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Everything posted by TheRiddledNote
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- 45 comments
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hello sir@kaysharp, was this problem addressed/fixed already? Im not able to test it since I have not bouight any building skins
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- 45 comments
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thank you bee, im assuming that is in the text to notif config, I will do that. Thank you so much for the response sir.
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- 37 comments
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- #roamtasks
- #roam
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- 37 comments
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- 1
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- #roamtasks
- #roam
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- 307 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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is anyone else getting a bug where, if you have a skinned foundation (stone or metal) and you upgrade it by smacking the building foudation with a hammer, it just takes wood from your inventory to upgrade up to HQ (top tier) tier foundation instead of the proper materials? the building blocks have to be skinned for this bug to be replicated on my end, if not skinned and you dont have the proper materials, it says not enough resources which is how it's supposed to work. EDIT: so my admin has tested the bug again just to make sure and the bug also happens with the /upall commands Here are the links to the video showing the bug for both stone and metal foundation: https://streamable.com/004w3g https://streamable.com/kwnshu
- 307 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 207 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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- 207 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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tweaking loot table for x2 server
TheRiddledNote replied to TheRiddledNote's Support Request in Support
would be willing to do this for a review if that would be something you're interested in sir. No problem â¤ï¸ -
- 197 comments
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- #bradley
- #krunghcrow
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- 1,012 comments
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- #loot
- #customloot
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I think we need to hold people accountable free or not or else the quality will go down the drain. He does have a point in that devs should be able to respond but we also need to understand that real life always comes first. At the same token, I'm sure the dev has seen all the messages unless he went AWOL which means a simple honest response shouldnt be too hard. In times where a dev goes awol on a very popular plug in, i think it is only appropriate that someone can take over the plug in who is willing to do the update. I'm sure, like someone here said, the code needs a total rewrite which is probably why we are not getting a response. I have no problem with the dev saying, "i dont want to rewrite the code just to add brick and another skin on top of it" since it is their free plug in and they can decide what to and what not to add which you have mentioned ðŸ‘. Let's not argue and fight guys lol. Not worth the energy.
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Failed to call hook 'OnItemDropped' on plugin 'HackableCrateUnlock v1.1.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HackableCrateUnlock.OnItemDropped (Item item, BaseEntity entity) [0x000a6] in <6a26b07d119d468fb5d24702ea2a513d>:0 at Oxide.Plugins.HackableCrateUnlock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0021b] in <6a26b07d119d468fb5d24702ea2a513d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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please fix both versions im getting this error ```Failed to call hook 'OnItemDropped' on plugin 'HackableCrateUnlock v1.1.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HackableCrateUnlock.OnItemDropped (Item item, BaseEntity entity) [0x000a6] in <6a26b07d119d468fb5d24702ea2a513d>:0 at Oxide.Plugins.HackableCrateUnlock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0021b] in <6a26b07d119d468fb5d24702ea2a513d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 ```
- 22 comments
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- #crates
- #hackablecrates
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(and 4 more)
Tagged with:
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not deducting targetting computer when reducing timer
TheRiddledNote replied to TheRiddledNote's Support Request in Support
a bit of an update, nothing actually works. It does not deduct server rewards and when I accelerate ahcking, it does not reduce server rewards/targetting computer, and the timer does not get reduced. The other buttons do nothing as well. It will say x amount of rp is deducted but really, nothing gets deducted and nothing happens. I see no error in the console