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Everything posted by TheRiddledNote
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- 307 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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- 225 comments
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- #bradley
- #krunghcrow
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- 1,145 comments
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- #loot
- #customloot
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I think we need to hold people accountable free or not or else the quality will go down the drain. He does have a point in that devs should be able to respond but we also need to understand that real life always comes first. At the same token, I'm sure the dev has seen all the messages unless he went AWOL which means a simple honest response shouldnt be too hard. In times where a dev goes awol on a very popular plug in, i think it is only appropriate that someone can take over the plug in who is willing to do the update. I'm sure, like someone here said, the code needs a total rewrite which is probably why we are not getting a response. I have no problem with the dev saying, "i dont want to rewrite the code just to add brick and another skin on top of it" since it is their free plug in and they can decide what to and what not to add which you have mentioned . Let's not argue and fight guys lol. Not worth the energy.
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please fix both versions im getting this error ```Failed to call hook 'OnItemDropped' on plugin 'HackableCrateUnlock v1.1.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HackableCrateUnlock.OnItemDropped (Item item, BaseEntity entity) [0x000a6] in <6a26b07d119d468fb5d24702ea2a513d>:0 at Oxide.Plugins.HackableCrateUnlock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0021b] in <6a26b07d119d468fb5d24702ea2a513d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 ```
- 26 comments
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- #crates
- #hackablecrates
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(and 4 more)
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- 307 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
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- 51 comments
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- #vendingmachine
- #vending
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(and 2 more)
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- 51 comments
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- 1
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- #vendingmachine
- #vending
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(and 2 more)
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hello @diiegorgueez the plug in works and i really love the UI but i have server rewards enabled and it does not take targetting computer when accelerating the hack, It only takes server rewards. Is this a bug or a feature? If it's a feature, can we change it so that is it possible to charge the players with both targetting computers and server rewards? "Default Configuration": { "Unlock Seconds": 900, "UI": { "Enable UI": true, "Enable Lock Function": true, "Lock Price": 500, "Enable View Content Function": true, "View Content Price": 500, "Accelerate Unlock Time Function": { "Enable": true, "Seconds reduced by each targeting computer": 125, "Maximum targeting computers used": 5, "Price (this will use ServerRewards/Economics instead)": 50 }, This is the config i have on it. It charges server rewards but it does not take targetting computer. Thanks in advance, good sir.
- 3 comments
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- #crate
- #hackablecrate
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 25 comments
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- #autoturret
- #event
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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yes, if possible. it would be great to have that feature if it is possible to do haha. im encountering a slight problem now with the cooldowns. The cooldowns are supposed to take effect after using the tool right? remover or upgrade? for some reason, even after the time of action ends, i can /remove again instantly even tho i set a 50 second cooldown time. edit: I fixed the issue, i had to remove the .0 on a lot of the none percentage values even though the json validator said it was fine. It was some weird thing but it works 100% lovin it actually.
- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 604 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 604 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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yeah i also use both. i know it is redundant but it's just another way to get players to spend... it's also kinda neat when they do manual conversions and have some type of protection etc. It changes the raiding meta a bit. It's very niche when it can be used but I still like it regardless. I also dont have that option enabled due to the fact that I want raid protection to take over once a base gets abandoned. No, they do not have 100% protection. Thanks for always considering our opinion nivex
- 634 comments
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- #rust
- #rust plugin
- (and 6 more)
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- 1,145 comments
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- #loot
- #customloot
- (and 13 more)