. Bandit shopkeepers have been placed however I cannot figure out how to make them work in game. probably missing something my end when testing. Plenty of lighting for night time. Includes 4 recyclers Caboose train and all gambling options Big wheel Oil refinery T1 workbench Research table Repair bench Heli pad for landing as well as placing your airwolf Drone Marketplace Barbecue and seating for comfort Large watercatcher No frame loss when testing on my own server. No glitchy overlaps. All vending machines working as they should. I have included screenshots from both RustEdit and in game. prefab count before grouping was around 600 I have included a testmap featuring only this outpost for testing before implementing onto your own maps.
    $9.99
  20. Morning, Recently our servers and a couple of others have seen gathering rates boosted via SkillTree are being counted by other plugins at vanilla rates. Specifically in this case its XDQuest. I asked there about this first and was referred to you.
  21. urbanviking

    Quest System

    Thanks for getting back to me dude
  22. urbanviking

    Quest System

    { "General Settings": { "Max number of concurrent quests": 6, "Play sound effect upon task completion": true, "Effect": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "Clear player progress when wipe ?": true, "Clean up player permissions when wiping?": true, "Quests file name": "Quest", "Commands to open quest list with progress": [ "qlist", "quest" ], "Activate radio for NPC in the building?": true, "Radio station URL to play in the building": "https://media-ice.musicradio.com/CapitalChillMP3", "The ID of the camera in the NPC's house": "121314", "Notify all players on task completion?": true, "[Skill Tree] Ignore bonus from Skill Tree plugin when mining": false }, "Spawn Settings": { "Spawn mode (0 - Construction or 1 - NPC)": 1, "Use custom position?": true, "Custom position settings": { "Position coordinates(/quest.saveposition)": { "x": 843.516357, "y": 31.2275448, "z": 1076.59229 }, "Rotation angle (0-360 degrees)": 100.0 }, "Position settings tied to a monument": { "Position coordinates relative to monument (/quest.saveposition.outpost)": { "x": -2.1, "y": 1.4, "z": 30.3 }, "Rotation angle (0-360 degrees)": 271.0 }, "Safe zone settings": { "Enable safe zone?": false, "Safe zone radius": 25.0 } }, "Map Marker Settings": { "Use a mark on the game map? (Requires https://umod.org/plugins/marker-manager)": true, "Name of the map marker": "Quests", "Marker color (without #)": "f3ecad", "Outline color (without #)": "ff3535" }, "NPC Parameters Settings": { "NPC Outfit": [ { "ShortName": "hazmatsuit.nomadsuit", "SkinId": 0 } ], "Enable communication with NPCs": true }, "Statistics collection settings": { "Enable statistics collection and publication to Discord?": false, "Discord webhook for statistics publication": "", "How often to publish statistics? (Sec)": 21600.0 }, "IQChat Settings (if applicable)": { "IQChat : Custom prefix in chat": "Quest", "IQChat : Custom chat avatar (If required)": "0", "IQChat : Use UI notification (true - yes/false - no)": false }, "Notification Settings": { "Enable notifications (Is required - https://codefling.com/plugins/notify)": true, "Notification Type (Is required - https://codefling.com/plugins/notify)": 1 } }

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