-
Posts
3,666 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by imthenewguy
-
Are your players removed from team when they join the lobby?
-
How often is this happening?
-
Send me a PM and mention that we spoke here 🙂
-
It will be out when it's out mate. You can join the discord for early access if you need it though.
-
Oh, do you have EventHelper?
-
- 1,290 comments
-
- #leveling
- #progression
- (and 19 more)
-
Changed Status from Pending to Closed
-
will they Spawn from AlphaLoot by default?
imthenewguy replied to GooberGrape's Support Request in Support
They should work fine with alpha loot as they aren't added to a container until the first player loots it. -
- 1,290 comments
-
- #leveling
- #progression
- (and 19 more)
-
spams chat when settings set to faulse
imthenewguy replied to GooberGrape's Support Request in Support
It was added in 1.0.7 This is the code with comments showing that it does not send if those options are set to false. foreach (var player in BasePlayer.activePlayerList) { // This is the string that is built to send through chat, UINotify and SendGUIAnnouncement string str = string.Format(lang.GetMessage("BuildingCreated_Success", this, player.UserIDString), GetGrid(pos, false), Math.Round(randomTime, 0)); // This handles sending the message via chat. The send_chat_announcements is that config option. If its false, the code won't reach the PrintToChat method. if (config.notificationSettings.send_chat_announcements) PrintToChat(player, str); // This triggers SendGUIAnnouncement method, which handles the checks in the method itself. SendGUIAnnouncement(player, str); // This handles sending the message via UINotify. It won't reach the method if send_on_spawn is set to false. if (config.notificationSettings.UINotify.send_on_spawn) SendNotify(player, str); } This the code the SendNotify, showing that there are no chat message methods inside of the SendNotify method. void SendNotify(BasePlayer player, string message) { if (string.IsNullOrEmpty(message)) return; if ((Notify != null && Notify.IsLoaded) || (UINotify != null && UINotify.IsLoaded)) Interface.Oxide.CallHook("SendNotify", player, config.notificationSettings.UINotify.type, message); } Short of the notify plugin having built in chat messages (why would it), it should not be sending chat messages. This is also the SendGUIAnnouncement method for reference. void SendGUIAnnouncement(BasePlayer player, string message) { if (!config.notificationSettings.GUIAnnouncements.enabled || GUIAnnouncements == null || !GUIAnnouncements.IsLoaded) return; GUIAnnouncements.Call("CreateAnnouncement", message, config.notificationSettings.GUIAnnouncements.banner_colour, config.notificationSettings.GUIAnnouncements.text_colour, player, config.notificationSettings.GUIAnnouncements.position_adjustment); } -
Under the SkillTree channel. You will need to PM me for roles.
-
Yep. Might want to do toolgun as well.
-
spams chat when settings set to faulse
imthenewguy replied to GooberGrape's Support Request in Support
Are you on version 1.0.8? -
spams chat when settings set to faulse
imthenewguy replied to GooberGrape's Support Request in Support
That message is locked behing "Send announcements via in-game chat?". foreach (var player in BasePlayer.activePlayerList) { string str = string.Format(lang.GetMessage("BuildingCreated_Success", this, player.UserIDString), GetGrid(pos, false), Math.Round(randomTime, 0)); if (config.notificationSettings.send_chat_announcements) PrintToChat(player, str); SendGUIAnnouncement(player, str); if (config.notificationSettings.UINotify.send_on_spawn) SendNotify(player, str); } -
Do you use a clans plugin or anything like that?
-
Changed Status from Pending to Closed Changed Fixed In to Next Version
-
Ill update it in the next release. Ty
-
spams chat when settings set to faulse
imthenewguy replied to GooberGrape's Support Request in Support
Can you please show me word for word what the text is that is spamming? -
"List of craftable items that cannot be enhanced"
-
Once enough feedback has been given about the patch from my users.
-
I have pushed a fix on my discord for testing.
-
Yes add it to black list.
-
I see the issue. I have a patch rolled out on my discord to test.
-
- 76 comments
-
- #recycler
- #monetization
- (and 5 more)
-
- 39 comments
-
- #competition
- #event
- (and 6 more)