- Prefabs
- 1,260
- Unique prefab types
- 171
- Placement span (X × Y × Z)
- 73.0 × 28.7 × 88.3 m
- Terrain layers
- heights, splat0, splat1, topology
- Large Water Catcher
- NPC Vending Machine Attire
- NPC Vending Machine Building
- NPC Vending Machine Components
- NPC Vending Machine Farming
- NPC Vending Machine Resources
- NPC Vending Machine Tools
- NPC Vending Machine Weapons
- Recycler ×4
- Repair Bench
- Research Table
- Small Oil Refinery
- Workbench Level 1
About Outpost/Bandit/Stables (Jungle Variant)
About Warehouse Outpost (bandit/outpost/stables)
Bring together Outpost, Bandit Camp and Stables to one safe zone with some jungle additions to fit the new jungles update.
All mission providers are located, all outpost vending machines added, stables to the side, added house for use with quests or the offering or whatever you would like to use it for. Bandit shopkeepers have been placed however I cannot figure out how to make them work in game. probably missing something my end when testing.
Plenty of lighting for night time.
Includes
4 recyclers
Caboose train and all gambling options
Big wheel
Oil refinery
T1 workbench
Research table
Repair bench
Heli pad for landing as well as placing your airwolf
Drone Marketplace
Barbecue and seating for comfort
Large watercatcher
No frame loss when testing on my own server. No glitchy overlaps. All vending machines working as they should.
I have included screenshots from both RustEdit and in game.
prefab count before grouping was around 600