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TheRiddledNote

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Everything posted by TheRiddledNote

  1. any rough eta boss man? kinda excited for this too
  2. oh god, i apologize, i was blind. I did not see that set up properly lol. I thought it only had one for each timer. APologies. will def grab this now, thanks!
  3. is it possible to add both item and commands per reward? or multiple different items/ multiple different commands per reward?
  4. I think we need to hold people accountable free or not or else the quality will go down the drain. He does have a point in that devs should be able to respond but we also need to understand that real life always comes first. At the same token, I'm sure the dev has seen all the messages unless he went AWOL which means a simple honest response shouldnt be too hard. In times where a dev goes awol on a very popular plug in, i think it is only appropriate that someone can take over the plug in who is willing to do the update. I'm sure, like someone here said, the code needs a total rewrite which is probably why we are not getting a response. I have no problem with the dev saying, "i dont want to rewrite the code just to add brick and another skin on top of it" since it is their free plug in and they can decide what to and what not to add which you have mentioned . Let's not argue and fight guys lol. Not worth the energy.
  5. will this be maintained? improved upon? i see that he last update was last february. I just wanna make sure that my money does not go to waste. Nothing personal sir.
  6. does this still work?
  7. please fix both versions im getting this error ```Failed to call hook 'OnItemDropped' on plugin 'HackableCrateUnlock v1.1.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HackableCrateUnlock.OnItemDropped (Item item, BaseEntity entity) [0x000a6] in <6a26b07d119d468fb5d24702ea2a513d>:0 at Oxide.Plugins.HackableCrateUnlock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0021b] in <6a26b07d119d468fb5d24702ea2a513d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 ```
  8. hello mlb, would you be open to adding minutes (even seconds just for the hell of it lol) as an option on top of the hourly setting currently set? I think it would make this plug in way more flexible when settings events.
  9. i couldve sworn i requested that since I wanted to sell custom items with this plug in xD Glad it's there haha
  10. correct me if i'm wrong but isnt it added already from my previous request from above? xD maybe he missed it in the config
  11. hello @diiegorgueez the plug in works and i really love the UI but i have server rewards enabled and it does not take targetting computer when accelerating the hack, It only takes server rewards. Is this a bug or a feature? If it's a feature, can we change it so that is it possible to charge the players with both targetting computers and server rewards? "Default Configuration": { "Unlock Seconds": 900, "UI": { "Enable UI": true, "Enable Lock Function": true, "Lock Price": 500, "Enable View Content Function": true, "View Content Price": 500, "Accelerate Unlock Time Function": { "Enable": true, "Seconds reduced by each targeting computer": 125, "Maximum targeting computers used": 5, "Price (this will use ServerRewards/Economics instead)": 50 }, This is the config i have on it. It charges server rewards but it does not take targetting computer. Thanks in advance, good sir.
  12. yes, if possible. it would be great to have that feature if it is possible to do haha. im encountering a slight problem now with the cooldowns. The cooldowns are supposed to take effect after using the tool right? remover or upgrade? for some reason, even after the time of action ends, i can /remove again instantly even tho i set a 50 second cooldown time. edit: I fixed the issue, i had to remove the .0 on a lot of the none percentage values even though the json validator said it was fine. It was some weird thing but it works 100% lovin it actually.
  13. hi @Mevent, would you consider adding all building skin types for all building grades. Is that possible at all? for example: ability to apply adobe skins to wood foundation even if it's obviously not stone foundation which it is made for.
  14. TheRiddledNote

    Server Hud

    look at the last part of the new config where it says custom events. You just have to get the start and stop hook of the event you want to put in there. Probably would need an icon as well for it haha
  15. TheRiddledNote

    Server Hud

    hi, on the screnshot below, ive tried changing the positioning for the hud but it doesnt change at all after reloading the plug in. Even the server name didnt change. What am i doing wrong?
  16. so after august update, will this plugin be repurposed to enrich the new ping system or will this be forgotten?
  17. yeah i also use both. i know it is redundant but it's just another way to get players to spend... it's also kinda neat when they do manual conversions and have some type of protection etc. It changes the raiding meta a bit. It's very niche when it can be used but I still like it regardless. I also dont have that option enabled due to the fact that I want raid protection to take over once a base gets abandoned. No, they do not have 100% protection. Thanks for always considering our opinion nivex
  18. ur the best!!!! now they have to earn their way into this event in the early levels with skill tree! appreciate the addition my friend!
  19. hey king, I tried it, it worked at first I believe as I saw no more conflict but it reverted and now the conflict is still there. I have stacksize controller dsiabled from loottable gui as well.

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