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imthenewguy

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Everything posted by imthenewguy

  1. Superimposed boxes?
  2. Fairly sure it supports restoreupondeath already. Its specifically to do with the EventHelper dependency. Also BetterLoot support requires a modified version of the BetterLoot plugin that I have on hand.
  3. Send me an example of one that isn't displaying correctly. Screenshot of the ingame and the lang file would be ideal.
  4. Changed Status from Pending to Closed
  5. Awesome thanks for letting me know
  6. If you are no longer seeing duration's, you have most likely deleted one of the string formatting values. These are represented by {0} {1} {2} {3} etc and input the value. Here is the current lang value for the duration as an example: ["Duration"] = "<color=#ffae00>\nDuration:</color> {0} seconds",
  7. Blast furnace doesn't adjust the smelting rate of a furnace, it adds a chance to smelt the ore based on the log being burnt, as opposed to the standard tick rate. The % is simply the chance that the ore will smelt when the log is burnt, in addition to the standard smelting speed. Ill need to see how other plugins handle the smelt speed. I am hesitant to use others code for obvious reasons.
  8. Hey man sounds good
  9. Ill look into it
  10. The plugin is optimized by pre-building the pages when the plugin loads, rather than constructing the page contents each time a player interacts with the market. The market pages can't be adjusted based on permissions for this reason.
  11. Blast furnace doesn't adjust the smelting rate of a furnace, it adds a chance to smelt the ore based on the log being burnt, as opposed to the standard tick rate. The % is simply the chance that the ore will smelt when the log is burnt, in addition to the standard smelting speed.
  12. Hmm not sure what would cause that issue. A few things to try if it happens again: - Attempt to pick it up yourself as an admin. - Join the players team and attempt to pick it up (assuming you have team pickup on). - Use the chat command "dnpickup" to pickup the item while looking at it.
  13. This plugin is exclusively for gathering clothes and is based on yield. I do have another plugin called Enchanting which does add a certain element that you are looking for, but only active based perks, not passive ones. It does sound like a cool idea though. You are effectively wanting random drops of items that roll a random stat and value for that stat, on a random piece of clothing?
  14. The intention of the system was a way for players who are offline to have a small catch up mechanic. I implemented it into my server to prevent burn out, but it's small enough amount that it won't encourage being offline.
  15. I like the idea of cooking, but I might look at a t3 option for instant cooking or something. Will have a play around and add it.
  16. Backpack shouldn't be accessible while at the event.
  17. Ok so I didn't add a config option to disable the message. They won't actually get rested xp. Have patched the next version to prevent this message when disabled in config.
  18. Yeah it's an odd one. The box itself doesn't have any colliders and can't be interacted with. I'm curious if reconnecting to the server/restarting server or client makes it go away.
  19. imthenewguy

    version is wrong

    Changed Status from Pending to Closed
  20. Changed Status from Pending to Closed
  21. imthenewguy

    version is wrong

    Ill remember to update a version number, one day xD
  22. It's on the main page mate 0: NodeAll - Stone, Metal and Sulfur nodes. 1: TreeAll - All trees. 2: TreeArid - Trees in desert biomes. 3: Hemp - All hemp plants. 4: CollectableNode - The small collectable stone, metal and sulfur nodes. 5: BerryBush - Bushes that berries can be picked from. 6: Pumpkin - All Pumpkin patches. 7: Potato - All potato patches. 8: Corn - All corn patches. 9: Fish - Gutting a fish. 10: Boar - Harvested specifically from boars. 11: Chicken - Harvested specifically from chickens. 12: Bear - Harvested specifically from bears. 13: Stag - Harvested specifically from stags. 14: Wolf - Harvested specifically from wolves. 15: Horse - Harvested specifically from horses. 16: Mushroom - All mushroom patches. 17: Animal - All animals in the animals list. 18: Default - An item that is obtained by default in Rust. 19: Crafted - An item that needs to be crafted (requires a recipe as well). 20: NodeArid - Mining nodes in the desert biomes. 21: NodeTemperate - Mining nodes in temperate biomes. 22: NodeTundra - Mining nodes in Tundra biomes. 23: NodeArctic - Mining nodes in Arctic biomes. 24: TreeTemperate - Cutting trees in temperate biomes. 25: TreeTundra - Cutting trees in Tundra biomes. 26: TreeArctic - Cutting trees in arctic biomes. 27: NodeStone - Mining stone nodes. 28: NodeMetal - Mining metal nodes. 29: NodeSulfur - Mining sulfur nodes. 30: PolarBear - Harvesting polar bear flesh. 31: Fishing - Catching a fish. 32: TreeCactus - Harvesting a cactus.
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