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Everything posted by TheRiddledNote
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not deducting targetting computer when reducing timer
TheRiddledNote posted A Support Request in Support
im not sure if this is on purpose since if i enable server rewards, no targetting computer is reduced but is it possible to have both srp/econ/scrap + targetting computer deducted as an option instead of just targetting computer or just server rewards? Right now i have server ewards enabled and no targetting computer is being deducted. -
- 207 comments
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- #eventmanager
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- 51 comments
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- #vendingmachine
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hello @diiegorgueez the plug in works and i really love the UI but i have server rewards enabled and it does not take targetting computer when accelerating the hack, It only takes server rewards. Is this a bug or a feature? If it's a feature, can we change it so that is it possible to charge the players with both targetting computers and server rewards? "Default Configuration": { "Unlock Seconds": 900, "UI": { "Enable UI": true, "Enable Lock Function": true, "Lock Price": 500, "Enable View Content Function": true, "View Content Price": 500, "Accelerate Unlock Time Function": { "Enable": true, "Seconds reduced by each targeting computer": 125, "Maximum targeting computers used": 5, "Price (this will use ServerRewards/Economics instead)": 50 }, This is the config i have on it. It charges server rewards but it does not take targetting computer. Thanks in advance, good sir.
- 3 comments
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- #crate
- #hackablecrate
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- 307 comments
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- 307 comments
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- #interface
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- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 22 comments
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- #autoturret
- #event
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hi doldak, i know this is a silly request but would you mind helping me tweak the loot table for a x1.5-x2 server?
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hello, so im getting this error when i try to run the plug in ```Unable to find main plugin class: RustGPT No previous version to rollback plugin: RustGPT```
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helllo, im getting this error on the console ```Failed to run a 60.00 timer in 'VIPStatus v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VIPStatus.ShowVIPStatus (BasePlayer player, Newtonsoft.Json.Linq.JArray permissionsFile) [0x00000] in <de0eb1f79c56435d996261457cdab069>:0 at Oxide.Plugins.VIPStatus.RefreshVIPStatusForAllPlayers () [0x0002d] in <de0eb1f79c56435d996261457cdab069>:0 at Oxide.Plugins.VIPStatus.<OnServerInitialized>m__1 () [0x00000] in <de0eb1f79c56435d996261457cdab069>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <157a94ee66ab4a7991faecd1eb84be3b>:0```
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- 307 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
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- #tool
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- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
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yes, if possible. it would be great to have that feature if it is possible to do haha. im encountering a slight problem now with the cooldowns. The cooldowns are supposed to take effect after using the tool right? remover or upgrade? for some reason, even after the time of action ends, i can /remove again instantly even tho i set a 50 second cooldown time. edit: I fixed the issue, i had to remove the .0 on a lot of the none percentage values even though the json validator said it was fine. It was some weird thing but it works 100% lovin it actually.
- 307 comments
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- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 307 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 573 comments
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- #hud
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- 573 comments
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yeah i also use both. i know it is redundant but it's just another way to get players to spend... it's also kinda neat when they do manual conversions and have some type of protection etc. It changes the raiding meta a bit. It's very niche when it can be used but I still like it regardless. I also dont have that option enabled due to the fact that I want raid protection to take over once a base gets abandoned. No, they do not have 100% protection. Thanks for always considering our opinion nivex â¤ï¸
- 578 comments
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- #rust
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apologies for not reacting, thank you 🙂 these have worked perfectly.
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- #loot
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- 1,012 comments
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- #loot
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- 1,012 comments
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- #loot
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I do want to apologize for spamming your discussion section first of all, haha. It is really configurable for sure 🙂 i have a weird request if it is ok. I use the skill tree plug in from imthenewguy and i would love if we can have the option (or just set it to be this way) to set permissions to be able to acess and join each event or the events in general. so something like Extraevents.play for a more general perm or we can divide it to extraevents.play.OreWar, extra events.play.AnimalAnnihilation etc which would make it even better. I plan on making the rewards lucrative so this would work better for me to balance it a little for the beginning of the wipe.