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Everything posted by TheRiddledNote
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request: add other mad mapper events
TheRiddledNote replied to TheRiddledNote's Support Request in Support
I see. Would it be possible to get in touch with both @KpucTaJl and @Adem regarding this matter? Thank you so much for the response sir 🙂 and I hope this is possible. -
hi procelle, is it possible to have the other mad mapper events added as well as for abandoned bases, CustomHeliTier(from dana) and cargo tiers from dana as well? other mad mapper events: space, junkyard event, powerplant event, harbor event, squid games, boss monster, sattelite dish event, water event, water patrol, defendable homes (this one is debatable), defendable bases. I currently have all of these and would love if we can get support for them as well. Thank you for your time as always.
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hi, the icons for the hud are all missing when I loaded it in, I tagged you on the dicussion page where the photo is posted.
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any chance youd ever consider adding support for every mad mapper event that exists including squid game, boss monster, convoy, water event, space, etc? as well as native rust missions or quest plug ins? I Would really love to have players get rewards from completing the events from RP (SR or ECO) to scrap to items etc...
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hey @CASHR would you please consider adding support to the rest of all the mad mapper event plug ins like space/gas station event etc..? Would really appreciate it. Also, it would be great to have BetterNpc support aswell as support for scientists in custom monuments like @DocNorris is mentioning if it isn't added already. Thank you CASHR, I appreciate your time.
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hey @CASHR would you please consider adding support to the rest of all the mad mapper event plug ins like space/gas station event etc..? Would really appreciate it. Also, it would be great to have BetterNpc support and what @DocNorris mentioned above if it is a plug in bug. Cheeers man, I hope all is well. Looking forward to your development of this plugin.
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hi imthenewguy, question: Is it possible to further expand loot option integration for bossmonster from kpuctajl? i know this is what is possible at the moment: "BossMonster settings": { "Create an epic loot cache where the boss dies?": true, "Minimum quantity of items generated on a boss kill": 1, "Maximum quantity of items generated on a boss kill": 3 }, but can we have the loot config option to choose which tier (c to s) to choose, what set type we would like (miners, operator, assassin etc) and which item to apply it to. It would be amazing so we can specify exactly what loot we would want the bosses to drop per boss config. Thanks as always!
- 249 comments
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- #enhanced
- #custom loot
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would you consider ading support for doing commands such as this for example "o.grant user {0} admin.use " on the button?
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not sure if its me or the prefab is broken
TheRiddledNote replied to TheRiddledNote's Support Request in Support
yep that worked, no idea what was wrong but I just reapplied the prefab and it works -
not sure if its me or the prefab is broken
TheRiddledNote replied to TheRiddledNote's Support Request in Support
yes sir it is, currently using gruber's map edit: let me resave the map and restart the server, maybe i messed something up -
the sliding door at the top of the tower does not open so players just get squashed and the button to open the window is not functioning for me either.
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if you can add this + search bar + payment for each skin through scrap/server rewards (similar to killyou's playerskin plug in ) + deployable skinning. I think no one will be able to beat your skin plug in. The fact that you respond to customers is truly something that is appreciated as it is not as common for devs sometimes. I hope you consider these suggestions. I would instaly buy both of your skin plug ins if these were implemented.
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- #inventory
- #pve
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- #ahigao
- #metabolism
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- #ahigao
- #metabolism
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- 217 comments