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Everything posted by imthenewguy
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Send me an example of one that isn't displaying correctly. Screenshot of the ingame and the lang file would be ideal.
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Sometimes people cannot pickup items
imthenewguy replied to RuGRustServer's Support Request in Support
Changed Status from Pending to Closed -
Sometimes people cannot pickup items
imthenewguy replied to RuGRustServer's Support Request in Support
Awesome thanks for letting me know -
If you are no longer seeing duration's, you have most likely deleted one of the string formatting values. These are represented by {0} {1} {2} {3} etc and input the value. Here is the current lang value for the duration as an example: ["Duration"] = "<color=#ffae00>\nDuration:</color> {0} seconds",
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Blast furnace doesn't adjust the smelting rate of a furnace, it adds a chance to smelt the ore based on the log being burnt, as opposed to the standard tick rate. The % is simply the chance that the ore will smelt when the log is burnt, in addition to the standard smelting speed. Ill need to see how other plugins handle the smelt speed. I am hesitant to use others code for obvious reasons.
- 1,449 comments
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- #leveling
- #progression
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- 1,449 comments
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- #leveling
- #progression
- (and 19 more)
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Sometimes people cannot pickup items
imthenewguy replied to RuGRustServer's Support Request in Support
Hmm not sure what would cause that issue. A few things to try if it happens again: - Attempt to pick it up yourself as an admin. - Join the players team and attempt to pick it up (assuming you have team pickup on). - Use the chat command "dnpickup" to pickup the item while looking at it. -
This plugin is exclusively for gathering clothes and is based on yield. I do have another plugin called Enchanting which does add a certain element that you are looking for, but only active based perks, not passive ones. It does sound like a cool idea though. You are effectively wanting random drops of items that roll a random stat and value for that stat, on a random piece of clothing?
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- 1,449 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,449 comments
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- 1
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- #leveling
- #progression
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- 1,449 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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- 1,449 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,449 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,449 comments
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- #leveling
- #progression
- (and 19 more)
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- 90 comments
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- #recycler
- #monetization
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Ill remember to update a version number, one day xD
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It's on the main page mate 0: NodeAll - Stone, Metal and Sulfur nodes. 1: TreeAll - All trees. 2: TreeArid - Trees in desert biomes. 3: Hemp - All hemp plants. 4: CollectableNode - The small collectable stone, metal and sulfur nodes. 5: BerryBush - Bushes that berries can be picked from. 6: Pumpkin - All Pumpkin patches. 7: Potato - All potato patches. 8: Corn - All corn patches. 9: Fish - Gutting a fish. 10: Boar - Harvested specifically from boars. 11: Chicken - Harvested specifically from chickens. 12: Bear - Harvested specifically from bears. 13: Stag - Harvested specifically from stags. 14: Wolf - Harvested specifically from wolves. 15: Horse - Harvested specifically from horses. 16: Mushroom - All mushroom patches. 17: Animal - All animals in the animals list. 18: Default - An item that is obtained by default in Rust. 19: Crafted - An item that needs to be crafted (requires a recipe as well). 20: NodeArid - Mining nodes in the desert biomes. 21: NodeTemperate - Mining nodes in temperate biomes. 22: NodeTundra - Mining nodes in Tundra biomes. 23: NodeArctic - Mining nodes in Arctic biomes. 24: TreeTemperate - Cutting trees in temperate biomes. 25: TreeTundra - Cutting trees in Tundra biomes. 26: TreeArctic - Cutting trees in arctic biomes. 27: NodeStone - Mining stone nodes. 28: NodeMetal - Mining metal nodes. 29: NodeSulfur - Mining sulfur nodes. 30: PolarBear - Harvesting polar bear flesh. 31: Fishing - Catching a fish. 32: TreeCactus - Harvesting a cactus.
