Jump to content

imthenewguy

Curator
  • Posts

    4,222
  • Joined

  • Last visited

  • Days Won

    53

Everything posted by imthenewguy

  1. Yeah i would have to remove the lobby slay and have them spawn randomly at the surface or something.
  2. imthenewguy

    SERVER RESTART

    Download the attached plugin and put it on your server. Go to a container and add a few tabs. Type /entinfo while looking at the physical container. It should print a string to your console. Copy paste that string into a reply here. Restart your server, open the box and see if the containers are there or not. If not, type /entinfo while looking at the container again and copy the string into a reply here as well. I want to see if the 2 networkd ID's match up. EntInfo.cs
  3. How often is it appearing and do you know what is being consumed?
  4. It is unfortunately a RustEdit/Facepunch issue. Nothing can be done about it
  5. imthenewguy

    SERVER RESTART

    The storage data is located in oxide/data You can have a look and see if there is anything on there, but if the plugin isn't reloading the data, it means it's being wiped for some reason. Do you have the following set to true in the config? "Track the loot inside of containers (will inflate the size of the data file significantly). Useful if the containers randomly get deleted as loot will be restored from data.": true,
  6. Will fix in the next release haha.
  7. I have an update coming that has just finished being tested. It will drop any black listed items to the floor near the player when they close the container.
  8. imthenewguy

    SERVER RESTART

    They work perfectly on our server
  9. I think the all terrain skis is a global thing. Not sure about snow mobile speed. Will need to see what people much smarter than me can conjure up xD
  10. Next update has the ability to add static location spawns for the containers. This is more for static maps and will need to be reset if you change the map, but it will spawn container(s) in the location of choice. Unfortunately pipes can't be added to it, as I think it requires the physical chest to be interacted with. The physical chest that you are seeing is simply an access point. Players are actually looting a chest 1000m below them, which can't be piped in. The chests are also destroyed when looting has finished.
  11. imthenewguy

    SERVER RESTART

    This worked out to be a conflicting plugin that was causing the issue, in CrazyCo's case it was IQBackpacks
  12. Not at this point.
  13. I see the issue. Have updated for next release
  14. imthenewguy

    game not finishing

    Changed Status from Pending to Closed
  15. imthenewguy

    recover items loop

    Changed Status from Pending to Closed
  16. Changed Status from Pending to Closed
  17. imthenewguy

    crash after rust update

    Changed Status from Pending to Not a Bug
  18. Change "Level up effect": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab" To "Level up effect": ""
  19. attach an example of your config.
  20. Be sure to change both values to use the prefab. Actual box is responsible for the physical box in the world, while the other value is responsible for the box interface that the player sees when they open it. Unfortunately it won't happen as the boxes are a means to access the network. If loot was to spawn when the chest was killed, every single loot profile stored by the plugin would fall there which doesn't make sense.
  21. Will add it as a config option next release so u can set the values to your liking.
  22. Think you are getting scuba and fishing comp mixed up. Fishing comp has a timer in the UI where u see the fish caught/pic of the fish.
  23. imthenewguy

    CCOKING MENU CAMPFIRE

    Changed Status from Pending to Closed
  24. imthenewguy

    CCOKING MENU CAMPFIRE

    Found the issue and will fix in next release.
  25. Changed Status from Pending to Closed Changed Fixed In to 1.0.3
2m

Downloads

Total number of downloads.

9.6k

Customers

Total customers served.

139.2k

Files Sold

Total number of files sold.

2.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.